diff --git a/back/src/Controller/IoSocketController.ts b/back/src/Controller/IoSocketController.ts index 1421a0ac..1ce0c2db 100644 --- a/back/src/Controller/IoSocketController.ts +++ b/back/src/Controller/IoSocketController.ts @@ -4,10 +4,10 @@ import * as http from "http"; import {MessageUserPosition, Point} from "../Model/Websocket/MessageUserPosition"; //TODO fix import by "_Model/.." import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.." import Jwt, {JsonWebTokenError} from "jsonwebtoken"; -import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..." +import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS, ALLOW_ARTILLERY} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..." import {World} from "../Model/World"; -import {Group} from "_Model/Group"; -import {UserInterface} from "_Model/UserInterface"; +import {Group} from "../Model/Group"; +import {UserInterface} from "../Model/UserInterface"; import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage"; import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined"; import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved"; @@ -19,12 +19,15 @@ import {isPointInterface, PointInterface} from "../Model/Websocket/PointInterfac import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage"; import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface"; import {isItemEventMessageInterface} from "../Model/Websocket/ItemEventMessage"; +import {uuid} from 'uuidv4'; +import {isUserMovesInterface} from "../Model/Websocket/UserMovesMessage"; +import {isViewport} from "../Model/Websocket/ViewportMessage"; enum SockerIoEvent { CONNECTION = "connection", DISCONNECT = "disconnect", JOIN_ROOM = "join-room", // bi-directional - USER_POSITION = "user-position", // bi-directional + USER_POSITION = "user-position", // From client to server USER_MOVED = "user-moved", // From server to client USER_LEFT = "user-left", // From server to client WEBRTC_SIGNAL = "webrtc-signal", @@ -36,6 +39,21 @@ enum SockerIoEvent { GROUP_DELETE = "group-delete", SET_PLAYER_DETAILS = "set-player-details", ITEM_EVENT = 'item-event', + SET_SILENT = "set_silent", // Set or unset the silent mode for this user. + SET_VIEWPORT = "set-viewport", + BATCH = "batch", +} + +function emitInBatch(socket: ExSocketInterface, event: string | symbol, payload: unknown): void { + socket.batchedMessages.push({ event, payload}); + + if (socket.batchTimeout === null) { + socket.batchTimeout = setTimeout(() => { + socket.emit(SockerIoEvent.BATCH, socket.batchedMessages); + socket.batchedMessages = []; + socket.batchTimeout = null; + }, 100); + } } export class IoSocketController { @@ -61,10 +79,25 @@ export class IoSocketController { // Authentication with token. it will be decoded and stored in the socket. // Completely commented for now, as we do not use the "/login" route at all. this.Io.use((socket: Socket, next) => { + console.log(socket.handshake.query.token); if (!socket.handshake.query || !socket.handshake.query.token) { console.error('An authentication error happened, a user tried to connect without a token.'); return next(new Error('Authentication error')); } + if(socket.handshake.query.token === 'test'){ + if (ALLOW_ARTILLERY) { + (socket as ExSocketInterface).token = socket.handshake.query.token; + (socket as ExSocketInterface).userId = uuid(); + (socket as ExSocketInterface).isArtillery = true; + console.log((socket as ExSocketInterface).userId); + next(); + return; + } else { + console.warn("In order to perform a load-testing test on this environment, you must set the ALLOW_ARTILLERY environment variable to 'true'"); + next(); + } + } + (socket as ExSocketInterface).isArtillery = false; if(this.searchClientByToken(socket.handshake.query.token)){ console.error('An authentication error happened, a user tried to connect while its token is already connected.'); return next(new Error('Authentication error')); @@ -137,6 +170,11 @@ export class IoSocketController { ioConnection() { this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => { const client : ExSocketInterface = socket as ExSocketInterface; + client.batchedMessages = []; + client.batchTimeout = null; + client.emitInBatch = (event: string | symbol, payload: unknown): void => { + emitInBatch(client, event, payload); + } this.sockets.set(client.userId, client); // Let's log server load when a user joins @@ -156,6 +194,7 @@ export class IoSocketController { y: user y position on map */ socket.on(SockerIoEvent.JOIN_ROOM, (message: unknown, answerFn): void => { + console.log(SockerIoEvent.JOIN_ROOM, message); try { if (!isJoinRoomMessageInterface(message)) { socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid JOIN_ROOM message.'}); @@ -176,28 +215,30 @@ export class IoSocketController { //join new previous room const world = this.joinRoom(Client, roomId, message.position); - //add function to refresh position user in real time. - //this.refreshUserPosition(Client); - - const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.characterLayers, Client.position); - - socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined); - - // The answer shall contain the list of all users of the room with their positions: - const listOfUsers = Array.from(world.getUsers(), ([key, user]) => { + const users = world.setViewport(Client, message.viewport); + const listOfUsers = users.map((user: UserInterface) => { const player: ExSocketInterface|undefined = this.sockets.get(user.id); if (player === undefined) { console.warn('Something went wrong. The World contains a user "'+user.id+"' but this user does not exist in the sockets list!"); return null; } return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position); - }).filter((item: MessageUserPosition|null) => item !== null); + }, users); const listOfItems: {[itemId: string]: unknown} = {}; for (const [itemId, item] of world.getItemsState().entries()) { listOfItems[itemId] = item; } + //console.warn('ANSWER PLAYER POSITIONS', listOfUsers); + if (answerFn === undefined && ALLOW_ARTILLERY === true) { + /*console.error("TYPEOF answerFn", typeof(answerFn)); + console.error("answerFn", answerFn); + process.exit(1)*/ + // For some reason, answerFn can be undefined if we use Artillery (?) + return; + } + answerFn({ users: listOfUsers, items: listOfItems @@ -208,28 +249,53 @@ export class IoSocketController { } }); - socket.on(SockerIoEvent.USER_POSITION, (position: unknown): void => { + socket.on(SockerIoEvent.SET_VIEWPORT, (message: unknown): void => { try { - if (!isPointInterface(position)) { + //console.log('SET_VIEWPORT') + if (!isViewport(message)) { + socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_VIEWPORT message.'}); + console.warn('Invalid SET_VIEWPORT message received: ', message); + return; + } + + const Client = (socket as ExSocketInterface); + Client.viewport = message; + + const world = this.Worlds.get(Client.roomId); + if (!world) { + console.error("In SET_VIEWPORT, could not find world with id '", Client.roomId, "'"); + return; + } + world.setViewport(Client, Client.viewport); + } catch (e) { + console.error('An error occurred on "SET_VIEWPORT" event'); + console.error(e); + } + }); + + socket.on(SockerIoEvent.USER_POSITION, (userMovesMessage: unknown): void => { + //console.log(SockerIoEvent.USER_POSITION, userMovesMessage); + try { + if (!isUserMovesInterface(userMovesMessage)) { socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid USER_POSITION message.'}); - console.warn('Invalid USER_POSITION message received: ', position); + console.warn('Invalid USER_POSITION message received: ', userMovesMessage); return; } const Client = (socket as ExSocketInterface); // sending to all clients in room except sender - Client.position = position; + Client.position = userMovesMessage.position; + Client.viewport = userMovesMessage.viewport; // update position in the world const world = this.Worlds.get(Client.roomId); if (!world) { - console.error("Could not find world with id '", Client.roomId, "'"); + console.error("In USER_POSITION, could not find world with id '", Client.roomId, "'"); return; } - world.updatePosition(Client, position); - - socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position)); + world.updatePosition(Client, Client.position); + world.setViewport(Client, Client.viewport); } catch (e) { console.error('An error occurred on "user_position" event'); console.error(e); @@ -275,6 +341,7 @@ export class IoSocketController { // Let's send the user id to the user socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: unknown, answerFn) => { + console.log(SockerIoEvent.SET_PLAYER_DETAILS, playerDetails); if (!isSetPlayerDetailsMessage(playerDetails)) { socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_PLAYER_DETAILS message.'}); console.warn('Invalid SET_PLAYER_DETAILS message received: ', playerDetails); @@ -283,7 +350,34 @@ export class IoSocketController { const Client = (socket as ExSocketInterface); Client.name = playerDetails.name; Client.characterLayers = playerDetails.characterLayers; - answerFn(Client.userId); + // Artillery fails when receiving an acknowledgement that is not a JSON object + if (!Client.isArtillery) { + answerFn(Client.userId); + } + }); + + socket.on(SockerIoEvent.SET_SILENT, (silent: unknown) => { + console.log(SockerIoEvent.SET_SILENT, silent); + if (typeof silent !== "boolean") { + socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_SILENT message.'