Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

This commit is contained in:
David Négrier
2022-02-23 21:08:21 +01:00
parent d65fe0ee26
commit 378a95962a
31 changed files with 290 additions and 270 deletions
@@ -1,41 +1,45 @@
import { ResizableScene } from "./ResizableScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
import type { CharacterTexture } from "../../Connexion/LocalUser";
import type CancelablePromise from "cancelable-promise";
import { PlayerTextures } from "../Entity/PlayerTextures";
import { Loader } from "../Components/Loader";
import { CustomizeSceneName } from "./CustomizeScene";
export abstract class AbstractCharacterScene extends ResizableScene {
protected playerTextures: PlayerTextures;
constructor(params: { key: string }) {
super(params);
this.playerTextures = new PlayerTextures();
}
loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
const textures = this.getTextures();
const textures = PlayerTextures.PLAYER_RESOURCES;
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
if (textures) {
for (const texture of textures) {
for (const texture of Object.values(textures)) {
if (texture.level === -1) {
continue;
}
promises.push(loadCustomTexture(this.load, texture));
promises.push(loadWokaTexture(this.load, texture));
}
}
return Promise.all(promises);
}
loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
const textures = this.getTextures();
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
if (textures) {
for (const texture of textures) {
for (const textures of PlayerTextures.LAYERS) {
for (const texture of Object.values(textures)) {
if (texture.level !== -1) {
continue;
}
promises.push(loadCustomTexture(this.load, texture));
promises.push(loadWokaTexture(this.load, texture));
}
}
return Promise.all(promises);
}
private getTextures(): CharacterTexture[] | undefined {
const localUser = localUserStore.getLocalUser();
return localUser?.textures;
}
}