improvements on svelte store + handling
This commit is contained in:
parent
e553392d9d
commit
3080e1fdc7
@ -26,11 +26,11 @@
|
||||
});
|
||||
|
||||
picker.on("hidden", () => {
|
||||
emoteMenuStore.set(false);
|
||||
emoteMenuStore.closeEmoteMenu();
|
||||
});
|
||||
|
||||
unsubscriber = emoteMenuStore.subscribe(() => {
|
||||
if (get(emoteMenuStore)) {
|
||||
unsubscriber = emoteMenuStore.subscribe((isEmoteMenuVisible) => {
|
||||
if (isEmoteMenuVisible && !picker.isPickerVisible()) {
|
||||
picker.showPicker(emojiContainer);
|
||||
} else {
|
||||
picker.hidePicker();
|
||||
@ -42,6 +42,8 @@
|
||||
if (unsubscriber) {
|
||||
unsubscriber();
|
||||
}
|
||||
|
||||
picker.destroyPicker();
|
||||
})
|
||||
|
||||
</script>
|
||||
|
@ -82,7 +82,7 @@ import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStor
|
||||
import { SharedVariablesManager } from "./SharedVariablesManager";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
import { emoteStore } from "../../Stores/EmoteStore";
|
||||
import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
|
||||
import {
|
||||
audioManagerFileStore,
|
||||
audioManagerVisibilityStore,
|
||||
@ -616,8 +616,7 @@ export class GameScene extends DirtyScene {
|
||||
this.openChatIcon.setVisible(!v);
|
||||
});
|
||||
|
||||
this.emoteUnsubscribe = emoteStore.subscribe(() => {
|
||||
const emoteKey = get(emoteStore);
|
||||
this.emoteUnsubscribe = emoteStore.subscribe((emoteKey) => {
|
||||
if (emoteKey) {
|
||||
this.CurrentPlayer?.playEmote(emoteKey);
|
||||
this.connection?.emitEmoteEvent(emoteKey);
|
||||
@ -1445,7 +1444,12 @@ ${escapedMessage}
|
||||
return; //we don't want the menu to open when pinching on a touch screen.
|
||||
}
|
||||
|
||||
this.CurrentPlayer.openOrCloseEmoteMenu();
|
||||
// toggle EmoteMenu
|
||||
if (get(emoteMenuStore)) {
|
||||
emoteMenuStore.closeEmoteMenu();
|
||||
} else {
|
||||
emoteMenuStore.openEmoteMenu();
|
||||
}
|
||||
});
|
||||
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
|
||||
this.connection?.emitEmoteEvent(emoteKey);
|
||||
|
@ -84,17 +84,4 @@ export class Player extends Character {
|
||||
public isMoving(): boolean {
|
||||
return this.wasMoving;
|
||||
}
|
||||
|
||||
playEmote(emote: string) {
|
||||
super.playEmote(emote);
|
||||
emoteMenuStore.set(false);
|
||||
}
|
||||
|
||||
openOrCloseEmoteMenu() {
|
||||
if (get(emoteMenuStore)) {
|
||||
emoteMenuStore.set(false);
|
||||
} else {
|
||||
emoteMenuStore.set(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,18 @@
|
||||
import { writable } from "svelte/store";
|
||||
|
||||
function createEmoteMenuStore() {
|
||||
const { subscribe, set } = writable(false);
|
||||
|
||||
return {
|
||||
subscribe,
|
||||
openEmoteMenu() {
|
||||
set(true);
|
||||
},
|
||||
closeEmoteMenu() {
|
||||
set(false);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export const emoteStore = writable<string | null>(null);
|
||||
export const emoteMenuStore = writable(false);
|
||||
export const emoteMenuStore = createEmoteMenuStore();
|
||||
|
Loading…
Reference in New Issue
Block a user