}); + console.warn('Invalid SET_SILENT message received: ', silent); + return; + } + + try { + const Client = (socket as ExSocketInterface); + + // update position in the world + const world = this.Worlds.get(Client.roomId); + if (!world) { + console.error("In SET_SILENT, could not find world with id '", Client.roomId, "'"); + return; + } + world.setSilent(Client, silent); + } catch (e) { + console.error('An error occurred on "SET_SILENT"'); + console.error(e); + } }); socket.on(SockerIoEvent.ITEM_EVENT, (itemEvent: unknown) => { @@ -359,8 +453,6 @@ export class IoSocketController { // leave previous room and world if(Client.roomId){ try { - Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId); - //user leave previous world const world: World | undefined = this.Worlds.get(Client.roomId); if (world) { @@ -396,6 +488,25 @@ export class IoSocketController { this.sendUpdateGroupEvent(group); }, (groupUuid: string, lastUser: UserInterface) => { this.sendDeleteGroupEvent(groupUuid, lastUser); + }, (user, listener) => { + const clientUser = this.searchClientByIdOrFail(user.id); + const clientListener = this.searchClientByIdOrFail(listener.id); + const messageUserJoined = new MessageUserJoined(clientUser.userId, clientUser.name, clientUser.characterLayers, clientUser.position); + + clientListener.emit(SockerIoEvent.JOIN_ROOM, messageUserJoined); + //console.log("Sending JOIN_ROOM event"); + }, (user, position, listener) => { + const clientUser = this.searchClientByIdOrFail(user.id); + const clientListener = this.searchClientByIdOrFail(listener.id); + + clientListener.emitInBatch(SockerIoEvent.USER_MOVED, new MessageUserMoved(clientUser.userId, clientUser.position)); + //console.log("Sending USER_MOVED event"); + }, (user, listener) => { + const clientUser = this.searchClientByIdOrFail(user.id); + const clientListener = this.searchClientByIdOrFail(listener.id); + + clientListener.emit(SockerIoEvent.USER_LEFT, clientUser.userId); + //console.log("Sending USER_LEFT event"); }); this.Worlds.set(roomId, world); } diff --git a/back/src/Enum/EnvironmentVariable.ts b/back/src/Enum/EnvironmentVariable.ts index 6bb507cd..d8baaf89 100644 --- a/back/src/Enum/EnvironmentVariable.ts +++ b/back/src/Enum/EnvironmentVariable.ts @@ -2,10 +2,12 @@ const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY"; const URL_ROOM_STARTED = "/Floor0/floor0.json"; const MINIMUM_DISTANCE = process.env.MINIMUM_DISTANCE ? Number(process.env.MINIMUM_DISTANCE) : 64; const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS) : 48; +const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false; export { SECRET_KEY, URL_ROOM_STARTED, MINIMUM_DISTANCE, - GROUP_RADIUS + GROUP_RADIUS, + ALLOW_ARTILLERY } diff --git a/back/src/Model/PositionNotifier.ts b/back/src/Model/PositionNotifier.ts new file mode 100644 index 00000000..9d6975e3 --- /dev/null +++ b/back/src/Model/PositionNotifier.ts @@ -0,0 +1,120 @@ +/** + * Tracks the position of every player on the map, and sends notifications to the players interested in knowing about the move + * (i.e. players that are looking at the zone the player is currently in) + * + * Internally, the PositionNotifier works with Zones. A zone is a square area of a map. + * Each player is in a given zone, and each player tracks one or many zones (depending on the player viewport) + * + * The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted + * number of players around the current player. + */ +import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone"; +import {PointInterface} from "_Model/Websocket/PointInterface"; +import {UserInterface} from "_Model/UserInterface"; +import {ViewportInterface} from "_Model/Websocket/ViewportMessage"; + +interface ZoneDescriptor { + i: number; + j: number; +} + +export class PositionNotifier { + + // TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!) + + private zones: Zone[][] = []; + + constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) { + } + + private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor { + return { + i: Math.floor(x / this.zoneWidth), + j: Math.floor(y / this.zoneHeight), + } + } + + /** + * Sets the viewport coordinates. + * Returns the list of new users to add + */ + public setViewport(user: UserInterface, viewport: ViewportInterface): UserInterface[] { + if (viewport.left > viewport.right || viewport.top > viewport.bottom) { + console.warn('Invalid viewport received: ', viewport); + return []; + } + + const oldZones = user.listenedZones; + const newZones = new Set(); + + const topLeftDesc = this.getZoneDescriptorFromCoordinates(viewport.left, viewport.top); + const bottomRightDesc = this.getZoneDescriptorFromCoordinates(viewport.right, viewport.bottom); + + for (let j = topLeftDesc.j; j <= bottomRightDesc.j; j++) { + for (let i = topLeftDesc.i; i <= bottomRightDesc.i; i++) { + newZones.add(this.getZone(i, j)); + } + } + + const addedZones = [...newZones].filter(x => !oldZones.has(x)); + const removedZones = [...oldZones].filter(x => !newZones.has(x)); + + + let users: UserInterface[] = []; + for (const zone of addedZones) { + zone.startListening(user); + users = users.concat(Array.from(zone.getPlayers())) + } + for (const zone of removedZones) { + zone.stopListening(user); + } + + return users; + } + + public updatePosition(user: UserInterface, userPosition: PointInterface): void { + // Did we change zone? + const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y); + const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y); + + if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) { + const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j); + const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j); + + // Leave old zone + oldZone.leave(user, newZone); + + // Enter new zone + newZone.enter(user, oldZone, userPosition); + } else { + const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j); + zone.move(user, userPosition); + } + } + + public leave(user: UserInterface): void { + const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y); + const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j); + oldZone.leave(user, null); + + // Also, let's stop listening on viewports + for (const zone of user.listenedZones) { + zone.stopListening(user); + } + } + + private getZone(i: number, j: number): Zone { + let zoneRow = this.zones[j]; + if (zoneRow === undefined) { + zoneRow = new Array(); + this.zones[j] = zoneRow; + } + + let zone = this.zones[j][i]; + if (zone === undefined) { + zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves); + this.zones[j][i] = zone; + } + return zone; + } +} diff --git a/back/src/Model/UserInterface.ts b/back/src/Model/UserInterface.ts index 743f8b4d..d19ecd6f 100644 --- a/back/src/Model/UserInterface.ts +++ b/back/src/Model/UserInterface.ts @@ -1,8 +1,11 @@ import { Group } from "./Group"; import { PointInterface } from "./Websocket/PointInterface"; +import {Zone} from "_Model/Zone"; export interface UserInterface { id: string, group?: Group, - position: PointInterface -} \ No newline at end of file + position: PointInterface, + silent: boolean, + listenedZones: Set +} diff --git a/back/src/Model/Websocket/ExSocketInterface.ts b/back/src/Model/Websocket/ExSocketInterface.ts index 108c61cb..bbe18cbb 100644 --- a/back/src/Model/Websocket/ExSocketInterface.ts +++ b/back/src/Model/Websocket/ExSocketInterface.ts @@ -2,6 +2,7 @@ import {Socket} from "socket.io"; import {PointInterface} from "./PointInterface"; import {Identificable} from "./Identificable"; import {TokenInterface} from "../../Controller/AuthenticateController"; +import {ViewportInterface} from "_Model/Websocket/ViewportMessage"; export interface ExSocketInterface extends Socket, Identificable { token: string; @@ -11,4 +12,12 @@ export interface ExSocketInterface extends Socket, Identificable { name: string; characterLayers: string[]; position: PointInterface; + viewport: ViewportInterface; + isArtillery: boolean; // Whether this socket is opened by Artillery for load testing (hack) + /** + * Pushes an event that will be sent in the next batch of events + */ + emitInBatch: (event: string | symbol, payload: unknown) => void; + batchedMessages: Array<{ event: string | symbol, payload: unknown }>; + batchTimeout: NodeJS.Timeout|null; } diff --git a/back/src/Model/Websocket/JoinRoomMessage.ts b/back/src/Model/Websocket/JoinRoomMessage.ts index 16613488..2036a441 100644 --- a/back/src/Model/Websocket/JoinRoomMessage.ts +++ b/back/src/Model/Websocket/JoinRoomMessage.ts @@ -1,9 +1,11 @@ import * as tg from "generic-type-guard"; import {isPointInterface} from "./PointInterface"; +import {isViewport} from "./ViewportMessage"; export const isJoinRoomMessageInterface = new tg.IsInterface().withProperties({ roomId: tg.isString, position: isPointInterface, + viewport: isViewport }).get(); export type JoinRoomMessageInterface = tg.GuardedType; diff --git a/back/src/Model/Websocket/UserMovesMessage.ts b/back/src/Model/Websocket/UserMovesMessage.ts new file mode 100644 index 00000000..2277d4c4 --- /dev/null +++ b/back/src/Model/Websocket/UserMovesMessage.ts @@ -0,0 +1,11 @@ +import * as tg from "generic-type-guard"; +import {isPointInterface} from "./PointInterface"; +import {isViewport} from "./ViewportMessage"; + + +export const isUserMovesInterface = + new tg.IsInterface().withProperties({ + position: isPointInterface, + viewport: isViewport, + }).get(); +export