use Prettier to fix style issues
This commit is contained in:
parent
913a07350d
commit
2ea54fd243
@ -64,7 +64,7 @@ export abstract class Character extends Container {
|
|||||||
this.addTextures(textures, frame);
|
this.addTextures(textures, frame);
|
||||||
this.invisible = false;
|
this.invisible = false;
|
||||||
this.playAnimation(direction, moving);
|
this.playAnimation(direction, moving);
|
||||||
this.emit('textures-loaded');
|
this.emit("textures-loaded");
|
||||||
})
|
})
|
||||||
.catch(() => {
|
.catch(() => {
|
||||||
return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
|
return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => {
|
||||||
@ -125,16 +125,18 @@ export abstract class Character extends Container {
|
|||||||
}
|
}
|
||||||
return new Promise<HTMLImageElement>((resolve, reject) => {
|
return new Promise<HTMLImageElement>((resolve, reject) => {
|
||||||
try {
|
try {
|
||||||
rt.snapshot((url) => {
|
rt.snapshot(
|
||||||
resolve(url as HTMLImageElement);
|
(url) => {
|
||||||
rt.destroy();
|
resolve(url as HTMLImageElement);
|
||||||
},
|
rt.destroy();
|
||||||
'image/png',
|
},
|
||||||
1);
|
"image/png",
|
||||||
|
1
|
||||||
|
);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
reject(error);
|
reject(error);
|
||||||
}
|
}
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public addCompanion(name: string, texturePromise?: Promise<string>): void {
|
public addCompanion(name: string, texturePromise?: Promise<string>): void {
|
||||||
|
@ -66,7 +66,7 @@ import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
|
|||||||
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
|
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
|
||||||
import type { AddPlayerInterface } from "./AddPlayerInterface";
|
import type { AddPlayerInterface } from "./AddPlayerInterface";
|
||||||
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
|
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
|
||||||
import type { Character } from '../Entity/Character';
|
import type { Character } from "../Entity/Character";
|
||||||
|
|
||||||
import { peerStore } from "../../Stores/PeerStore";
|
import { peerStore } from "../../Stores/PeerStore";
|
||||||
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
|
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
|
||||||
@ -76,10 +76,7 @@ import { userWokaPictureStore } from "../../Stores/UserWokaPictureStore";
|
|||||||
import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
|
import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
|
||||||
import { userIsAdminStore } from "../../Stores/GameStore";
|
import { userIsAdminStore } from "../../Stores/GameStore";
|
||||||
import { contactPageStore } from "../../Stores/MenuStore";
|
import { contactPageStore } from "../../Stores/MenuStore";
|
||||||
import {
|
import { audioManagerFileStore, audioManagerVisibilityStore } from "../../Stores/AudioManagerStore";
|
||||||
audioManagerFileStore,
|
|
||||||
audioManagerVisibilityStore,
|
|
||||||
} from "../../Stores/AudioManagerStore";
|
|
||||||
|
|
||||||
import EVENT_TYPE = Phaser.Scenes.Events;
|
import EVENT_TYPE = Phaser.Scenes.Events;
|
||||||
import Texture = Phaser.Textures.Texture;
|
import Texture = Phaser.Textures.Texture;
|
||||||
@ -1499,7 +1496,7 @@ ${escapedMessage}
|
|||||||
this.companion,
|
this.companion,
|
||||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||||
);
|
);
|
||||||
this.CurrentPlayer.once('textures-loaded', () => {
|
this.CurrentPlayer.once("textures-loaded", () => {
|
||||||
// TODO: How to be sure we always get hero id?
|
// TODO: How to be sure we always get hero id?
|
||||||
this.savePlayerWokaPicture(this.CurrentPlayer, -1);
|
this.savePlayerWokaPicture(this.CurrentPlayer, -1);
|
||||||
});
|
});
|
||||||
@ -1722,7 +1719,7 @@ ${escapedMessage}
|
|||||||
addPlayerData.companion,
|
addPlayerData.companion,
|
||||||
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
||||||
);
|
);
|
||||||
player.once('textures-loaded', () => {
|
player.once("textures-loaded", () => {
|
||||||
this.savePlayerWokaPicture(player, addPlayerData.userId);
|
this.savePlayerWokaPicture(player, addPlayerData.userId);
|
||||||
});
|
});
|
||||||
this.MapPlayers.add(player);
|
this.MapPlayers.add(player);
|
||||||
|
Loading…
Reference in New Issue
Block a user