Activatable objects handling WIP
This commit is contained in:
parent
5ae039b987
commit
3af6461c01
@ -140,6 +140,10 @@ export abstract class Character extends Container {
|
||||
}
|
||||
}
|
||||
|
||||
public getPosition(): { x: number, y: number } {
|
||||
return { x: this.x, y: this.y };
|
||||
}
|
||||
|
||||
private async getSnapshot(): Promise<string> {
|
||||
const sprites = Array.from(this.sprites.values()).map((sprite) => {
|
||||
return { sprite, frame: 1 };
|
||||
|
@ -6,14 +6,17 @@ import type { GameScene } from "../Game/GameScene";
|
||||
import type { PointInterface } from "../../Connexion/ConnexionModels";
|
||||
import type { PlayerAnimationDirections } from "../Player/Animation";
|
||||
import type { Unsubscriber } from 'svelte/store';
|
||||
import type { ActivatableInterface } from '../Game/ActivatableInterface';
|
||||
|
||||
/**
|
||||
* Class representing the sprite of a remote player (a player that plays on another computer)
|
||||
*/
|
||||
export class RemotePlayer extends Character {
|
||||
userId: number;
|
||||
private visitCardUrl: string | null;
|
||||
export class RemotePlayer extends Character implements ActivatableInterface {
|
||||
|
||||
public userId: number;
|
||||
public readonly activationRadius: number;
|
||||
|
||||
private visitCardUrl: string | null;
|
||||
private isActionsMenuInitialized: boolean = false;
|
||||
private actionsMenuStoreUnsubscriber: Unsubscriber;
|
||||
|
||||
@ -28,7 +31,8 @@ export class RemotePlayer extends Character {
|
||||
moving: boolean,
|
||||
visitCardUrl: string | null,
|
||||
companion: string | null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
companionTexturePromise?: Promise<string>,
|
||||
activationRadius?: number,
|
||||
) {
|
||||
super(
|
||||
Scene,
|
||||
@ -46,23 +50,13 @@ export class RemotePlayer extends Character {
|
||||
|
||||
//set data
|
||||
this.userId = userId;
|
||||
this.activationRadius = activationRadius ?? 96;
|
||||
this.visitCardUrl = visitCardUrl;
|
||||
this.actionsMenuStoreUnsubscriber = actionsMenuStore.subscribe((value: ActionsMenuData | undefined) => {
|
||||
this.isActionsMenuInitialized = value ? true : false;
|
||||
});
|
||||
|
||||
this.on(Phaser.Input.Events.POINTER_DOWN, (event: Phaser.Input.Pointer) => {
|
||||
if (event.downElement.nodeName === "CANVAS") {
|
||||
if (this.isActionsMenuInitialized) {
|
||||
actionsMenuStore.clear();
|
||||
return;
|
||||
}
|
||||
actionsMenuStore.initialize(this.playerName);
|
||||
for (const action of this.getActionsMenuActions()) {
|
||||
actionsMenuStore.addAction(action.actionName, action.callback);
|
||||
}
|
||||
}
|
||||
});
|
||||
this.bindEventHandlers();
|
||||
}
|
||||
|
||||
public updatePosition(position: PointInterface): void {
|
||||
@ -77,12 +71,27 @@ export class RemotePlayer extends Character {
|
||||
}
|
||||
}
|
||||
|
||||
public activate(): void {
|
||||
this.toggleActionsMenu();
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.actionsMenuStoreUnsubscriber();
|
||||
actionsMenuStore.clear();
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
private toggleActionsMenu(): void {
|
||||
if (this.isActionsMenuInitialized) {
|
||||
actionsMenuStore.clear();
|
||||
return;
|
||||
}
|
||||
actionsMenuStore.initialize(this.playerName);
|
||||
for (const action of this.getActionsMenuActions()) {
|
||||
actionsMenuStore.addAction(action.actionName, action.callback);
|
||||
}
|
||||
}
|
||||
|
||||
private getActionsMenuActions(): { actionName: string, callback: Function }[] {
|
||||
return [
|
||||
{
|
||||
@ -112,4 +121,12 @@ export class RemotePlayer extends Character {
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
private bindEventHandlers(): void {
|
||||
this.on(Phaser.Input.Events.POINTER_DOWN, (event: Phaser.Input.Pointer) => {
|
||||
if (event.downElement.nodeName === "CANVAS") {
|
||||
this.toggleActionsMenu();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
6
front/src/Phaser/Game/ActivatableInterface.ts
Normal file
6
front/src/Phaser/Game/ActivatableInterface.ts
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