type UserMovesInterface = tg.GuardedType; diff --git a/back/src/Model/Websocket/ViewportMessage.ts b/back/src/Model/Websocket/ViewportMessage.ts new file mode 100644 index 00000000..62e2fc81 --- /dev/null +++ b/back/src/Model/Websocket/ViewportMessage.ts @@ -0,0 +1,10 @@ +import * as tg from "generic-type-guard"; + +export const isViewport = + new tg.IsInterface().withProperties({ + left: tg.isNumber, + top: tg.isNumber, + right: tg.isNumber, + bottom: tg.isNumber, + }).get(); +export type ViewportInterface = tg.GuardedType; diff --git a/back/src/Model/World.ts b/back/src/Model/World.ts index 5d26f817..05651ad4 100644 --- a/back/src/Model/World.ts +++ b/back/src/Model/World.ts @@ -6,6 +6,9 @@ import {UserInterface} from "./UserInterface"; import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface"; import {PositionInterface} from "_Model/PositionInterface"; import {Identificable} from "_Model/Websocket/Identificable"; +import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "_Model/Zone"; +import {PositionNotifier} from "./PositionNotifier"; +import {ViewportInterface} from "_Model/Websocket/ViewportMessage"; export type ConnectCallback = (user: string, group: Group) => void; export type DisconnectCallback = (user: string, group: Group) => void; @@ -29,12 +32,17 @@ export class World { private itemsState: Map = new Map(); + private readonly positionNotifier: PositionNotifier; + constructor(connectCallback: ConnectCallback, disconnectCallback: DisconnectCallback, minDistance: number, groupRadius: number, groupUpdatedCallback: GroupUpdatedCallback, - groupDeletedCallback: GroupDeletedCallback) + groupDeletedCallback: GroupDeletedCallback, + onUserEnters: UserEntersCallback, + onUserMoves: UserMovesCallback, + onUserLeaves: UserLeavesCallback) { this.users = new Map(); this.groups = new Set(); @@ -44,6 +52,8 @@ export class World { this.groupRadius = groupRadius; this.groupUpdatedCallback = groupUpdatedCallback; this.groupDeletedCallback = groupDeletedCallback; + // A zone is 10 sprites wide. + this.positionNotifier = new PositionNotifier(320, 320, onUserEnters, onUserMoves, onUserLeaves); } public getGroups(): Group[] { @@ -57,7 +67,9 @@ export class World { public join(socket : Identificable, userPosition: PointInterface): void { this.users.set(socket.userId, { id: socket.userId, - position: userPosition + position: userPosition, + silent: false, // FIXME: silent should be set at the correct value when joining a room. + listenedZones: new Set() }); // Let's call update position to trigger the join / leave room this.updatePosition(socket, userPosition); @@ -72,6 +84,10 @@ export class World { this.leaveGroup(userObj); } this.users.delete(user.userId); + + if (userObj !== undefined) { + this.positionNotifier.leave(userObj); + } } public isEmpty(): boolean { @@ -84,8 +100,14 @@ export class World { return; } + this.positionNotifier.updatePosition(user, userPosition); + user.position = userPosition; + if (user.silent) { + return; + } + if (typeof user.group === 'undefined') { // If the user is not part of a group: // should he join a group? @@ -120,6 +142,26 @@ export class World { } } + setSilent(socket: Identificable, silent: boolean) { + const user = this.users.get(socket.userId); + if(typeof user === 'undefined') { + console.warn('In setSilent, could not find user with ID "'+socket.userId+'" in world.'); + return; + } + if (user.silent === silent) { + return; + } + + user.silent = silent; + if (silent && user.group !== undefined) { + this.leaveGroup(user); + } + if (!silent) { + // If we are back to life, let's trigger a position update to see if we can join some group. + this.updatePosition(socket, user.position); + } + } + /** * Makes a user leave a group and closes and destroy the group if the group contains only one remaining person. * @@ -147,6 +189,7 @@ export class World { * Looks for the closest user that is: * - close enough (distance <= minDistance) * - not in a group + * - not silent * OR * - close enough to a group (distance <= groupRadius) */ @@ -162,6 +205,9 @@ export class World { if(currentUser === user) { return; } + if (currentUser.silent) { + return; + } const distance = World.computeDistance(user, currentUser); // compute distance between peers. @@ -297,4 +343,12 @@ export class World { } return 0; }*/ + setViewport(socket : Identificable, viewport: ViewportInterface): UserInterface[] { + const user = this.users.get(socket.userId); + if(typeof user === 'undefined') { + console.warn('In setViewport, could not find user with ID "'+socket.userId+'" in world.'); + return []; + } + return this.positionNotifier.setViewport(user, viewport); + } } diff --git a/back/src/Model/Zone.ts b/back/src/Model/Zone.ts new file mode 100644 index 00000000..bd748b0f --- /dev/null +++ b/back/src/Model/Zone.ts @@ -0,0 +1,96 @@ +import {UserInterface} from "./UserInterface"; +import {PointInterface} from "_Model/Websocket/PointInterface"; +import {PositionInterface} from "_Model/PositionInterface"; + +export type UserEntersCallback = (user: UserInterface, listener: UserInterface) => void; +export type UserMovesCallback = (user: UserInterface, position: PointInterface, listener: UserInterface) => void; +export type UserLeavesCallback = (user: UserInterface, listener: UserInterface) => void; + +export class Zone { + private players: Set = new Set(); + private listeners: Set = new Set(); + + constructor(private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) { + } + + /** + * A user leaves the zone + */ + public leave(user: UserInterface, newZone: Zone|null) { + this.players.delete(user); + this.notifyUserLeft(user, newZone); + } + + /** + * Notify listeners of this zone that this user left + */ + private notifyUserLeft(user: UserInterface, newZone: Zone|null) { + for (const listener of this.listeners) { + if (listener !== user && (newZone === null || !listener.listenedZones.has(newZone))) { + this.onUserLeaves(user, listener); + } + } + } + + public enter(user: UserInterface, oldZone: Zone|null, position: PointInterface) { + this.players.add(user); + this.notifyUserEnter(user, oldZone, position); + } + + /** + * Notify listeners of this zone that this user entered + */ + private notifyUserEnter(user: UserInterface, oldZone: Zone|null, position: PointInterface) { + for (const listener of this.listeners) { + if (listener === user) { + continue; + } + if (oldZone === null || !listener.listenedZones.has(oldZone)) { + this.onUserEnters(user, listener); + } else { + this.onUserMoves(user, position, listener); + } + } + } + + public move(user: UserInterface, position: PointInterface) { + if (!this.players.has(user)) { + this.players.add(user); + const foo = this.players; + this.notifyUserEnter(user, null, position); + return; + } + + for (const listener of this.listeners) { + if (listener !== user) { + this.onUserMoves(user,position, listener); + } + } + } + + public startListening(listener: UserInterface): void { + for (const player of this.players) { + if (player !== listener) { + this.onUserEnters(player, listener); + } + } + + this.listeners.add(listener); + listener.listenedZones.add(this); + } + + public stopListening(listener: UserInterface): void { + for (const player of this.players) { + if (player !== listener) { + this.onUserLeaves(player, listener); + } + } + + this.listeners.delete(listener); + listener.listenedZones.delete(this); + } + + public getPlayers(): Set { + return this.players; + } +} diff --git a/back/tests/PositionNotifierTest.ts b/back/tests/PositionNotifierTest.ts new file mode 100644 index 00000000..0b8b466f --- /dev/null +++ b/back/tests/PositionNotifierTest.ts @@ -0,0 +1,196 @@ +import "jasmine"; +import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World"; +import {Point} from "../src/Model/Websocket/MessageUserPosition"; +import { Group } from "../src/Model/Group"; +import {PositionNotifier} from "../src/Model/PositionNotifier"; +import {UserInterface} from "../src/Model/UserInterface"; +import {PointInterface} from "../src/Model/Websocket/PointInterface"; +import {Zone} from "_Model/Zone"; + +function move(user: UserInterface, x: number, y: number, positionNotifier: PositionNotifier): void { + positionNotifier.updatePosition(user, { + x, + y, + moving: false, + direction: 'down' + }); + user.position.x = x; + user.position.y = y; +} + +describe("PositionNotifier", () => { + it("should receive notifications when player moves", () => { + let enterTriggered = false; + let moveTriggered = false; + let leaveTriggered = false; + + const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => { + enterTriggered = true; + }, (user: UserInterface, position: PointInterface) => { + moveTriggered = true; + }, (user: UserInterface) => { + leaveTriggered = true; + }); + + const user1 = { + id: "1", + position: { + x: 500, + y: 500, + moving: false, + direction: 'down' + }, + listenedZones: new Set(), + } as UserInterface; + + const user2 = { + id: "2", + position: { + x: -9999, + y: -9999, + moving: false, + direction: 'down' + }, + listenedZones: new Set(), + } as UserInterface; + + positionNotifier.setViewport(user1, { + left: 200, + right: 600, + top: 100, + bottom: 500 + }); + + move(user2, 500, 500, positionNotifier); + + expect(enterTriggered).toBe(true); + expect(moveTriggered).toBe(false); + enterTriggered = false; + + // Move inside the zone + move(user2, 501, 500, positionNotifier); + + expect(enterTriggered).toBe(false); + expect(moveTriggered).toBe(true); + moveTriggered = false; + + // Move out of the zone in a zone that we don't track + move(user2, 901, 500, positionNotifier); + + expect(enterTriggered).toBe(false); + expect(moveTriggered).toBe(false); + expect(leaveTriggered).toBe(true); + leaveTriggered = false; + + // Move back in + move(user2, 500, 500, positionNotifier); + expect(enterTriggered).toBe(true); + expect(moveTriggered).toBe(false); + expect(leaveTriggered).toBe(false); + enterTriggered = false; + + // Move out of the zone in a zone that we do track + move(user2, 200, 500, positionNotifier); + expect(enterTriggered).toBe(false); + expect(moveTriggered).toBe(true); + expect(leaveTriggered).toBe(false); + moveTriggered = false; + + // Leave the room + positionNotifier.leave(user2); + expect(enterTriggered).toBe(false); + expect(moveTriggered).toBe(false); + expect(leaveTriggered).toBe(true); + leaveTriggered = false; + }); + + it("should receive notifications when camera moves", () => { + let enterTriggered = false; + let moveTriggered = false; + let leaveTriggered = false; + + const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => { + enterTriggered = true; + }, (user: UserInterface, position: PointInterface) => { + moveTriggered = true; + }, (user: UserInterface) => { + leaveTriggered = true; + }); + + const user1 = { + id: "1", + position: { + x: 500, + y: 500, + moving: false, + direction: 'down' + }, + listenedZones: new Set(), + } as UserInterface; + + const user2 = { + id: "2", + position: { + x: -9999, + y: -9999, + moving: false, + direction: 'down' + }, + listenedZones: new Set(), + } as UserInterface; + + let newUsers = positionNotifier.setViewport(user1, { + left: 200, + right: 600, + top: 100, + bottom: 500 + }); + + expect(newUsers.length).toBe(0); + + move(user2, 500, 500, positionNotifier); + + expect(enterTriggered).toBe(true); + expect(moveTriggered).toBe(false); + enterTriggered = false; + + // Move the viewport but the user stays inside. + positionNotifier.setViewport(user1, { + left: 201, + right: 601, + top: 100, + bottom: 500 + }); + + expect(enterTriggered).toBe(false); + expect(moveTriggered).toBe(false); + expect(leaveTriggered).toBe(false); + + // Move the viewport out of the user. + positionNotifier.setViewport(user1, { + left: 901, + right: 1001, + top: 100, + bottom: 500 + }); + + expect(enterTriggered).toBe(false); + expect(moveTriggered).toBe(false); + expect(leaveTriggered).toBe(true); + leaveTriggered = false; + + // Move the viewport back on the user. + newUsers = positionNotifier.setViewport(user1, { + left: 200, + right: 600, + top: 100, + bottom: 500 + }); + + expect(enterTriggered).toBe(true); + expect(moveTriggered).toBe(false); + expect(leaveTriggered).toBe(false); + enterTriggered = false; + expect(newUsers.length).toBe(1); + }); +}) diff --git a/back/tests/WorldTest.ts b/back/tests/WorldTest.ts index c436eed7..580677c7 100644 --- a/back/tests/WorldTest.ts +++ b/back/tests/WorldTest.ts @@ -13,7 +13,7 @@ describe("World", () => { } - const world = new World(connect, disconnect, 160, 160, () => {}, () => {}); + const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {}); world.join({ userId: "foo" }, new Point(100, 100)); @@ -40,7 +40,7 @@ describe("World", () => { } - const world = new World(connect, disconnect, 160, 160, () => {}, () => {}); + const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {}); world.join({ userId: "foo" }, new Point(100, 100)); @@ -69,7 +69,7 @@ describe("World", () => { disconnectCallNumber++; } - const world = new World(connect, disconnect, 160, 160, () => {}, () => {}); + const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {}, () => {}, () => {}); world.join({ userId: "foo" }, new Point(100, 100)); diff --git a/back/tsconfig.json b/back/tsconfig.json index 397bb8a2..de6314a3 100644 --- a/back/tsconfig.json +++ b/back/tsconfig.json @@ -12,7 +12,7 @@ // "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */ // "declaration": true, /* Generates corresponding '.d.ts' file. */ // "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */ - // "sourceMap": true, /* Generates corresponding '.map' file. */ + "sourceMap": true, /* Generates corresponding '.map' file. */ // "outFile": "./", /* Concatenate and emit output to single file. */ "outDir": "./dist", /* Redirect output structure to the directory. */ // "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */ diff --git a/benchmark/README.md b/benchmark/README.md new file mode 100644 index 00000000..41454d4c --- /dev/null +++ b/benchmark/README.md @@ -0,0 +1,69 @@ +# Load testing + +Load testing is performed with Artillery. + +Install: + +```bash +cd benchmark +npm install +``` + +Running the tests (on one core): + +```bash +cd benchmark +npm run start +``` + +You can adapt the `socketio-load-test.yaml` file to increase/decrease load. + +Default settings are: + +```yaml + phases: + - duration: 20 + arrivalRate: 2 +``` + +which means: during 20 seconds, 2 users will be added every second (peaking at 40 simultaneous users). + +Important: don't go above 40 simultaneous users for Artillery, otherwise, it is Artillery that will fail to run the tests properly. +To know, simply run "top". The "node" process for Artillery should never reach 100%. + +Reports are generated in `artillery_output.html`. + +# Multicore tests + +You will want to test with Artillery running on multiple cores. + +You can use + +```bash +./artillery_multi_core.sh +``` + +This will trigger 4 Artillery instances in parallel. + +Beware, the report generated is generated for only one instance. + +# How to test, what to track? + +While testing, you can check: + +- CPU load of WorkAdventure API node process (it should not reach 100%) +- Get metrics at the end of the run: `http://api.workadventure.localhost/metrics` + In particular, look for: + ``` + # HELP nodejs_eventloop_lag_max_seconds The maximum recorded event loop delay. + # TYPE nodejs_eventloop_lag_max_seconds gauge + nodejs_eventloop_lag_max_seconds 23.991418879 + ``` + This is the maximum time it took Node to process an event (you need to restart node after each test to reset this counter) +- Generate a profiling using "node --prof" by switching the command in docker-compose.yaml: + ``` + #command: yarn dev + command: yarn run profile + ``` + Read https://nodejs.org/en/docs/guides/simple-profiling/ on how to generate a profile. + diff --git a/benchmark/artillery_multi_core.sh b/benchmark/artillery_multi_core.sh new file mode 100755 index 00000000..5eeb4d60 --- /dev/null +++ b/benchmark/artillery_multi_core.sh @@ -0,0 +1,17 @@ +#!/bin/bash + +npm run start & +pid1=$! +npm run start:nooutput & +pid2=$! +npm run start:nooutput & +pid3=$! +npm run start:nooutput & +pid4=$! + +wait $pid1 +wait $pid2 +wait $pid3 +wait $pid4 + + diff --git a/benchmark/package.json b/benchmark/package.json new file mode 100644 index 00000000..59b182bc --- /dev/null +++ b/benchmark/package.json @@ -0,0 +1,27 @@ +{ + "name": "workadventure-artillery", + "version": "1.0.0", + "description": "Load testing for WorkAdventure", + "scripts": { + "start": "artillery run socketio-load-test.yaml -o artillery_output.json && artillery report --output artillery_output.html artillery_output.json", + "start:nooutput": "artillery run socketio-load-test.yaml" + }, + "contributors": [ + { + "name": "Grégoire Parant", + "email": "g.parant@thecodingmachine.com" + }, + { + "name": "David Négrier", + "email": "d.negrier@thecodingmachine.com" + }, + { + "name": "Arthmaël Poly", + "email": "a.poly@thecodingmachine.com" + } + ], + "license": "SEE LICENSE IN LICENSE.txt", + "dependencies": { + "artillery": "^1.6.1" + } +} diff --git a/benchmark/socketio-load-test.yaml b/benchmark/socketio-load-test.yaml new file mode 100644 index 00000000..df2f580b --- /dev/null +++ b/benchmark/socketio-load-test.yaml @@ -0,0 +1,54 @@ +config: + target: "http://api.workadventure.localhost/" + socketio: + transports: ["websocket"] + query: + token: "test" + phases: + - duration: 20 + arrivalRate: 2 + processor: "./socketioLoadTest.js" +scenarios: + - name: "Connects and moves player for 20 seconds" + weight: 90 + engine: "socketio" + flow: + - emit: + channel: "set-player-details" + data: + name: 'TEST' + characterLayers: ['male3'] + - think: 1 + - emit: + channel: "join-room" + data: + roomId: 'global__api.workadventure.localhost/map/files/Floor0/floor0' + position: + x: 783 + y: 170 + direction: 'down' + moving: false + viewport: + left: 500 + top: 0 + right: 800 + bottom: 200 + - think: 1 + - loop: + - function: "setYRandom" + - emit: + channel: "user-position" + data: + position: + x: "{{ x }}" + y: "{{ y }}" + direction: 'down' + moving: false + viewport: + left: "{{ left }}" + top: "{{ top }}" + right: "{{ right }}" + bottom: "{{ bottom }}" + - think: 0.2 + count: 100 + - think: 10 diff --git a/benchmark/socketioLoadTest.js b/benchmark/socketioLoadTest.js new file mode 100644 index 00000000..f898d7b9 --- /dev/null +++ b/benchmark/socketioLoadTest.js @@ -0,0 +1,20 @@ +'use strict'; + +module.exports = { + setYRandom +}; + +function setYRandom(context, events, done) { + if (context.angle === undefined) { + context.angle = Math.random() * Math.PI * 2; + } + context.angle += 0.05; + + context.vars.x = 320 + 1472/2 * (1 + Math.sin(context.angle)); + context.vars.y = 200 + 1090/2 * (1 + Math.cos(context.angle)); + context.vars.left = context.vars.x - 320; + context.vars.top = context.vars.y - 200; + context.vars.right = context.vars.x + 320; + context.vars.bottom = context.vars.y + 200; + return done(); +} diff --git a/deeployer.libsonnet b/deeployer.libsonnet index bb0ce34d..74606da4 100644 --- a/deeployer.libsonnet +++ b/deeployer.libsonnet @@ -25,7 +25,11 @@ }, "ports": [80], "env": { - "API_URL": "api."