Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
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@@ -1,28 +0,0 @@
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import "jasmine";
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import { getRessourceDescriptor } from "../../../src/Phaser/Entity/PlayerTexturesLoadingManager";
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describe("getRessourceDescriptor()", () => {
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it(", if given a valid descriptor as parameter, should return it", () => {
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const desc = getRessourceDescriptor({ name: "name", img: "url" });
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expect(desc.name).toEqual("name");
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expect(desc.img).toEqual("url");
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});
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it(", if given a string as parameter, should search through hardcoded values", () => {
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const desc = getRessourceDescriptor("male1");
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expect(desc.name).toEqual("male1");
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expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
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});
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it(", if given a string as parameter, should search through hardcoded values (bis)", () => {
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const desc = getRessourceDescriptor("color_2");
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expect(desc.name).toEqual("color_2");
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expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
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});
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it(", if given a descriptor without url as parameter, should search through hardcoded values", () => {
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const desc = getRessourceDescriptor({ name: "male1", img: "" });
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expect(desc.name).toEqual("male1");
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expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
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});
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});
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