New custom woka scene full clothes (#2023)

* center grid if possible

* whole outfit for every slot

* switched bodyPart slots into buttons

* change categories and body parts with WSAD / arrow keys

Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
This commit is contained in:
Piotr Hanusiak
2022-04-04 13:01:21 +02:00
committed by GitHub
parent d0ad5f8299
commit 32b777b5cf
5 changed files with 398 additions and 162 deletions
@@ -1,4 +1,3 @@
import { MathUtils } from "../../../Utils/MathUtils";
import { getPlayerAnimations, PlayerAnimationDirections, PlayerAnimationTypes } from "../../Player/Animation";
export enum CustomWokaBodyPart {
@@ -54,7 +53,7 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
[CustomWokaBodyPart.Hat]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, "").setVisible(false),
};
this.background = this.scene.add.image(0, 0, "floorTexture");
this.background = this.scene.add.image(0, 0, "floorTexture1");
this.frame = this.scene.add.graphics();
this.drawFrame();
this.setSize(this.SIZE, this.SIZE);
@@ -1,5 +1,6 @@
import { GridItem } from "@home-based-studio/phaser3-utils";
import { GridItemEvent } from "@home-based-studio/phaser3-utils/lib/utils/gui/containers/grids/GridItem";
import { CustomWokaBodyPart } from "./CustomWokaPreviewer";
export interface WokaBodyPartSlotConfig {
color: number;
@@ -8,9 +9,8 @@ export interface WokaBodyPartSlotConfig {
borderSelectedColor: number;
offsetX: number;
offsetY: number;
bodyImageKey?: string;
textureKeys: Record<CustomWokaBodyPart, string>;
categoryImageKey?: string;
imageKey?: string;
selected?: boolean;
}
@@ -22,8 +22,7 @@ export class WokaBodyPartSlot extends GridItem {
private background: Phaser.GameObjects.Image;
private frame: Phaser.GameObjects.Graphics;
private categoryImage?: Phaser.GameObjects.Image;
private bodyImage: Phaser.GameObjects.Image;
private image: Phaser.GameObjects.Image;
private sprites: Record<CustomWokaBodyPart, Phaser.GameObjects.Sprite>;
private config: WokaBodyPartSlotConfig;
@@ -36,12 +35,43 @@ export class WokaBodyPartSlot extends GridItem {
this.config = config;
const textures = this.config.textureKeys;
this.sprites = {
[CustomWokaBodyPart.Accessory]: this.scene.add
.sprite(this.config.offsetX, this.config.offsetY, textures.Accessory)
.setVisible(textures.Accessory !== ""),
[CustomWokaBodyPart.Body]: this.scene.add
.sprite(this.config.offsetX, this.config.offsetY, textures.Body)
.setVisible(textures.Body !== ""),
[CustomWokaBodyPart.Clothes]: this.scene.add
.sprite(this.config.offsetX, this.config.offsetY, textures.Clothes)
.setVisible(textures.Clothes !== ""),
[CustomWokaBodyPart.Eyes]: this.scene.add
.sprite(this.config.offsetX, this.config.offsetY, textures.Eyes)
.setVisible(textures.Eyes !== ""),
[CustomWokaBodyPart.Hair]: this.scene.add
.sprite(this.config.offsetX, this.config.offsetY, textures.Hair)
.setVisible(textures.Hair !== ""),
[CustomWokaBodyPart.Hat]: this.scene.add
.sprite(this.config.offsetX, this.config.offsetY, textures.Hat)
.setVisible(textures.Hat !== ""),
};
this.selected = this.config.selected ?? false;
this.background = this.background = this.scene.add.image(0, 0, "floorTexture");
this.background = this.background = this.scene.add.image(0, 0, `floorTexture1`);
this.frame = this.scene.add.graphics();
this.drawFrame();
this.add([this.background, this.frame]);
this.add([
this.background,
this.frame,
this.sprites.Body,
this.sprites.Eyes,
this.sprites.Hair,
this.sprites.Clothes,
this.sprites.Hat,
this.sprites.Accessory,
]);
if (this.config.categoryImageKey) {
this.categoryImage = this.scene.add
@@ -52,18 +82,7 @@ export class WokaBodyPartSlot extends GridItem {
this.add(this.categoryImage);
}
this.bodyImage = this.scene.add
.image(this.config.offsetX, this.config.offsetY, this.config.bodyImageKey ?? "")
.setVisible(this.config.imageKey !== undefined);
this.image = this.scene.add
.image(this.config.offsetX, this.config.offsetY, this.config.imageKey ?? "")
.setVisible(this.config.bodyImageKey !== undefined);
this.setSize(WokaBodyPartSlot.SIZE, WokaBodyPartSlot.SIZE);
this.add([this.bodyImage, this.image]);
this.setInteractive({ cursor: "pointer" });
this.scene.input.setDraggable(this);
@@ -72,29 +91,18 @@ export class WokaBodyPartSlot extends GridItem {