+url + "API_URL": "api."+url, + "JITSI_URL": "meet.jit.si", + "TURN_SERVER": "turn:coturn.workadventu.re:443,turns:coturn.workadventu.re:443", + "TURN_USER": "workadventure", + "TURN_PASSWORD": "WorkAdventure123" } }, "maps": { diff --git a/docker-compose.yaml b/docker-compose.yaml index d691f204..6f859759 100644 --- a/docker-compose.yaml +++ b/docker-compose.yaml @@ -22,10 +22,14 @@ services: image: thecodingmachine/nodejs:14 environment: DEBUG_MODE: "$DEBUG_MODE" + JITSI_URL: $JITSI_URL HOST: "0.0.0.0" NODE_ENV: development API_URL: api.workadventure.localhost STARTUP_COMMAND_1: yarn install + TURN_SERVER: "turn:coturn.workadventu.re:443,turns:coturn.workadventu.re:443" + TURN_USER: workadventure + TURN_PASSWORD: WorkAdventure123 command: yarn run start volumes: - ./front:/usr/src/app @@ -68,6 +72,7 @@ services: environment: STARTUP_COMMAND_1: yarn install SECRET_KEY: yourSecretKey + ALLOW_ARTILLERY: "true" volumes: - ./back:/usr/src/app labels: diff --git a/front/dist/resources/style/style.css b/front/dist/resources/style/style.css index 8d232fb5..807544ad 100644 --- a/front/dist/resources/style/style.css +++ b/front/dist/resources/style/style.css @@ -256,6 +256,10 @@ body { .sidebar > div { max-height: 21%; } + + .sidebar > div:hover { + max-height: 25%; + } } @media (max-aspect-ratio: 1/1) { .main-container { @@ -274,6 +278,10 @@ body { .sidebar > div { max-width: 21%; } + + .sidebar > div:hover { + max-width: 25%; + } } .game { @@ -291,12 +299,11 @@ body { flex-basis: 100%; }*/ -.cowebsite iframe { +.cowebsite > iframe { width: 100%; height: 100%; } - .game-overlay { display: none; position: absolute; @@ -324,9 +331,16 @@ body { .main-section > div { margin: 2%; flex-basis: 96%; + transition: margin-left 0.2s, margin-right 0.2s, margin-bottom 0.2s, margin-top 0.2s, flex-basis 0.2s; + cursor: pointer; /*flex-shrink: 2;*/ } +.main-section > div:hover { + margin: 0%; + flex-basis: 100%; +} + .sidebar { flex: 0 0 25%; display: flex; @@ -334,6 +348,12 @@ body { .sidebar > div { margin: 2%; + transition: margin-left 0.2s, margin-right 0.2s, margin-bottom 0.2s, margin-top 0.2s, max-height 0.2s, max-width 0.2s; + cursor: pointer; +} + +.sidebar > div:hover { + margin: 0%; } /* Let's make sure videos are vertically centered if they need to be cropped */ @@ -354,11 +374,16 @@ body { padding: 1%; } -.chat-mode div { +.chat-mode > div { margin: 1%; max-height: 96%; + transition: margin-left 0.2s, margin-right 0.2s, margin-bottom 0.2s, margin-top 0.2s; + cursor: pointer; } +.chat-mode > div:hover { + margin: 0%; +} .chat-mode.one-col > div { flex-basis: 98%; } diff --git a/front/src/Connection.ts b/front/src/Connection.ts index a83a3fb0..68fcc206 100644 --- a/front/src/Connection.ts +++ b/front/src/Connection.ts @@ -14,7 +14,7 @@ enum EventMessage{ WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal", WEBRTC_START = "webrtc-start", JOIN_ROOM = "join-room", // bi-directional - USER_POSITION = "user-position", // bi-directional + USER_POSITION = "user-position", // From client to server USER_MOVED = "user-moved", // From server to client USER_LEFT = "user-left", // From server to client MESSAGE_ERROR = "message-error", @@ -25,6 +25,9 @@ enum EventMessage{ ITEM_EVENT = 'item-event', CONNECT_ERROR = "connect_error", + SET_SILENT = "set_silent", // Set or unset the silent mode for this user. + SET_VIEWPORT = "set-viewport", + BATCH = "batch", } export interface PointInterface { @@ -95,6 +98,23 @@ export interface StartMapInterface { startInstance: string } +export interface ViewportInterface { + left: number, + top: number, + right: number, + bottom: number, +} + +export interface UserMovesInterface { + position: PositionInterface, + viewport: ViewportInterface, +} + +export interface BatchedMessageInterface { + event: string, + payload: unknown +} + export interface ItemEventMessageInterface { itemId: number, event: string, @@ -123,6 +143,18 @@ export class Connection implements Connection { this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => { console.error(EventMessage.MESSAGE_ERROR, message); }) + + /** + * Messages inside batched messages are extracted and sent to listeners directly. + */ + this.socket.on(EventMessage.BATCH, (batchedMessages: BatchedMessageInterface[]) => { + for (const message of batchedMessages) { + const listeners = this.socket.listeners(message.event); + for (const listener of listeners) { + listener(message.payload); + } + } + }) } public static createConnection(name: string, characterLayersSelected: string[]): Promise { @@ -163,21 +195,33 @@ export class Connection implements Connection { } - public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): Promise { + public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean, viewport: ViewportInterface): Promise { const promise = new Promise((resolve, reject) => { - this.socket.emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (roomJoinedMessage: RoomJoinedMessageInterface) => { - resolve(roomJoinedMessage); - }); + this.socket.emit(EventMessage.JOIN_ROOM, { + roomId, + position: {x: startX, y: startY, direction, moving }, + viewport, + }, (roomJoinedMessage: RoomJoinedMessageInterface) => { + resolve(roomJoinedMessage); + }); }) return promise; } - public sharePosition(x : number, y : number, direction : string, moving: boolean) : void{ + public sharePosition(x : number, y : number, direction : string, moving: boolean, viewport: ViewportInterface) : void{ if(!this.socket){ return; } const point = new Point(x, y, direction, moving); - this.socket.emit(EventMessage.USER_POSITION, point); + this.socket.emit(EventMessage.USER_POSITION, { position: point, viewport } as UserMovesInterface); + } + + public setSilent(silent: boolean): void { + this.socket.emit(EventMessage.SET_SILENT, silent); + } + + public setViewport(viewport: ViewportInterface): void { + this.socket.emit(EventMessage.SET_VIEWPORT, viewport); } public onUserJoins(callback: (message: MessageUserJoined) => void): void { diff --git a/front/src/Enum/EnvironmentVariable.ts b/front/src/Enum/EnvironmentVariable.ts index e35818bc..59c8b50f 100644 --- a/front/src/Enum/EnvironmentVariable.ts +++ b/front/src/Enum/EnvironmentVariable.ts @@ -1,5 +1,9 @@ const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true"; const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost"); +const TURN_SERVER: string = process.env.TURN_SERVER || "turn:numb.viagenie.ca"; +const TURN_USER: string = process.env.TURN_USER || 'g.parant@thecodingmachine.com'; +const TURN_PASSWORD: string = process.env.TURN_PASSWORD || 'itcugcOHxle9Acqi$'; +const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL; const RESOLUTION = 3; const ZOOM_LEVEL = 1/*3/4*/; const POSITION_DELAY = 200; // Wait 200ms between sending position events @@ -11,5 +15,9 @@ export { RESOLUTION, ZOOM_LEVEL, POSITION_DELAY, - MAX_EXTRAPOLATION_TIME + MAX_EXTRAPOLATION_TIME, + TURN_SERVER, + TURN_USER, + TURN_PASSWORD, + JITSI_URL } diff --git a/front/src/Phaser/Game/GameMap.ts b/front/src/Phaser/Game/GameMap.ts new file mode 100644 index 00000000..a588a4e6 --- /dev/null +++ b/front/src/Phaser/Game/GameMap.ts @@ -0,0 +1,97 @@ +import {ITiledMap} from "../Map/ITiledMap"; + +export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined) => void; + +/** + * A wrapper around a ITiledMap interface to provide additional capabilities. + * It is used to handle layer properties. + */ +export class GameMap { + private key: number|undefined; + private lastProperties = new Map(); + private callbacks = new Map>(); + + public constructor(private map: ITiledMap) { + } + + /** + * Sets the position of the current player (in pixels) + * This will trigger events if properties are changing. + */ + public setPosition(x: number, y: number) { + const xMap = Math.floor(x / this.map.tilewidth); + const yMap = Math.floor(y / this.map.tileheight); + const key = xMap + yMap * this.map.width; + if (key === this.key) { + return; + } + this.key = key; + + const newProps = this.getProperties(key); + const oldProps = this.lastProperties; + + // Let's compare the 2 maps: + // First new properties vs oldProperties + for (const [newPropName, newPropValue] of newProps.entries()) { + const oldPropValue = oldProps.get(newPropName); + if (oldPropValue !== newPropValue) { + this.trigger(newPropName, oldPropValue, newPropValue); + } + } + + for (const [oldPropName, oldPropValue] of oldProps.entries()) { + if (!newProps.has(oldPropName)) { + // We found a property that disappeared + this.trigger(oldPropName, oldPropValue, undefined); + } + } + + this.lastProperties = newProps; + } + + private getProperties(key: number): Map { + const properties = new Map(); + + for (const layer of this.map.layers) { + if (layer.type !== 'tilelayer') { + continue; + } + const tiles = layer.data as number[]; + if (tiles[key] == 0) { + continue; + } + // There is a tile in this layer, let's embed the properties + if (layer.properties !