Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka
This commit is contained in:
@@ -36,6 +36,8 @@ import {
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VariableMessage,
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BatchToPusherRoomMessage,
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SubToPusherRoomMessage,
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SetPlayerDetailsMessage,
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PlayerDetailsUpdatedMessage,
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} from "../Messages/generated/messages_pb";
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import { User, UserSocket } from "../Model/User";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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@@ -154,20 +156,9 @@ export class SocketManager {
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//room.setViewport(client, client.viewport);
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}
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// Useless now, will be useful again if we allow editing details in game
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/*handleSetPlayerDetails(client: UserSocket, playerDetailsMessage: SetPlayerDetailsMessage) {
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const playerDetails = {
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name: playerDetailsMessage.getName(),
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characterLayers: playerDetailsMessage.getCharacterlayersList()
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};
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//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
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if (!isSetPlayerDetailsMessage(playerDetails)) {
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emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
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return;
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}
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client.name = playerDetails.name;
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client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
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}*/
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handleSetPlayerDetails(room: GameRoom, user: User, playerDetailsMessage: SetPlayerDetailsMessage) {
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room.updatePlayerDetails(user, playerDetailsMessage);
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}
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handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
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room.setSilent(user, silentMessage.getSilent());
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@@ -209,7 +200,7 @@ export class SocketManager {
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webrtcSignalToClient.setSignal(data.getSignal());
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// TODO: only compute credentials if data.signal.type === "offer"
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
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const { username, password } = this.getTURNCredentials(user.id.toString(), TURN_STATIC_AUTH_SECRET);
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webrtcSignalToClient.setWebrtcusername(username);
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webrtcSignalToClient.setWebrtcpassword(password);
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}
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@@ -239,7 +230,7 @@ export class SocketManager {
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webrtcSignalToClient.setSignal(data.getSignal());
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// TODO: only compute credentials if data.signal.type === "offer"
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
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const { username, password } = this.getTURNCredentials(user.id.toString(), TURN_STATIC_AUTH_SECRET);
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webrtcSignalToClient.setWebrtcusername(username);
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webrtcSignalToClient.setWebrtcpassword(password);
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}
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@@ -285,7 +276,9 @@ export class SocketManager {
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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this.onEmote(emoteEventMessage, listener),
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(playerDetailsUpdatedMessage: PlayerDetailsUpdatedMessage, listener: ZoneSocket) =>
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this.onPlayerDetailsUpdated(playerDetailsUpdatedMessage, listener)
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)
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.then((gameRoom) => {
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gaugeManager.incNbRoomGauge();
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@@ -320,7 +313,7 @@ export class SocketManager {
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if (thing instanceof User) {
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const userJoinedZoneMessage = new UserJoinedZoneMessage();
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if (!Number.isInteger(thing.id)) {
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throw new Error("clientUser.userId is not an integer " + thing.id);
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throw new Error(`clientUser.userId is not an integer ${thing.id}`);
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}
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userJoinedZoneMessage.setUserid(thing.id);
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userJoinedZoneMessage.setUseruuid(thing.uuid);
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@@ -332,6 +325,12 @@ export class SocketManager {
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userJoinedZoneMessage.setVisitcardurl(thing.visitCardUrl);
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}
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userJoinedZoneMessage.setCompanion(thing.companion);
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if (thing.outlineColor === undefined) {
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userJoinedZoneMessage.setHasoutline(false);
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} else {
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userJoinedZoneMessage.setHasoutline(true);
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userJoinedZoneMessage.setOutlinecolor(thing.outlineColor);
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}
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const subMessage = new SubToPusherMessage();
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subMessage.setUserjoinedzonemessage(userJoinedZoneMessage);
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@@ -381,6 +380,13 @@ export class SocketManager {
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emitZoneMessage(subMessage, client);
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}
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private onPlayerDetailsUpdated(playerDetailsUpdatedMessage: PlayerDetailsUpdatedMessage, client: ZoneSocket) {
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const subMessage = new SubToPusherMessage();
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subMessage.setPlayerdetailsupdatedmessage(playerDetailsUpdatedMessage);
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emitZoneMessage(subMessage, client);
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}
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private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone | null, group: Group): void {
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const position = group.getPosition();
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const pointMessage = new PointMessage();
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@@ -443,7 +449,10 @@ export class SocketManager {
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webrtcStartMessage1.setUserid(otherUser.id);
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webrtcStartMessage1.setInitiator(true);
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + otherUser.id, TURN_STATIC_AUTH_SECRET);
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const { username, password } = this.getTURNCredentials(
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otherUser.id.toString(),
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TURN_STATIC_AUTH_SECRET
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);
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webrtcStartMessage1.setWebrtcusername(username);
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webrtcStartMessage1.setWebrtcpassword(password);
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}
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@@ -457,7 +466,7 @@ export class SocketManager {
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webrtcStartMessage2.setUserid(user.id);
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webrtcStartMessage2.setInitiator(false);
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if (TURN_STATIC_AUTH_SECRET !== "") {
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const { username, password } = this.getTURNCredentials("" + user.id, TURN_STATIC_AUTH_SECRET);
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const { username, password } = this.getTURNCredentials(user.id.toString(), TURN_STATIC_AUTH_SECRET);
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webrtcStartMessage2.setWebrtcusername(username);
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webrtcStartMessage2.setWebrtcpassword(password);
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}
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@@ -481,7 +490,7 @@ export class SocketManager {
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hmac.setEncoding("base64");
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hmac.write(username);
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hmac.end();
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const password = hmac.read();
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const password = hmac.read() as string;
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return {
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username: username,
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password: password,
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@@ -575,7 +584,7 @@ export class SocketManager {
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user.socket.write(serverToClientMessage);
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}
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public handlerSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage) {
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public handleSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage) {
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setMessage(sendUserMessageToSend.getMessage());
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sendUserMessage.setType(sendUserMessageToSend.getType());
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@@ -694,7 +703,7 @@ export class SocketManager {
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}
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}
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public async sendAdminMessage(roomId: string, recipientUuid: string, message: string): Promise<void> {
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public async sendAdminMessage(roomId: string, recipientUuid: string, message: string, type: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
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@@ -718,7 +727,7 @@ export class SocketManager {
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for (const recipient of recipients) {
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setMessage(message);
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sendUserMessage.setType("ban"); //todo: is the type correct?
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sendUserMessage.setType(type);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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