GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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import * as tg from "generic-type-guard";
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export const isHasPlayerMovedEvent =
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new tg.IsInterface().withProperties({
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direction: tg.isString,
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moving: tg.isBoolean,
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x: tg.isNumber,
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y: tg.isNumber
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}).get();
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/**
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* A message sent from the game to the iFrame when the player move after the iFrame send a message to the game that it want to listen to the position of the player
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*/
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export type HasPlayerMovedEvent = tg.GuardedType<typeof isHasPlayerMovedEvent>;
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export type HasPlayerMovedEventCallback = (event: HasPlayerMovedEvent) => void
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