== undefined) { + for (const layerProperty of layer.properties) { + if (layerProperty.value === undefined) { + continue; + } + properties.set(layerProperty.name, layerProperty.value); + } + } + } + + return properties; + } + + private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) { + const callbacksArray = this.callbacks.get(propName); + if (callbacksArray !== undefined) { + for (const callback of callbacksArray) { + callback(newValue, oldValue); + } + } + } + + /** + * Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on. + */ + public onPropertyChange(propName: string, callback: PropertyChangeCallback) { + let callbacksArray = this.callbacks.get(propName); + if (callbacksArray === undefined) { + callbacksArray = new Array(); + this.callbacks.set(propName, callbacksArray); + } + callbacksArray.push(callback); + } +} diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index b0154a0e..62c7c97a 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -10,7 +10,7 @@ import { RoomJoinedMessageInterface } from "../../Connection"; import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player"; -import {DEBUG_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; +import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import { ITiledMap, ITiledMapLayer, @@ -33,6 +33,9 @@ import Sprite = Phaser.GameObjects.Sprite; import CanvasTexture = Phaser.Textures.CanvasTexture; import GameObject = Phaser.GameObjects.GameObject; import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR; +import {GameMap} from "./GameMap"; +import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager"; +import {mediaManager} from "../../WebRtc/MediaManager"; import {FourOFourSceneName} from "../Reconnecting/FourOFourScene"; import {ItemFactoryInterface} from "../Items/ItemFactoryInterface"; import {ActionableItem} from "../Items/ActionableItem"; @@ -122,7 +125,8 @@ export class GameScene extends Phaser.Scene implements CenterListener { private startLayerName: string|undefined; private presentationModeSprite!: Sprite; private chatModeSprite!: Sprite; - private repositionCallback!: (this: Window, ev: UIEvent) => void; + private onResizeCallback!: (this: Window, ev: UIEvent) => void; + private gameMap!: GameMap; private actionableItems: Map = new Map(); // The item that can be selected by pressing the space key. private outlinedItem: ActionableItem|null = null; @@ -247,7 +251,7 @@ export class GameScene extends Phaser.Scene implements CenterListener { this.scene.stop(this.scene.key); this.scene.remove(this.scene.key); - window.removeEventListener('resize', this.repositionCallback); + window.removeEventListener('resize', this.onResizeCallback); }) connection.onActionableEvent((message => { @@ -398,6 +402,7 @@ export class GameScene extends Phaser.Scene implements CenterListener { create(): void { //initalise map this.Map = this.add.tilemap(this.MapKey); + this.gameMap = new GameMap(this.mapFile); const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/')); this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => { this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/)); @@ -521,12 +526,14 @@ export class GameScene extends Phaser.Scene implements CenterListener { this.presentationModeSprite.setOrigin(0, 1); this.presentationModeSprite.setInteractive(); this.presentationModeSprite.setVisible(false); + this.presentationModeSprite.setDepth(99999); this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this)); this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3); this.chatModeSprite.setScrollFactor(0, 0); this.chatModeSprite.setOrigin(0, 1); this.chatModeSprite.setInteractive(); this.chatModeSprite.setVisible(false); + this.chatModeSprite.setDepth(99999); this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this)); // FIXME: change this to use the UserInputManager class for input @@ -534,12 +541,58 @@ export class GameScene extends Phaser.Scene implements CenterListener { this.switchLayoutMode(); }); - this.repositionCallback = this.reposition.bind(this); - window.addEventListener('resize', this.repositionCallback); + this.onResizeCallback = this.onResize.bind(this); + window.addEventListener('resize', this.onResizeCallback); this.reposition(); // From now, this game scene will be notified of reposition events layoutManager.setListener(this); + + this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => { + if (newValue === undefined) { + CoWebsiteManager.closeCoWebsite(); + } else { + CoWebsiteManager.loadCoWebsite(newValue as string); + } + }); + let jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any + this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => { + if (newValue === undefined) { + this.connection.setSilent(false); + jitsiApi?.dispose(); + CoWebsiteManager.closeCoWebsite(); + mediaManager.showGameOverlay(); + } else { + CoWebsiteManager.insertCoWebsite((cowebsiteDiv => { + const domain = JITSI_URL; + const options = { + roomName: this.instance + "-" + newValue, + width: "100%", + height: "100%", + parentNode: cowebsiteDiv, + configOverwrite: { + prejoinPageEnabled: false + }, + interfaceConfigOverwrite: { + SHOW_CHROME_EXTENSION_BANNER: false, + MOBILE_APP_PROMO: false + } + }; + jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); // eslint-disable-line @typescript-eslint/no-explicit-any + jitsiApi.executeCommand('displayName', gameManager.getPlayerName()); + })); + this.connection.setSilent(true); + mediaManager.hideGameOverlay(); + } + }) + + this.gameMap.onPropertyChange('silent', (newValue, oldValue) => { + if (newValue === undefined || newValue === false || newValue === '') { + this.connection.setSilent(false); + } else { + this.connection.setSilent(true); + } + }); } private switchLayoutMode(): void { @@ -713,7 +766,17 @@ export class GameScene extends Phaser.Scene implements CenterListener { //join room this.connectionPromise.then((connection: Connection) => { - connection.joinARoom(this.RoomId, this.startX, this.startY, PlayerAnimationNames.WalkDown, false).then((roomJoinedMessage: RoomJoinedMessageInterface) => { + const camera = this.cameras.main; + connection.joinARoom(this.RoomId, + this.startX, + this.startY, + PlayerAnimationNames.WalkDown, + false, { + left: camera.scrollX, + top: camera.scrollY, + right: camera.scrollX + camera.width, + bottom: camera.scrollY + camera.height, + }).then((roomJoinedMessage: RoomJoinedMessageInterface) => { this.initUsersPosition(roomJoinedMessage.users); this.connectionAnswerPromiseResolve(roomJoinedMessage); }); @@ -721,6 +784,9 @@ export class GameScene extends Phaser.Scene implements CenterListener { //listen event to share position of user this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this)) this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this)) + this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => { + this.gameMap.setPosition(event.x, event.y); + }) }); } @@ -796,7 +862,13 @@ export class GameScene extends Phaser.Scene implements CenterListener { private doPushPlayerPosition(event: HasMovedEvent): void { this.lastMoveEventSent = event; this.lastSentTick = this.currentTick; - this.connection.sharePosition(event.x, event.y, event.direction, event.moving); + const camera = this.cameras.main; + this.connection.sharePosition(event.x, event.y, event.direction, event.moving, { + left: camera.scrollX, + top: camera.scrollY, + right: camera.scrollX + camera.width, + bottom: camera.scrollY + camera.height, + }); } EventToClickOnTile(){ @@ -860,7 +932,7 @@ export class GameScene extends Phaser.Scene implements CenterListener { this.simplePeer.unregister(); this.scene.stop(); this.scene.remove(this.scene.key); - window.removeEventListener('resize', this.repositionCallback); + window.removeEventListener('resize', this.onResizeCallback); this.scene.start(nextSceneKey.key, { startLayerName: nextSceneKey.hash }); @@ -1058,6 +1130,19 @@ export class GameScene extends Phaser.Scene implements CenterListener { this.connection.emitActionableEvent(itemId, eventName, state, parameters); } + private onResize(): void { + this.reposition(); + + // Send new viewport to server + const camera = this.cameras.main; + this.connection.setViewport({ + left: camera.scrollX, + top: camera.scrollY, + right: camera.scrollX + camera.width, + bottom: camera.scrollY + camera.height, + }); + } + private reposition(): void { this.presentationModeSprite.setY(this.game.renderer.height - 2); this.chatModeSprite.setY(this.game.renderer.height - 2); diff --git a/front/src/Phaser/Login/EnableCameraScene.ts b/front/src/Phaser/Login/EnableCameraScene.ts index 7e631b6b..6fc1cd54 100644 --- a/front/src/Phaser/Login/EnableCameraScene.ts +++ b/front/src/Phaser/Login/EnableCameraScene.ts @@ -266,6 +266,9 @@ export class EnableCameraScene extends Phaser.Scene { this.soundMeter.stop(); window.removeEventListener('resize', this.repositionCallback); + mediaManager.stopCamera(); + mediaManager.stopMicrophone(); + // Do we have a start URL in the address bar? If so, let's redirect to this address const instanceAndMapUrl = this.findMapUrl(); if (instanceAndMapUrl !