create an env variable for debug mode
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.env.template
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.env.template
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@ -0,0 +1 @@
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DEBUG_MODE=false
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.gitignore
vendored
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.gitignore
vendored
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.env
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.idea
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.vagrant
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Vagrantfile
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@ -13,6 +13,7 @@ services:
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front:
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image: thecodingmachine/nodejs:12
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environment:
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DEBUG_MODE: "$DEBUG_MODE"
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HOST: "0.0.0.0"
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NODE_ENV: development
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API_URL: http://api.workadventure.localhost
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@ -1,8 +1,10 @@
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const DEBUG_MODE: boolean = !!process.env.DEBUG_MODE || false;
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const RESOLUTION = 2;
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export {
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DEBUG_MODE,
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API_URL,
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RESOLUTION,
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ROOM
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@ -2,7 +2,7 @@ import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {DEBUG_MODE, RESOLUTION} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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export enum Textures {
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@ -97,13 +97,14 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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Layer.setCollisionByProperty({collides: true});
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//debug code
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if (DEBUG_MODE) {
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//debug code to see the collision hitbox of the object in the top layer
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/*Layer.renderDebug(this.add.graphics(), {
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Layer.renderDebug(this.add.graphics(), {
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tileColor: null, //non-colliding tiles
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collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
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faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
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});*/
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});
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}
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});
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}
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@ -142,6 +143,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//pixel position toz tile position
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let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
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if(tile){
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console.log(tile)
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this.CurrentPlayer.say("Your touch " + tile.layer.name);
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}
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});
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@ -1,7 +1,7 @@
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {GameManager} from "./Phaser/Game/GameManager";
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import {RESOLUTION} from "./Enum/EnvironmentVariable";
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import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
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let gameManager = new GameManager();
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@ -15,7 +15,7 @@ const config: GameConfig = {
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physics: {
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default: "arcade",
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arcade: {
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debug: true
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debug: DEBUG_MODE
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}
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}
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};
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@ -29,6 +29,6 @@ module.exports = {
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new webpack.ProvidePlugin({
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Phaser: 'phaser'
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}),
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new webpack.EnvironmentPlugin(['API_URL'])
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new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE'])
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]
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};
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