Improving error messages
Trying to put more expressive and helpful error messages for the end user.
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925545d74f
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@ -183,7 +183,7 @@ export class IoSocketController {
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console.warn('Cannot find user with uuid "'+userUuid+'". Performing an anonymous login instead.');
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console.warn('Cannot find user with uuid "'+userUuid+'". Performing an anonymous login instead.');
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} else if(err?.response?.status == 403) {
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} else if(err?.response?.status == 403) {
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// If we get an HTTP 404, the world is full. We need to broadcast a special error to the client.
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// If we get an HTTP 404, the world is full. We need to broadcast a special error to the client.
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// we finish immediatly the upgrade then we will close the socket as soon as it starts opening.
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// we finish immediately the upgrade then we will close the socket as soon as it starts opening.
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return res.upgrade({
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return res.upgrade({
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rejected: true,
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rejected: true,
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message: err?.response?.data.message,
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message: err?.response?.data.message,
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@ -200,15 +200,15 @@ export class IoSocketController {
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memberTags = userData.tags;
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memberTags = userData.tags;
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memberTextures = userData.textures;
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memberTextures = userData.textures;
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if (!room.public && room.policyType === GameRoomPolicyTypes.USE_TAGS_POLICY && (userData.anonymous === true || !room.canAccess(memberTags))) {
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if (!room.public && room.policyType === GameRoomPolicyTypes.USE_TAGS_POLICY && (userData.anonymous === true || !room.canAccess(memberTags))) {
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throw new Error('No correct tags')
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throw new Error('Insufficient privileges to access this room')
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}
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}
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if (!room.public && room.policyType === GameRoomPolicyTypes.MEMBERS_ONLY_POLICY && userData.anonymous === true) {
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if (!room.public && room.policyType === GameRoomPolicyTypes.MEMBERS_ONLY_POLICY && userData.anonymous === true) {
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throw new Error('No correct member')
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throw new Error('Use the login URL to connect')
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}
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}
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} catch (e) {
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} catch (e) {
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console.log('access not granted for user '+userUuid+' and room '+roomId);
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console.log('access not granted for user '+userUuid+' and room '+roomId);
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console.error(e);
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console.error(e);
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throw new Error('User cannot acces on this world')
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throw new Error('User cannot access this world')
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}
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}
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}
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}
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