== null) { diff --git a/front/src/WebRtc/CoWebsiteManager.ts b/front/src/WebRtc/CoWebsiteManager.ts index 0150760c..1793335b 100644 --- a/front/src/WebRtc/CoWebsiteManager.ts +++ b/front/src/WebRtc/CoWebsiteManager.ts @@ -14,7 +14,24 @@ export class CoWebsiteManager { iframe.id = 'cowebsite-iframe'; iframe.src = url; cowebsiteDiv.appendChild(iframe); + //iframe.onload = () => { + // onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second? + CoWebsiteManager.fire(); + //} + } + + /** + * Just like loadCoWebsite but the div can be filled by the user. + */ + public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void { + const cowebsiteDiv = HtmlUtils.getElementByIdOrFail("cowebsite"); + cowebsiteDiv.innerHTML = ''; + + callback(cowebsiteDiv); + //iframe.onload = () => { + // onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second? CoWebsiteManager.fire(); + //} } public static closeCoWebsite(): void { @@ -24,8 +41,8 @@ export class CoWebsiteManager { } public static getGameSize(): {width: number, height: number} { - const iframe = document.getElementById('cowebsite-iframe'); - if (iframe === null) { + const hasChildren = HtmlUtils.getElementByIdOrFail("cowebsite").children.length > 0; + if (hasChildren === false) { return { width: window.innerWidth, height: window.innerHeight diff --git a/front/src/WebRtc/LayoutManager.ts b/front/src/WebRtc/LayoutManager.ts index 575b0bb2..dc013563 100644 --- a/front/src/WebRtc/LayoutManager.ts +++ b/front/src/WebRtc/LayoutManager.ts @@ -42,6 +42,14 @@ class LayoutManager { div.innerHTML = html; div.id = "user-"+userId; div.className = "media-container" + div.onclick = () => { + const parentId = div.parentElement?.id; + if (parentId === 'sidebar' || parentId === 'chat-mode') { + this.focusOn(userId); + } else { + this.removeFocusOn(userId); + } + } if (importance === DivImportance.Important) { this.importantDivs.set(userId, div); @@ -76,6 +84,48 @@ class LayoutManager { } } + /** + * Put the screen in presentation mode and move elem in presentation mode (and all other videos in normal mode) + */ + private focusOn(userId: string): void { + const focusedDiv = this.getDivByUserId(userId); + for (const [importantUserId, importantDiv] of this.importantDivs.entries()) { + //this.positionDiv(importantDiv, DivImportance.Normal); + this.importantDivs.delete(importantUserId); + this.normalDivs.set(importantUserId, importantDiv); + } + this.normalDivs.delete(userId); + this.importantDivs.set(userId, focusedDiv); + //this.positionDiv(focusedDiv, DivImportance.Important); + this.switchLayoutMode(LayoutMode.Presentation); + } + + /** + * Removes userId from presentation mode + */ + private removeFocusOn(userId: string): void { + const importantDiv = this.importantDivs.get(userId); + if (importantDiv === undefined) { + throw new Error('Div with user id "'+userId+'" is not in important mode'); + } + this.normalDivs.set(userId, importantDiv); + this.importantDivs.delete(userId); + + this.positionDiv(importantDiv, DivImportance.Normal); + } + + private getDivByUserId(userId: string): HTMLDivElement { + let div = this.importantDivs.get(userId); + if (div !== undefined) { + return div; + } + div = this.normalDivs.get(userId); + if (div !== undefined) { + return div; + } + throw new Error('Could not find media with user id '+userId); + } + /** * Removes the DIV matching userId. */ @@ -154,6 +204,7 @@ class LayoutManager { * Tries to find the biggest available box of remaining space (this is a space where we can center the character) */ public findBiggestAvailableArray(): {xStart: number, yStart: number, xEnd: number, yEnd: number} { + const game = HtmlUtils.getElementByIdOrFail('game'); if (this.mode === LayoutMode.VideoChat) { const children = document.querySelectorAll('div.chat-mode > div'); const htmlChildren = Array.from(children.values()); @@ -163,27 +214,27 @@ class LayoutManager { return { xStart: 0, yStart: 0, - xEnd: window.innerWidth, - yEnd: window.innerHeight + xEnd: game.offsetWidth, + yEnd: game.offsetHeight } } const lastDiv = htmlChildren[htmlChildren.length - 1]; // Compute area between top right of the last div and bottom right of window - const area1 = (window.innerWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth)) - * (window.innerHeight - lastDiv.offsetTop); + const area1 = (game.offsetWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth)) + * (game.offsetHeight - lastDiv.offsetTop); // Compute area between bottom of last div and bottom of the screen on whole width - const area2 = window.innerWidth - * (window.innerHeight - (lastDiv.offsetTop + lastDiv.offsetHeight)); + const area2 = game.offsetWidth + * (game.offsetHeight - (lastDiv.offsetTop + lastDiv.offsetHeight)); if (area1 < 0 && area2 < 0) { // If screen is full, let's not attempt something foolish and simply center character in the middle. return { xStart: 0, yStart: 0, - xEnd: window.innerWidth, - yEnd: window.innerHeight + xEnd: game.offsetWidth, + yEnd: game.offsetHeight } } if (area1 <= area2) { @@ -191,16 +242,16 @@ class LayoutManager { return { xStart: 0, yStart: lastDiv.offsetTop + lastDiv.offsetHeight, - xEnd: window.innerWidth, - yEnd: window.innerHeight + xEnd: game.offsetWidth, + yEnd: game.offsetHeight } } else { console.log('lastDiv', lastDiv.offsetTop); return { xStart: lastDiv.offsetLeft + lastDiv.offsetWidth, yStart: lastDiv.offsetTop, - xEnd: window.innerWidth, - yEnd: window.innerHeight + xEnd: game.offsetWidth, + yEnd: game.offsetHeight } } } else { @@ -213,15 +264,15 @@ class LayoutManager { return { xStart: 0, yStart: 0, - xEnd: window.innerWidth, - yEnd: window.innerHeight + xEnd: game.offsetWidth, + yEnd: game.offsetHeight } } // At this point, we know we have at least one element in the main section. const lastPresentationDiv = mainSectionChildren[mainSectionChildren.length-1]; - const presentationArea = (window.innerHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight)) + const presentationArea = (game.offsetHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight)) * (lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth); let leftSideBar: number; @@ -234,22 +285,22 @@ class LayoutManager { leftSideBar = lastSideBarChildren.offsetLeft; bottomSideBar = lastSideBarChildren.offsetTop + lastSideBarChildren.offsetHeight; } - const sideBarArea = (window.innerWidth - leftSideBar) - * (window.innerHeight - bottomSideBar); + const sideBarArea = (game.offsetWidth - leftSideBar) + * (game.offsetHeight - bottomSideBar); if (presentationArea <= sideBarArea) { return { xStart: leftSideBar, yStart: bottomSideBar, - xEnd: window.innerWidth, - yEnd: window.innerHeight + xEnd: game.offsetWidth, + yEnd: game.offsetHeight } } else { return { xStart: 0, yStart: lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight, - xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ window.innerWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area - yEnd: window.innerHeight + xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ game.offsetWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area + yEnd: game.offsetHeight } } } diff --git a/front/src/WebRtc/MediaManager.ts b/front/src/WebRtc/MediaManager.ts index a043e51e..153d660b 100644 --- a/front/src/WebRtc/MediaManager.ts +++ b/front/src/WebRtc/MediaManager.ts @@ -7,9 +7,9 @@ const videoConstraint: boolean|MediaTrackConstraints = { facingMode: "user" }; -type UpdatedLocalStreamCallback = (media: MediaStream) => void; -type StartScreenSharingCallback = (media: MediaStream) => void; -type StopScreenSharingCallback = (media: MediaStream) => void; +export type UpdatedLocalStreamCallback = (media: MediaStream|null) => void; +export type StartScreenSharingCallback = (media: MediaStream) => void; +export type StopScreenSharingCallback = (media: MediaStream) => void; // TODO: Split MediaManager in 2 classes: MediaManagerUI (in charge of HTML) and MediaManager (singleton in charge of the camera only) // TODO: verify that microphone event listeners are not triggered plenty of time NOW (since MediaManager is created many times!!!!) @@ -109,7 +109,7 @@ export class MediaManager { this.updatedLocalStreamCallBacks.delete(callback); } - private triggerUpdatedLocalStreamCallbacks(stream: MediaStream): void { + private triggerUpdatedLocalStreamCallbacks(stream: MediaStream|null): void { for (const callback of this.updatedLocalStreamCallBacks) { callback(stream); } @@ -127,11 +127,16 @@ export class MediaManager { } } - showGameOverlay(){ + public showGameOverlay(){ const gameOverlay = this.getElementByIdOrFail('game-overlay'); gameOverlay.classList.add('active'); } + public hideGameOverlay(){ + const gameOverlay = this.getElementByIdOrFail('game-overlay'); + gameOverlay.classList.remove('active'); + } + private enableCamera() { this.cinemaClose.style.display = "none"; this.cinemaBtn.classList.remove("disabled"); @@ -142,20 +147,20 @@ export class MediaManager { }); } - private disableCamera() { + private async disableCamera() { this.cinemaClose.style.display = "block"; this.cinema.style.display = "none"; this.cinemaBtn.classList.add("disabled"); this.constraintsMedia.video = false; this.myCamVideo.srcObject = null; - if (this.localStream) { - this.localStream.getVideoTracks().forEach((MediaStreamTrack: MediaStreamTrack) => { - MediaStreamTrack.stop(); - }); - } - this.getCamera().then((stream) => { + this.stopCamera(); + + if (this.constraintsMedia.audio !== false) { + const stream = await this.getCamera(); this.triggerUpdatedLocalStreamCallbacks(stream); - }); + } else { + this.triggerUpdatedLocalStreamCallbacks(null); + } } private enableMicrophone() { @@ -163,24 +168,25 @@ export class MediaManager { this.microphone.style.display = "block"; this.microphoneBtn.classList.remove("disabled"); this.constraintsMedia.audio = true; + this.getCamera().then((stream) => { this.triggerUpdatedLocalStreamCallbacks(stream); }); } - private disableMicrophone() { + private async disableMicrophone() { this.microphoneClose.style.display = "block"; this.microphone.style.display = "none"; this.microphoneBtn.classList.add("disabled"); this.constraintsMedia.audio = false; - if(this.localStream) { - this.localStream.getAudioTracks().forEach((MediaStreamTrack: MediaStreamTrack) => { - MediaStreamTrack.stop(); - }); - } - this.getCamera().then((stream) => { + this.stopMicrophone(); + + if (this.constraintsMedia.video !