Artillery cleanup
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@ -38,10 +38,8 @@ async function startOneUser(): Promise<void> {
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}
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(async () => {
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let promises: Promise<void>[] = new Array<Promise<void>>();
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for (let userNo = 0; userNo < 40; userNo++) {
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promises.push(startOneUser());
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startOneUser();
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// Wait 0.5s between adding users
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await sleep(500);
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}
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@ -1,44 +0,0 @@
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config:
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target: "http://api.workadventure.localhost/"
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socketio:
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transports: ["websocket"]
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query:
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token: "test"
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phases:
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- duration: 20
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arrivalRate: 3
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processor: "./socketioLoadTest.js"
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scenarios:
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- name: "Connects and moves player for 20 seconds"
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weight: 90
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engine: "socketio"
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flow:
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- emit:
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channel: "set-player-details"
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data:
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name: 'TEST'
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characterLayers: ['male3']
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- think: 1
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- emit:
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channel: "join-room"
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data:
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roomId: 'global__maps.workadventure.localhost/Floor0/floor0'
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position:
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x: 783
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y: 170
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direction: 'down'
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moving: false
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viewport:
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left: 500
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top: 0
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right: 800
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bottom: 200
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- think: 1
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- loop:
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- function: "setUserMovesMessage"
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- emit:
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channel: "user-position"
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data: "{{ message }}"
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- think: 0.2
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count: 100
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- think: 10
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@ -1,53 +0,0 @@
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'use strict';
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require("../messages/generated/messages_pb");
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//import {PositionMessage, UserMovesMessage, ViewportMessage} from "../messages/generated/messages_pb";
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module.exports = {
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setYRandom
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};
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function setYRandom(context, events, done) {
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if (context.angle === undefined) {
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context.angle = Math.random() * Math.PI * 2;
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}
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context.angle += 0.05;
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context.vars.x = 320 + 1472/2 * (1 + Math.sin(context.angle));
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context.vars.y = 200 + 1090/2 * (1 + Math.cos(context.angle));
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context.vars.left = context.vars.x - 320;
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context.vars.top = context.vars.y - 200;
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context.vars.right = context.vars.x + 320;
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context.vars.bottom = context.vars.y + 200;
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return done();
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}
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function setUserMovesMessage(context, events, done) {
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if (context.angle === undefined) {
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context.angle = Math.random() * Math.PI * 2;
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}
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context.angle += 0.05;
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const x = Math.floor(320 + 1472/2 * (1 + Math.sin(context.angle)));
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const y = Math.floor(200 + 1090/2 * (1 + Math.cos(context.angle)));
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const positionMessage = new PositionMessage();
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positionMessage.setX(x);
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positionMessage.setY(y);
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positionMessage.setDirection(PositionMessage.Direction.UP);
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positionMessage.setMoving(false);
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const viewportMessage = new ViewportMessage();
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viewportMessage.setTop(y - 200);
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viewportMessage.setBottom(y + 200);
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viewportMessage.setLeft(x - 320);
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viewportMessage.setRight(x + 320);
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const userMovesMessage = new UserMovesMessage();
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userMovesMessage.setPosition(positionMessage);
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userMovesMessage.setViewport(viewportMessage);
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context.vars.message = userMovesMessage.serializeBinary().buffer;
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console.log(context.vars.message);
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return done();
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}
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