Merge branch 'master' into develop
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> # Conflicts: # front/src/Components/Menu/Menu.svelte # front/src/Components/Menu/ProfileSubMenu.svelte # front/src/Components/Menu/SettingsSubMenu.svelte # front/src/Connexion/ConnectionManager.ts # front/src/Stores/MediaStore.ts # front/src/Stores/MenuStore.ts # front/style/TextGlobalMessageSvelte-Style.scss # front/style/style.scss
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commit
3a3e5d5f3b
2
front/dist/.htaccess
vendored
2
front/dist/.htaccess
vendored
@ -22,3 +22,5 @@ RewriteBase /
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RewriteCond %{REQUEST_FILENAME} !-f
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RewriteRule "^[_@]/" "/index.html" [L]
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RewriteRule "^register/" "/index.html" [L]
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RewriteRule "^login" "/index.html" [L]
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RewriteRule "^jwt/" "/index.html" [L]
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@ -45,7 +45,7 @@ class ConnectionManager {
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loginSceneVisibleIframeStore.set(false);
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return null;
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}
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const redirectUrl = `${this._currentRoom.iframeAuthentication}?state=${state}&nonce=${nonce}`;
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const redirectUrl = `${this._currentRoom.iframeAuthentication}?state=${state}&nonce=${nonce}&playUri=${this._currentRoom.key}`;
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window.location.assign(redirectUrl);
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return redirectUrl;
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}
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@ -76,10 +76,9 @@ class ConnectionManager {
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this.connexionType = connexionType;
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this._currentRoom = null;
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if (connexionType === GameConnexionTypes.login) {
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//TODO clear all cash and redirect on login scene (iframe)
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localUserStore.setAuthToken(null);
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this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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urlManager.pushRoomIdToUrl(this._currentRoom);
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this.loadOpenIDScreen();
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return Promise.reject(new Error("You will be redirect on login page"));
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} else if (connexionType === GameConnexionTypes.jwt) {
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const urlParams = new URLSearchParams(window.location.search);
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const code = urlParams.get("code");
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@ -91,13 +90,14 @@ class ConnectionManager {
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throw "No Auth code provided";
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}
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localUserStore.setCode(code);
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this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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try {
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await this.checkAuthUserConnexion();
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} catch (err) {
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console.error(err);
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this.loadOpenIDScreen();
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return Promise.reject(new Error("You will be redirect on login page"));
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}
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this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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urlManager.pushRoomIdToUrl(this._currentRoom);
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} else if (connexionType === GameConnexionTypes.register) {
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//@deprecated
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@ -1090,7 +1090,7 @@ div.is-silent {
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border-radius: 15px 15px 15px 15px;
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max-height: 20%;
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transition: right 350ms;
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right: -20vw;
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right: -300px;
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background-color: black;
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font-size: 20px;
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color: white;
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@ -27,13 +27,17 @@ export class AuthenticateController extends BaseController {
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console.warn("/message request was aborted");
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});
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const { nonce, state } = parse(req.getQuery());
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const { nonce, state, playUri } = parse(req.getQuery());
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if (!state || !nonce) {
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res.writeStatus("400 Unauthorized").end("missing state and nonce URL parameters");
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return;
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}
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try {
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const loginUri = await openIDClient.authorizationUrl(state as string, nonce as string);
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const loginUri = await openIDClient.authorizationUrl(
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state as string,
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nonce as string,
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playUri as string | undefined
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);
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res.writeStatus("302");
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res.writeHeader("Location", loginUri);
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return res.end();
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@ -20,13 +20,14 @@ class OpenIDClient {
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return this.issuerPromise;
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}
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public authorizationUrl(state: string, nonce: string) {
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public authorizationUrl(state: string, nonce: string, playUri?: string) {
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return this.initClient().then((client) => {
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return client.authorizationUrl({
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scope: "openid email",
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prompt: "login",
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state: state,
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nonce: nonce,
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playUri: playUri,
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});
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});
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}
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