Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
@@ -41,6 +41,7 @@ export abstract class Character extends Container {
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame: string | number,
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isClickable: boolean,
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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@@ -60,7 +61,7 @@ export abstract class Character extends Container {
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this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.add(this.playerName);
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if (this.isClickable()) {
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if (isClickable) {
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this.setInteractive({
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hitArea: new Phaser.Geom.Circle(0, 0, interactiveRadius),
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hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
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@@ -79,7 +80,7 @@ export abstract class Character extends Container {
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this.setDepth(-1);
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this.playAnimation(direction, moving);
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if (typeof companion === 'string') {
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this.addCompanion(companion, companionTexturePromise);
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}
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@@ -90,12 +91,10 @@ export abstract class Character extends Container {
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this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
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}
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}
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public abstract isClickable(): boolean;
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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if(!this.scene.textures.exists(texture)){
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if(this.scene && !this.scene.textures.exists(texture)){
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throw new TextureError('texture not found');
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}
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
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@@ -240,23 +239,23 @@ export abstract class Character extends Container {
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this.scene.sys.updateList.remove(sprite);
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}
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}
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this.list.forEach(objectContaining => objectContaining.destroy())
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this.list.forEach(objectContaining => objectContaining.destroy())
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super.destroy();
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}
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playEmote(emoteKey: string) {
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this.cancelPreviousEmote();
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const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
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const emoteY = -30 - scalingFactor * 10;
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this.playerName.setVisible(false);
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this.emote = new Sprite(this.scene, 0, 0, emoteKey);
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this.emote.setAlpha(0);
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this.emote.setScale(0.1 * scalingFactor);
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this.add(this.emote);
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this.scene.sys.updateList.add(this.emote);
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this.createStartTransition(scalingFactor, emoteY);
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}
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@@ -0,0 +1,20 @@
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import Container = Phaser.GameObjects.Container;
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import type {Scene} from "phaser";
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import Sprite = Phaser.GameObjects.Sprite;
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/**
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* A sprite of a customized character (used in the Customize Scene only)
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*/
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export class CustomizedCharacter extends Container {
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public constructor(scene: Scene, x: number, y: number, layers: string[]) {
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super(scene, x, y);
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this.updateSprites(layers);
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}
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public updateSprites(layers: string[]): void {
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this.removeAll(true);
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for (const layer of layers) {
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this.add(new Sprite(this.scene, 0, 0, layer));
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}
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}
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}
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@@ -2,15 +2,15 @@ import type {GameScene} from "../Game/GameScene";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import type {PlayerAnimationDirections} from "../Player/Animation";
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import {DISABLE_VISIT_CARD_FEATURE} from "../../Enum/EnvironmentVariable";
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import {requestVisitCardsStore} from "../../Stores/GameStore";
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export const playerClickedEvent = 'playerClickedEvent';
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/**
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* Class representing the sprite of a remote player (a player that plays on another computer)
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*/
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export class RemotePlayer extends Character {
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userId: number;
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private visitCardUrl: string|null;
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constructor(
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userId: number,
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@@ -21,16 +21,18 @@ export class RemotePlayer extends Character {
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texturesPromise: Promise<string[]>,
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direction: PlayerAnimationDirections,
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moving: boolean,
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visitCardUrl: string|null,
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
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super(Scene, x, y, texturesPromise, name, direction, moving, 1, !!visitCardUrl, companion, companionTexturePromise);
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//set data
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this.userId = userId;
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this.visitCardUrl = visitCardUrl;
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this.on('pointerdown', () => {
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this.emit(playerClickedEvent, this.userId);
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requestVisitCardsStore.set(this.visitCardUrl);
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})
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}
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@@ -45,8 +47,4 @@ export class RemotePlayer extends Character {
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this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
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}
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}
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isClickable(): boolean {
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return !DISABLE_VISIT_CARD_FEATURE; //todo: make remote players clickable if they are logged in.
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}
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}
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