New custom woka scene full clothes (#2023)
* center grid if possible * whole outfit for every slot * switched bodyPart slots into buttons * change categories and body parts with WSAD / arrow keys Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
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export interface IconButtonConfig {
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width: number;
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height: number;
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iconTextureKey: string;
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idle: IconButtonAppearanceConfig;
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hover: IconButtonAppearanceConfig;
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pressed: IconButtonAppearanceConfig;
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selected: IconButtonAppearanceConfig;
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}
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export interface IconButtonAppearanceConfig {
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color: number;
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borderThickness: number;
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borderColor: number;
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}
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export enum IconButtonEvent {
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Clicked = "IconButton:Clicked",
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}
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export class IconButton extends Phaser.GameObjects.Container {
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private background: Phaser.GameObjects.Graphics;
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private icon: Phaser.GameObjects.Image;
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private config: IconButtonConfig;
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private hovered: boolean = false;
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private pressed: boolean = false;
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private selected: boolean = false;
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constructor(scene: Phaser.Scene, x: number, y: number, config: IconButtonConfig) {
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super(scene, x, y);
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this.config = config;
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this.background = this.scene.add.graphics();
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this.icon = this.scene.add.image(0, 0, this.config.iconTextureKey);
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this.drawBackground(this.config.idle);
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this.add([this.background, this.icon]);
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this.setSize(this.config.width, this.config.height);
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this.setInteractive({ cursor: "pointer" });
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this.bindEventHandlers();
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this.scene.add.existing(this);
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}
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public select(select: boolean = true): void {
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if (this.selected === select) {
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return;
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}
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this.selected = select;
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this.updateButtonAppearance();
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}
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private updateButtonAppearance(): void {
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if (this.selected) {
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this.drawBackground(this.config.selected);
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return;
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}
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if (this.pressed) {
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this.drawBackground(this.config.pressed);
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return;
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}
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if (this.hovered) {
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this.drawBackground(this.config.hover);
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return;
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}
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this.drawBackground(this.config.idle);
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}
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private drawBackground(appearance: IconButtonAppearanceConfig): void {
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this.background.clear();
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this.background.fillStyle(appearance.color);
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this.background.lineStyle(appearance.borderThickness, appearance.borderColor);
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const w = this.config.width;
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const h = this.config.height;
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this.background.fillRect(-w / 2, -h / 2, w, h);
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this.background.strokeRect(-w / 2, -h / 2, w, h);
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}
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private bindEventHandlers(): void {
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this.on(Phaser.Input.Events.POINTER_OVER, () => {
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if (this.selected) {
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return;
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}
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this.hovered = true;
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this.updateButtonAppearance();
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});
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this.on(Phaser.Input.Events.POINTER_OUT, () => {
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this.hovered = false;
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this.pressed = false;
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this.updateButtonAppearance();
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});
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this.on(Phaser.Input.Events.POINTER_DOWN, () => {
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if (this.selected) {
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return;
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}
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this.pressed = true;
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this.updateButtonAppearance();
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});
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this.on(Phaser.Input.Events.POINTER_UP, () => {
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if (this.selected) {
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return;
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}
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this.pressed = false;
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this.updateButtonAppearance();
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this.emit(IconButtonEvent.Clicked, this.selected);
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});
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}
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}
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