Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)
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@@ -1,41 +1,45 @@
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import { ResizableScene } from "./ResizableScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import type CancelablePromise from "cancelable-promise";
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import { PlayerTextures } from "../Entity/PlayerTextures";
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import { Loader } from "../Components/Loader";
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import { CustomizeSceneName } from "./CustomizeScene";
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export abstract class AbstractCharacterScene extends ResizableScene {
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protected playerTextures: PlayerTextures;
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constructor(params: { key: string }) {
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super(params);
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this.playerTextures = new PlayerTextures();
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}
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loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const textures = this.getTextures();
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const textures = PlayerTextures.PLAYER_RESOURCES;
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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if (textures) {
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for (const texture of textures) {
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for (const texture of Object.values(textures)) {
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if (texture.level === -1) {
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continue;
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}
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promises.push(loadCustomTexture(this.load, texture));
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promises.push(loadWokaTexture(this.load, texture));
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}
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}
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return Promise.all(promises);
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}
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loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const textures = this.getTextures();
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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if (textures) {
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for (const texture of textures) {
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for (const textures of PlayerTextures.LAYERS) {
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for (const texture of Object.values(textures)) {
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if (texture.level !== -1) {
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continue;
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}
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promises.push(loadCustomTexture(this.load, texture));
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promises.push(loadWokaTexture(this.load, texture));
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}
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}
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return Promise.all(promises);
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}
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private getTextures(): CharacterTexture[] | undefined {
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const localUser = localUserStore.getLocalUser();
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return localUser?.textures;
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}
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}
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