Lint
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@ -158,7 +158,7 @@ export class Connection implements Connection {
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.then((res) => {
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.then((res) => {
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return new Promise<Connection>((resolve, reject) => {
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return new Promise<Connection>((resolve, reject) => {
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let connection = new Connection(gameManager, name, characterSelected, res.data.token);
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const connection = new Connection(gameManager, name, characterSelected, res.data.token);
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connection.onConnectError((error: object) => {
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connection.onConnectError((error: object) => {
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console.log('An error occurred while connecting to socket server. Retrying');
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console.log('An error occurred while connecting to socket server. Retrying');
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@ -199,7 +199,7 @@ export class Connection implements Connection {
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joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): Promise<MessageUserPositionInterface[]> {
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joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): Promise<MessageUserPositionInterface[]> {
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const point = new Point(startX, startY, direction, moving);
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const point = new Point(startX, startY, direction, moving);
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this.lastPositionShared = point;
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this.lastPositionShared = point;
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let promise = new Promise<MessageUserPositionInterface[]>((resolve, reject) => {
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const promise = new Promise<MessageUserPositionInterface[]>((resolve, reject) => {
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this.socket.emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
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this.socket.emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
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//this.GameManager.initUsersPosition(userPositions);
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//this.GameManager.initUsersPosition(userPositions);
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resolve(userPositions);
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resolve(userPositions);
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@ -190,7 +190,7 @@ export class GameScene extends Phaser.Scene {
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this.simplePeer.closeAllConnections();
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this.simplePeer.closeAllConnections();
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let key = 'somekey'+Math.round(Math.random()*10000);
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const key = 'somekey'+Math.round(Math.random()*10000);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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this.scene.add(key, game, true,
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this.scene.add(key, game, true,
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{
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{
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