Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
commit
3cb877cee0
@ -498,12 +498,6 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
this.openChatIcon = new OpenChatIcon(this, 2, this.game.renderer.height - 2)
|
||||
|
||||
// FIXME: change this to use the UserInputManager class for input
|
||||
// FIXME: Comment this feature because when user write M key in report input, the layout change.
|
||||
/*this.input.keyboard.on('keyup-M', () => {
|
||||
this.switchLayoutMode();
|
||||
});*/
|
||||
|
||||
this.reposition();
|
||||
|
||||
// From now, this game scene will be notified of reposition events
|
||||
@ -1189,7 +1183,6 @@ ${escapedMessage}
|
||||
createCollisionWithPlayer() {
|
||||
//add collision layer
|
||||
for (const phaserLayer of this.gameMap.phaserLayers) {
|
||||
if (phaserLayer.type == "tilelayer") {
|
||||
this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
|
||||
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
||||
});
|
||||
@ -1205,7 +1198,6 @@ ${escapedMessage}
|
||||
//});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
createCurrentPlayer() {
|
||||
//TODO create animation moving between exit and start
|
||||
|
@ -112,8 +112,8 @@ export class MenuScene extends Phaser.Scene {
|
||||
|
||||
this.gameReportElement = new ReportMenu(this, connectionManager.getConnexionType === GameConnexionTypes.anonymous);
|
||||
showReportScreenStore.subscribe((user) => {
|
||||
this.closeAll();
|
||||
if (user !== null) {
|
||||
this.closeAll();
|
||||
this.gameReportElement.open(user.userId, user.userName);
|
||||
}
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user