Switching customizeScene and gameScene to new ResizableScene
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@ -45,6 +45,7 @@ import {connectionManager} from "../../Connexion/ConnectionManager";
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import {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
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import {ResizableScene} from "../Login/ResizableScene";
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export enum Textures {
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@ -86,7 +87,7 @@ interface DeleteGroupEventInterface {
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groupId: number
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}
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export class GameScene extends Phaser.Scene implements CenterListener {
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export class GameScene extends ResizableScene implements CenterListener {
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GameManager : GameManager;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: CurrentGamerInterface;
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@ -132,7 +133,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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private startLayerName: string|undefined;
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private onResizeCallback!: (this: Window, ev: UIEvent) => void;
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private gameMap!: GameMap;
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private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
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// The item that can be selected by pressing the space key.
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@ -271,7 +271,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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window.removeEventListener('resize', this.onResizeCallback);
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})
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connection.onActionableEvent((message => {
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@ -565,8 +564,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.switchLayoutMode();
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});
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this.onResizeCallback = this.onResize.bind(this);
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window.addEventListener('resize', this.onResizeCallback);
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this.reposition();
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// From now, this game scene will be notified of reposition events
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@ -957,7 +954,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.simplePeer.unregister();
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this.scene.stop();
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this.scene.remove(this.scene.key);
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window.removeEventListener('resize', this.onResizeCallback);
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this.scene.start(nextSceneKey.key, {
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startLayerName: nextSceneKey.hash
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});
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@ -1156,7 +1152,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.connection.emitActionableEvent(itemId, eventName, state, parameters);
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}
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private onResize(): void {
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public onResize(): void {
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this.reposition();
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// Send new viewport to server
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@ -6,6 +6,7 @@ import {LAYERS, loadAllLayers} from "../Entity/body_character";
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import Sprite = Phaser.GameObjects.Sprite;
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import Container = Phaser.GameObjects.Container;
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import {gameManager} from "../Game/GameManager";
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import {ResizableScene} from "./ResizableScene";
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export const CustomizeSceneName = "CustomizeScene";
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@ -16,7 +17,7 @@ enum CustomizeTextures{
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arrowUp = "arrow_up",
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}
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export class CustomizeScene extends Phaser.Scene {
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export class CustomizeScene extends ResizableScene {
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private textField!: TextField;
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private enterField!: TextField;
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@ -35,8 +36,6 @@ export class CustomizeScene extends Phaser.Scene {
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private containersRow: Array<Array<Container>> = new Array<Array<Container>>();
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private activeRow = 0;
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private repositionCallback!: (this: Window, ev: UIEvent) => void;
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constructor() {
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super({
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key: CustomizeSceneName
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@ -144,10 +143,6 @@ export class CustomizeScene extends Phaser.Scene {
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this.moveLayers();
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}
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});
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this.repositionCallback = this.reposition.bind(this);
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window.addEventListener('resize', this.repositionCallback);
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}
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update(time: number, delta: number): void {
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super.update(time, delta);
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@ -249,7 +244,7 @@ export class CustomizeScene extends Phaser.Scene {
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}
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}
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private reposition() {
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public onResize(): void {
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this.moveLayers();
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this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
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@ -250,6 +250,7 @@ export class SelectCharacterScene extends ResizableScene {
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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this.customizeButton.x = this.game.renderer.width / 2;
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this.customizeButtonSelected.x = this.game.renderer.width / 2;
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for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
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const player = this.players[i];
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