export interface ActivatableInterface {
|
||||
readonly activationRadius: number;
|
||||
activate: () => void;
|
||||
getPosition: () => { x: number, y: number };
|
||||
}
|
@ -12,7 +12,7 @@ import { UserInputManager } from "../UserInput/UserInputManager";
|
||||
import { gameManager } from "./GameManager";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { PinchManager } from "../UserInput/PinchManager";
|
||||
import { waScaleManager, WaScaleManagerEvent } from "../Services/WaScaleManager";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { EmoteManager } from "./EmoteManager";
|
||||
import { soundManager } from "./SoundManager";
|
||||
import { SharedVariablesManager } from "./SharedVariablesManager";
|
||||
@ -89,9 +89,10 @@ import { deepCopy } from "deep-copy-ts";
|
||||
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
||||
import { MapStore } from "../../Stores/Utils/MapStore";
|
||||
import { followUsersColorStore } from "../../Stores/FollowStore";
|
||||
import Camera = Phaser.Cameras.Scene2D.Camera;
|
||||
import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
|
||||
import { locale } from "../../i18n/i18n-svelte";
|
||||
import type { ActivatableInterface } from './ActivatableInterface';
|
||||
import { MathUtils } from '../../Utils/MathUtils';
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null;
|
||||
@ -190,6 +191,7 @@ export class GameScene extends DirtyScene {
|
||||
private gameMap!: GameMap;
|
||||
private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
|
||||
// The item that can be selected by pressing the space key.
|
||||
private nearestActivatableObject?: ActivatableInterface;
|
||||
private outlinedItem: ActionableItem | null = null;
|
||||
public userInputManager!: UserInputManager;
|
||||
private isReconnecting: boolean | undefined = undefined;
|
||||
@ -806,12 +808,10 @@ export class GameScene extends DirtyScene {
|
||||
this.simplePeer = new SimplePeer(this.connection);
|
||||
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
|
||||
|
||||
//listen event to share position of user
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this));
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this));
|
||||
this.CurrentPlayer.on(hasMovedEventName, (event: HasPlayerMovedEvent) => {
|
||||
this.gameMap.setPosition(event.x, event.y);
|
||||
});
|
||||
this.CurrentPlayer.on(
|
||||
hasMovedEventName,
|
||||
(event: HasPlayerMovedEvent) => { this.handleCurrentPlayerHasMovedEvent(event); },
|
||||
);
|
||||
|
||||
// Set up variables manager
|
||||
this.sharedVariablesManager = new SharedVariablesManager(
|
||||
@ -1676,7 +1676,30 @@ ${escapedMessage}
|
||||
}
|
||||
}
|
||||
|
||||
createCollisionWithPlayer() {
|
||||
private handleCurrentPlayerHasMovedEvent(event: HasPlayerMovedEvent): void {
|
||||
//listen event to share position of user
|
||||
this.pushPlayerPosition(event);
|
||||
this.nearestActivatableObject = this.getNearestActivatableObject();
|
||||
this.outlineItem(event);
|
||||
this.gameMap.setPosition(event.x, event.y);
|
||||
}
|
||||
|
||||
private getNearestActivatableObject(): ActivatableInterface | undefined {
|
||||
let shortestDistance: number = Infinity;
|
||||
let closestObject: ActivatableInterface | undefined = undefined;
|
||||
const currentPlayerPos = this.CurrentPlayer.getPosition();
|
||||
|
||||
for (const object of [...Array.from(this.MapPlayersByKey.values()), ...this.actionableItems.values()]) {
|
||||
const distance = MathUtils.distanceBetween(currentPlayerPos, object.getPosition());
|
||||
if (object.activationRadius > distance && shortestDistance > distance) {
|
||||
shortestDistance = distance;
|
||||
closestObject = object;
|
||||
}
|
||||
}
|
||||
return closestObject;
|
||||
}
|
||||
|
||||
private createCollisionWithPlayer() {
|
||||
//add collision layer
|
||||
for (const phaserLayer of this.gameMap.phaserLayers) {
|
||||
this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
|
||||
@ -1695,7 +1718,7 @@ ${escapedMessage}
|
||||
}
|
||||
}
|
||||
|
||||
createCurrentPlayer() {
|
||||
private createCurrentPlayer() {
