Removing dead code
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@@ -1290,7 +1290,6 @@ ${escapedMessage}
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*/
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update(time: number, delta: number) : void {
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this.dirty = false;
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mediaManager.updateScene();
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this.currentTick = time;
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this.CurrentPlayer.moveUser(delta);
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@@ -79,10 +79,6 @@ export class MenuScene extends Phaser.Scene {
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});
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this.gameReportElement = new ReportMenu(this, connectionManager.getConnexionType === GameConnexionTypes.anonymous);
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mediaManager.setShowReportModalCallBacks((userId, userName) => {
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this.closeAll();
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this.gameReportElement.open(parseInt(userId), userName);
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});
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showReportScreenStore.subscribe((user) => {
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this.closeAll();
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if (user !== null) {
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