Fixing warning on character selection
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parent
f151a37da9
commit
2dc682ea72
@ -168,7 +168,7 @@ export class SelectCharacterScene extends Phaser.Scene {
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let row = Math.floor(i / this.nbCharactersPerRow);
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let row = Math.floor(i / this.nbCharactersPerRow);
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let [x, y] = this.getCharacterPosition(col, row);
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let [x, y] = this.getCharacterPosition(col, row);
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let player = this.physics.add.sprite(x, y, playerResource.name, playerResource.name);
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let player = this.physics.add.sprite(x, y, playerResource.name, 0);
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player.setBounce(0.2);
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player.setBounce(0.2);
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player.setCollideWorldBounds(true);
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player.setCollideWorldBounds(true);
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this.anims.create({
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this.anims.create({
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