GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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WA.getMapUrl().then((map) => {console.log('mapUrl : ', map)});
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WA.getUuid().then((uuid) => {console.log('Uuid : ',uuid)});
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WA.getRoomId().then((roomId) => console.log('roomID : ',roomId));
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WA.listenPositionPlayer(console.log);
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