Creates player state and uses it to get and set values from local storage
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@@ -4,6 +4,7 @@ export const isSetVariableEvent = new tg.IsInterface()
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.withProperties({
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key: tg.isString,
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value: tg.isUnknown,
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target: tg.isSingletonStringUnion("global", "player"),
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})
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.get();
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/**
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