|
||||
//TODO create animation moving between exit and start
|
||||
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
|
||||
try {
|
||||
@ -1737,7 +1760,7 @@ ${escapedMessage}
|
||||
this.createCollisionWithPlayer();
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasPlayerMovedEvent) {
|
||||
private pushPlayerPosition(event: HasPlayerMovedEvent) {
|
||||
if (this.lastMoveEventSent === event) {
|
||||
return;
|
||||
}
|
||||
@ -1823,7 +1846,7 @@ ${escapedMessage}
|
||||
* @param time
|
||||
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
||||
*/
|
||||
update(time: number, delta: number): void {
|
||||
public update(time: number, delta: number): void {
|
||||
this.dirty = false;
|
||||
this.currentTick = time;
|
||||
this.CurrentPlayer.moveUser(delta, this.userInputManager.getEventListForGameTick());
|
||||
@ -1965,7 +1988,7 @@ ${escapedMessage}
|
||||
this.playersPositionInterpolator.removePlayer(userId);
|
||||
}
|
||||
|
||||
public updatePlayerPosition(message: MessageUserMovedInterface): void {
|
||||
private updatePlayerPosition(message: MessageUserMovedInterface): void {
|
||||
this.pendingEvents.enqueue({
|
||||
type: "UserMovedEvent",
|
||||
event: message,
|
||||
@ -1995,7 +2018,7 @@ ${escapedMessage}
|
||||
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
||||
}
|
||||
|
||||
public shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
||||
private shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
||||
this.pendingEvents.enqueue({
|
||||
type: "GroupCreatedUpdatedEvent",
|
||||
event: groupPositionMessage,
|
||||
@ -2094,7 +2117,7 @@ ${escapedMessage}
|
||||
biggestAvailableAreaStore.recompute();
|
||||
}
|
||||
|
||||
public startJitsi(roomName: string, jwt?: string): void {
|
||||
private startJitsi(roomName: string, jwt?: string): void {
|
||||
const allProps = this.gameMap.getCurrentProperties();
|
||||
const jitsiConfig = this.safeParseJSONstring(
|
||||
allProps.get(GameMapProperties.JITSI_CONFIG) as string | undefined,
|
||||
@ -2120,7 +2143,7 @@ ${escapedMessage}
|
||||
});
|
||||
}
|
||||
|
||||
public stopJitsi(): void {
|
||||
private stopJitsi(): void {
|
||||
const silent = this.gameMap.getCurrentProperties().get(GameMapProperties.SILENT);
|
||||
this.connection?.setSilent(!!silent);
|
||||
jitsiFactory.stop();
|
||||
|
@ -5,10 +5,11 @@
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import type { GameScene } from "../Game/GameScene";
|
||||
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
|
||||
import type { ActivatableInterface } from '../Game/ActivatableInterface';
|
||||
|
||||
type EventCallback = (state: unknown, parameters: unknown) => void;
|
||||
|
||||
export class ActionableItem {
|
||||
export class ActionableItem implements ActivatableInterface{
|
||||
private readonly activationRadiusSquared: number;
|
||||
private isSelectable: boolean = false;
|
||||
private callbacks: Map<string, Array<EventCallback>> = new Map<string, Array<EventCallback>>();
|
||||
@ -17,7 +18,7 @@ export class ActionableItem {
|
||||
private id: number,
|
||||
private sprite: Sprite,
|
||||
private eventHandler: GameScene,
|
||||
private activationRadius: number,
|
||||
public readonly activationRadius: number,
|
||||
private onActivateCallback: (item: ActionableItem) => void
|
||||
) {
|
||||
this.activationRadiusSquared = activationRadius * activationRadius;
|
||||
@ -40,6 +41,10 @@ export class ActionableItem {
|
||||
}
|
||||
}
|
||||
|
||||
public getPosition(): { x: number, y: number } {
|
||||
return { x: this.sprite.x, y: this.sprite.y };
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the outline of the sprite.
|
||||
*/
|
||||
@ -70,9 +75,6 @@ export class ActionableItem {
|
||||
return this.sprite.scene.plugins.get("rexOutlinePipeline") as unknown as OutlinePipelinePlugin | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when the "space" key is pressed and the object is in range of being activated.
|
||||
*/
|
||||
public activate(): void {
|
||||
this.onActivateCallback(this);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user