Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported
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@ -10,8 +10,6 @@ const TURN_USER: string = process.env.TURN_USER || '';
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const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
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const RESOLUTION = 2;
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const ZOOM_LEVEL = 1;
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const POSITION_DELAY = 200; // Wait 200ms between sending position events
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const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
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export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
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@ -25,8 +23,6 @@ export {
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PUSHER_URL,
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UPLOADER_URL,
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ADMIN_URL,
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RESOLUTION,
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ZOOM_LEVEL,
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POSITION_DELAY,
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MAX_EXTRAPOLATION_TIME,
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STUN_SERVER,
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@ -10,7 +10,6 @@ import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingM
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import { MenuScene } from "../Menu/MenuScene";
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import { RESOLUTION } from "../../Enum/EnvironmentVariable";
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export const SelectCompanionSceneName = "SelectCompanionScene";
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@ -2,7 +2,7 @@ import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import "../dist/resources/style/index.scss";
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import {DEBUG_MODE, isMobile, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
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import {LoginScene} from "./Phaser/Login/LoginScene";
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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