== false) { + const stream = await this.getCamera(); this.triggerUpdatedLocalStreamCallbacks(stream); - }); + } else { + this.triggerUpdatedLocalStreamCallbacks(null); + } } private enableScreenSharing() { @@ -287,6 +293,28 @@ export class MediaManager { } } + /** + * Stops the camera from filming + */ + public stopCamera(): void { + if (this.localStream) { + for (const track of this.localStream.getVideoTracks()) { + track.stop(); + } + } + } + + /** + * Stops the microphone from listening + */ + public stopMicrophone(): void { + if (this.localStream) { + for (const track of this.localStream.getAudioTracks()) { + track.stop(); + } + } + } + setCamera(id: string): Promise { let video = this.constraintsMedia.video; if (typeof(video) === 'boolean' || video === undefined) { diff --git a/front/src/WebRtc/ScreenSharingPeer.ts b/front/src/WebRtc/ScreenSharingPeer.ts index 35f43201..8857274e 100644 --- a/front/src/WebRtc/ScreenSharingPeer.ts +++ b/front/src/WebRtc/ScreenSharingPeer.ts @@ -1,6 +1,7 @@ import * as SimplePeerNamespace from "simple-peer"; import {mediaManager} from "./MediaManager"; import {Connection} from "../Connection"; +import {TURN_SERVER, TURN_USER, TURN_PASSWORD} from "../Enum/EnvironmentVariable"; const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer'); @@ -23,9 +24,9 @@ export class ScreenSharingPeer extends Peer { urls: 'stun:stun.l.google.com:19302' }, { - urls: 'turn:numb.viagenie.ca', - username: 'g.parant@thecodingmachine.com', - credential: 'itcugcOHxle9Acqi$' + urls: TURN_SERVER.split(','), + username: TURN_USER, + credential: TURN_PASSWORD }, ] } @@ -70,7 +71,7 @@ export class ScreenSharingPeer extends Peer { } private sendWebrtcScreenSharingSignal(data: unknown) { - console.log("sendWebrtcScreenSharingSignal", data); + //console.log("sendWebrtcScreenSharingSignal", data); try { this.connection.sendWebrtcScreenSharingSignal(data, this.userId); }catch (e) { @@ -82,8 +83,8 @@ export class ScreenSharingPeer extends Peer { * Sends received stream to screen. */ private stream(stream?: MediaStream) { - console.log(`ScreenSharingPeer::stream => ${this.userId}`, stream); - console.log(`stream => ${this.userId} => `, stream); + //console.log(`ScreenSharingPeer::stream => ${this.userId}`, stream); + //console.log(`stream => ${this.userId} => `, stream); if(!stream){ mediaManager.removeActiveScreenSharingVideo(this.userId); this.isReceivingStream = false; diff --git a/front/src/WebRtc/SimplePeer.ts b/front/src/WebRtc/SimplePeer.ts index 3acd65c5..f388b2ec 100644 --- a/front/src/WebRtc/SimplePeer.ts +++ b/front/src/WebRtc/SimplePeer.ts @@ -4,7 +4,12 @@ import { WebRtcSignalReceivedMessageInterface, WebRtcStartMessageInterface } from "../Connection"; -import { mediaManager } from "./MediaManager"; +import { + mediaManager, + StartScreenSharingCallback, + StopScreenSharingCallback, + UpdatedLocalStreamCallback +} from "./MediaManager"; import * as SimplePeerNamespace from "simple-peer"; import {ScreenSharingPeer} from "./ScreenSharingPeer"; import {VideoPeer} from "./VideoPeer"; @@ -32,9 +37,9 @@ export class SimplePeer { private PeerScreenSharingConnectionArray: Map = new Map(); private PeerConnectionArray: Map = new Map(); - private readonly sendLocalVideoStreamCallback: (media: MediaStream) => void; - private readonly sendLocalScreenSharingStreamCallback: (media: MediaStream) => void; - private readonly stopLocalScreenSharingStreamCallback: (media: MediaStream) => void; + private readonly sendLocalVideoStreamCallback: UpdatedLocalStreamCallback; + private readonly sendLocalScreenSharingStreamCallback: StartScreenSharingCallback; + private readonly stopLocalScreenSharingStreamCallback: StopScreenSharingCallback; private readonly peerConnectionListeners: Array = new Array(); constructor(Connection: Connection, WebRtcRoomId: string = "test-webrtc") { @@ -326,9 +331,9 @@ export class SimplePeer { } public sendLocalVideoStream(){ - this.Users.forEach((user: UserSimplePeerInterface) => { + for (const user of this.Users) { this.pushVideoToRemoteUser(user.userId); - }) + } } /** diff --git a/front/src/WebRtc/VideoPeer.ts b/front/src/WebRtc/VideoPeer.ts index ec7f2576..33422433 100644 --- a/front/src/WebRtc/VideoPeer.ts +++ b/front/src/WebRtc/VideoPeer.ts @@ -1,6 +1,7 @@ import * as SimplePeerNamespace from "simple-peer"; import {mediaManager} from "./MediaManager"; import {Connection} from "../Connection"; +import {TURN_PASSWORD, TURN_SERVER, TURN_USER} from "../Enum/EnvironmentVariable"; const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer'); @@ -18,14 +19,31 @@ export class VideoPeer extends Peer { urls: 'stun:stun.l.google.com:19302' }, { - urls: 'turn:numb.viagenie.ca', - username: 'g.parant@thecodingmachine.com', - credential: 'itcugcOHxle9Acqi$' + urls: TURN_SERVER.split(','), + username: TURN_USER, + credential: TURN_PASSWORD }, ] } }); + console.log('PEER SETUP ', { + initiator: initiator ? initiator : false, + reconnectTimer: 10000, + config: { + iceServers: [ + { + urls: 'stun:stun.l.google.com:19302' + }, + { + urls: TURN_SERVER, + username: TURN_USER, + credential: TURN_PASSWORD + }, + ] + } + }) + //start listen signal for the peer connection this.on('signal', (data: unknown) => { this.sendWebrtcSignal(data); @@ -85,7 +103,7 @@ export class VideoPeer extends Peer { * Sends received stream to screen. */ private stream(stream?: MediaStream) { - console.log(`VideoPeer::stream => ${this.userId}`, stream); + //console.log(`VideoPeer::stream => ${this.userId}`, stream); if(!stream){ mediaManager.disabledVideoByUserId(this.userId); mediaManager.disabledMicrophoneByUserId(this.userId); diff --git a/front/src/index.ts b/front/src/index.ts index d2180a02..2356bd0a 100644 --- a/front/src/index.ts +++ b/front/src/index.ts @@ -1,6 +1,6 @@ import 'phaser'; import GameConfig = Phaser.Types.Core.GameConfig; -import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable"; +import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable"; import {cypressAsserter} from "./Cypress/CypressAsserter"; import {LoginScene} from "./Phaser/Login/LoginScene"; import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene"; @@ -15,6 +15,13 @@ import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager"; //CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com'); +// Load Jitsi if the environment variable is set. +if (JITSI_URL) { + const jitsiScript = document.createElement('script'); + jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js'; + document.head.appendChild(jitsiScript); +} + const {width, height} = CoWebsiteManager.getGameSize(); const config: GameConfig = { diff --git a/front/webpack.config.js b/front/webpack.config.js index 82b81680..cf8112ab 100644 --- a/front/webpack.config.js +++ b/front/webpack.config.js @@ -45,7 +45,7 @@ module.exports = { new webpack.ProvidePlugin({ Phaser: 'phaser' }), - new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE']) + new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'TURN_SERVER', 'TURN_USER', 'TURN_PASSWORD', 'JITSI_URL']) ], }; diff 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"value":true + }] + }], + "tilewidth":32 }], "tilewidth":32, "type":"map", diff --git a/website/dist/create-map.html b/website/dist/create-map.html index 6df98e52..6eb1a266 100644 --- a/website/dist/create-map.html +++ b/website/dist/create-map.html @@ -150,10 +150,32 @@
  • You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)
  • +

    Opening a website when walking on the map

    +

    On your map, you can define special zones. When a player will pass over these zones, a website will open + (as an iframe on the right side of the screen)

    +

    In order to create a zone that opens websites:

    +
      +
    • You must create a specific layer.
    • +
    • In layer properties, you MUST add a "openWebsite" property (of type "string"). The value of the property is the URL of the website to open (the URL must start with "https://")
    • +
    +

    Opening a Jitsi meet when walking on the map

    +

    On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open + (as an iframe on the right side of the screen)

    +

    In order to create Jitsi meet zones:

    +
      +
    • You must create a specific layer.
    • +
    • In layer properties, you MUST add a boolean "jitsiRoom" property (of type "string"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)
    • +
    - - +

    Making a "silent" zone

    +

    On your map, you can define special silent zones where nobody is allowed to talk. + In these zones, users will not speak to each others, even if they are next to each others.

    +

    In order to create a silent zone:

    +
      +
    • You must create a specific layer.
    • +
    • In layer properties, you MUST add a boolean "silent" property. If the silent property is checked, the users are entering the silent zone when they walk on any tile of the layer.
    • +

    Pushing the map

    When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub.