Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
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@@ -34,6 +34,7 @@ message SilentMessage {
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message CharacterLayerMessage {
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string url = 1;
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string name = 2;
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string layer = 3;
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}
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message CompanionMessage {
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@@ -223,6 +224,8 @@ message RoomJoinedMessage {
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repeated string tag = 5;
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repeated VariableMessage variable = 6;
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string userRoomToken = 7;
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// We send the current skin of the current player.
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repeated CharacterLayerMessage characterLayer = 8;
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}
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message WebRtcStartMessage {
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@@ -274,6 +277,8 @@ message WorldFullMessage{
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}
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message TokenExpiredMessage{
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}
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message InvalidTextureMessage{
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}
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message WorldConnexionMessage{
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string message = 2;
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@@ -310,6 +315,7 @@ message ServerToClientMessage {
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FollowRequestMessage followRequestMessage = 21;
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FollowConfirmationMessage followConfirmationMessage = 22;
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FollowAbortMessage followAbortMessage = 23;
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InvalidTextureMessage invalidTextureMessage = 24;
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}
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}
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