first step on loading a tileset from a script
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@@ -16,6 +16,7 @@ import type { DataLayerEvent } from "./DataLayerEvent";
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import type { LayerEvent } from './LayerEvent';
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import type { SetPropertyEvent } from "./setPropertyEvent";
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import type { TagEvent } from "./TagEvent";
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import type { TilesetEvent } from "./TilesetEvent";
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export interface TypedMessageEvent<T> extends MessageEvent {
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data: T
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@@ -42,6 +43,7 @@ export type IframeEventMap = {
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setProperty: SetPropertyEvent
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getDataLayer: undefined
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getTag: undefined
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tilsetEvent: TilesetEvent
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}
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export interface IframeEvent<T extends keyof IframeEventMap> {
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type: T;
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@@ -0,0 +1,15 @@
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import * as tg from "generic-type-guard";
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export const isTilesetEvent =
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new tg.IsInterface().withProperties({
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name : tg.isString,
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imgUrl : tg.isString,
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tilewidth : tg.isNumber,
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tileheight : tg.isNumber,
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margin : tg.isNumber,
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spacing : tg.isNumber,
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}).get();
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/**
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* A message sent from the iFrame to the game to show/hide a layer.
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*/
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export type TilesetEvent = tg.GuardedType<typeof isTilesetEvent>;
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