Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

This commit is contained in:
David Négrier
2022-02-23 21:08:21 +01:00
parent d65fe0ee26
commit 378a95962a
31 changed files with 290 additions and 270 deletions
@@ -1,28 +0,0 @@
import "jasmine";
import { getRessourceDescriptor } from "../../../src/Phaser/Entity/PlayerTexturesLoadingManager";
describe("getRessourceDescriptor()", () => {
it(", if given a valid descriptor as parameter, should return it", () => {
const desc = getRessourceDescriptor({ name: "name", img: "url" });
expect(desc.name).toEqual("name");
expect(desc.img).toEqual("url");
});
it(", if given a string as parameter, should search through hardcoded values", () => {
const desc = getRessourceDescriptor("male1");
expect(desc.name).toEqual("male1");
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
});
it(", if given a string as parameter, should search through hardcoded values (bis)", () => {
const desc = getRessourceDescriptor("color_2");
expect(desc.name).toEqual("color_2");
expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
});
it(", if given a descriptor without url as parameter, should search through hardcoded values", () => {
const desc = getRessourceDescriptor({ name: "male1", img: "" });
expect(desc.name).toEqual("male1");
expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
});
});