From 2cf55cac7e8938a6e170c741f666a3005d286cc4 Mon Sep 17 00:00:00 2001
From: Piotr 'pwh' Hanusiak
Date: Tue, 22 Mar 2022 09:44:26 +0100
Subject: [PATCH] crispy pixels
---
front/src/Phaser/Login/CustomizeScene.ts | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/front/src/Phaser/Login/CustomizeScene.ts b/front/src/Phaser/Login/CustomizeScene.ts
index 56804e05..0a449fb3 100644
--- a/front/src/Phaser/Login/CustomizeScene.ts
+++ b/front/src/Phaser/Login/CustomizeScene.ts
@@ -126,7 +126,7 @@ export class CustomizeScene extends AbstractCharacterScene {
},
spacing: 5,
debug: {
- showDraggableSpace: true,
+ showDraggableSpace: false,
},
});
this.bodyPartsDraggableGridForeground = this.add.graphics();
@@ -187,8 +187,8 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private drawGridBackground(gridPosition: { x: number; y: number }): void {
- const gridBackgroundWidth = 500;
- const gridBackgroundHeight = 170;
+ const gridBackgroundWidth = innerWidth / waScaleManager.getActualZoom();
+ const gridBackgroundHeight = 130;
this.bodyPartsDraggableGridBackground.clear();
this.bodyPartsDraggableGridBackground.fillStyle(0xf9f9f9);
this.bodyPartsDraggableGridBackground.fillRect(
@@ -200,8 +200,8 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private drawGridForeground(gridPosition: { x: number; y: number }): void {
- const gridBackgroundWidth = 500;
- const gridBackgroundHeight = 170;
+ const gridBackgroundWidth = innerWidth / waScaleManager.getActualZoom();
+ const gridBackgroundHeight = 130;
this.bodyPartsDraggableGridForeground.clear();
this.bodyPartsDraggableGridForeground.lineStyle(2, 0xadafbc);
this.bodyPartsDraggableGridForeground.strokeRect(
@@ -285,7 +285,7 @@ export class CustomizeScene extends AbstractCharacterScene {
private handleBodyPartsDraggableGridOnResize(): void {
const gridHeight = 125;
- const gridWidth = (innerWidth * (this.isVertical ? 1 : 0.8)) / waScaleManager.getActualZoom();
+ const gridWidth = innerWidth / waScaleManager.getActualZoom();
const gridPos = {
x: this.cameras.main.worldView.x + this.cameras.main.width / 2,
y: this.cameras.main.worldView.y + this.cameras.main.height - gridHeight * 0.5,