this.scene.add.existing(this);
}
public getContentData(): { bodyImageKey?: string; key?: string } {
return { bodyImageKey: this.config.bodyImageKey, key: this.config.imageKey };
public getContentData(): Record<CustomWokaBodyPart, string> {
return this.config.textureKeys;
}
public setTextures(bodyTextureKey?: string, imageTextureKey?: string): void {
this.setBodyTexture(bodyTextureKey);
this.setImageTexture(imageTextureKey);
}
public setBodyTexture(textureKey?: string, frame?: string | number): void {
this.bodyImage.setVisible(textureKey !== undefined && textureKey !== "");
if (textureKey) {
this.bodyImage.setTexture(textureKey, frame);
this.config.bodyImageKey = textureKey;
}
}
public setImageTexture(textureKey?: string, frame?: string | number): void {
this.image.setVisible(textureKey !== undefined && textureKey !== "");
if (textureKey) {
this.image.setTexture(textureKey, frame);
this.config.imageKey = textureKey;
}
public setTextures(textureKeys: Record<CustomWokaBodyPart, string>): void {
this.config.textureKeys = textureKeys;
this.sprites.Accessory.setTexture(textureKeys.Accessory).setVisible(textureKeys.Accessory !== "");
this.sprites.Body.setTexture(textureKeys.Body).setVisible(textureKeys.Body !== "");
this.sprites.Clothes.setTexture(textureKeys.Clothes).setVisible(textureKeys.Clothes !== "");
this.sprites.Eyes.setTexture(textureKeys.Eyes).setVisible(textureKeys.Eyes !== "");
this.sprites.Hair.setTexture(textureKeys.Hair).setVisible(textureKeys.Hair !== "");
this.sprites.Hat.setTexture(textureKeys.Hat).setVisible(textureKeys.Hat !== "");
}
public select(select: boolean = true): void {
@@ -0,0 +1,115 @@
export interface IconButtonConfig {
width: number;
height: number;
iconTextureKey: string;
idle: IconButtonAppearanceConfig;
hover: IconButtonAppearanceConfig;
pressed: IconButtonAppearanceConfig;
selected: IconButtonAppearanceConfig;
}
export interface IconButtonAppearanceConfig {
color: number;
borderThickness: number;
borderColor: number;
}
export enum IconButtonEvent {
Clicked = "IconButton:Clicked",
}
export class IconButton extends Phaser.GameObjects.Container {
private background: Phaser.GameObjects.Graphics;
private icon: Phaser.GameObjects.Image;
private config: IconButtonConfig;
private hovered: boolean = false;
private pressed: boolean = false;
private selected: boolean = false;
constructor(scene: Phaser.Scene, x: number, y: number, config: IconButtonConfig) {
super(scene, x, y);
this.config = config;
this.background = this.scene.add.graphics();
this.icon = this.scene.add.image(0, 0, this.config.iconTextureKey);
this.drawBackground(this.config.idle);
this.add([this.background, this.icon]);
this.setSize(this.config.width, this.config.height);
this.setInteractive({ cursor: "pointer" });
this.bindEventHandlers();
this.scene.add.existing(this);
}
public select(select: boolean = true): void {
if (this.selected === select) {
return;
}
this.selected = select;
this.updateButtonAppearance();
}
private updateButtonAppearance(): void {
if (this.selected) {
this.drawBackground(this.config.selected);
return;
}
if (this.pressed) {
this.drawBackground(this.config.pressed);
return;
}
if (this.hovered) {
this.drawBackground(this.config.hover);
return;
}
this.drawBackground(this.config.idle);
}
private drawBackground(appearance: IconButtonAppearanceConfig): void {
this.background.clear();
this.background.fillStyle(appearance.color);
this.background.lineStyle(appearance.borderThickness, appearance.borderColor);
const w = this.config.width;
const h = this.config.height;
this.background.fillRect(-w / 2, -h / 2, w, h);
this.background.strokeRect(-w / 2, -h / 2, w, h);
}
private bindEventHandlers(): void {
this.on(Phaser.Input.Events.POINTER_OVER, () => {
if (this.selected) {
return;
}
this.hovered = true;
this.updateButtonAppearance();
});
this.on(Phaser.Input.Events.POINTER_OUT, () => {
this.hovered = false;
this.pressed = false;
this.updateButtonAppearance();
});
this.on(Phaser.Input.Events.POINTER_DOWN, () => {
if (this.selected) {
return;
}
this.pressed = true;
this.updateButtonAppearance();
});
this.on(Phaser.Input.Events.POINTER_UP, () => {
if (this.selected) {
return;
}
this.pressed = false;
this.updateButtonAppearance();
this.emit(IconButtonEvent.Clicked, this.selected);
});
}
}