Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
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@@ -33,7 +33,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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private loader: Loader;
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private playerTextures: PlayerTextures;
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constructor() {
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super({
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