Putting player names depth at a high depth to have them always visible
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@ -37,7 +37,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.PlayerValue = name;
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this.PlayerValue = name;
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this.PlayerTexture = texture;
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this.PlayerTexture = texture;
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName.setOrigin(0.5).setCenterAlign();
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
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scene.add.existing(this.playerName);
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scene.add.existing(this.playerName);
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this.scene.sys.updateList.add(this);
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this.scene.sys.updateList.add(this);
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