Adding a scene to configure the webcam
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@@ -6,6 +6,7 @@ import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {GameSceneInitInterface} from "../Game/GameScene";
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import {StartMapInterface} from "../../Connection";
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import {EnableCameraSceneName} from "./EnableCameraScene";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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@@ -116,11 +117,13 @@ export class SelectCharacterScene extends Phaser.Scene {
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this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
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}
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private async login(name: string): Promise<StartMapInterface> {
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private login(name: string): void {
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gameManager.storePlayerDetails(name, this.selectedPlayer.texture.key);
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this.scene.start(EnableCameraSceneName);
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// Do we have a start URL in the address bar? If so, let's redirect to this address
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const instanceAndMapUrl = this.findMapUrl();
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/*const instanceAndMapUrl = this.findMapUrl();
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if (instanceAndMapUrl !== null) {
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const [mapUrl, instance] = instanceAndMapUrl;
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const key = gameManager.loadMap(mapUrl, this.scene, instance);
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@@ -141,7 +144,7 @@ export class SelectCharacterScene extends Phaser.Scene {
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console.error(err);
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throw err;
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});
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}
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}*/
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}
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/**
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