Activatable objects handling WIP
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@@ -5,10 +5,11 @@
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import Sprite = Phaser.GameObjects.Sprite;
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import type { GameScene } from "../Game/GameScene";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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import type { ActivatableInterface } from '../Game/ActivatableInterface';
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type EventCallback = (state: unknown, parameters: unknown) => void;
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export class ActionableItem {
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export class ActionableItem implements ActivatableInterface{
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private readonly activationRadiusSquared: number;
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private isSelectable: boolean = false;
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private callbacks: Map<string, Array<EventCallback>> = new Map<string, Array<EventCallback>>();
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@@ -17,7 +18,7 @@ export class ActionableItem {
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private id: number,
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private sprite: Sprite,
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private eventHandler: GameScene,
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private activationRadius: number,
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public readonly activationRadius: number,
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private onActivateCallback: (item: ActionableItem) => void
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) {
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this.activationRadiusSquared = activationRadius * activationRadius;
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@@ -40,6 +41,10 @@ export class ActionableItem {
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}
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}
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public getPosition(): { x: number, y: number } {
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return { x: this.sprite.x, y: this.sprite.y };
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}
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/**
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* Show the outline of the sprite.
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*/
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@@ -70,9 +75,6 @@ export class ActionableItem {
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return this.sprite.scene.plugins.get("rexOutlinePipeline") as unknown as OutlinePipelinePlugin | undefined;
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}
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/**
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* Triggered when the "space" key is pressed and the object is in range of being activated.
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*/
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public activate(): void {
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this.onActivateCallback(this);
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}
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