Change follow request to "F" button, use nes-css buttons
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@ -95,16 +95,19 @@ vim: ft=typescript
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<p>Do you want to follow {name(followUsers[0])}?</p>
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</section>
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<section class="interact-menu-action">
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<button type="button" class="accept" on:click|preventDefault={acceptFollowRequest}>Yes</button>
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<button type="button" class="deny" on:click|preventDefault={reset}>No</button>
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<button type="button" class="nes-btn is-success" on:click|preventDefault={acceptFollowRequest}
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>Yes</button
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>
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<button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
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</section>
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{:else if followRole === followRoles.leader}
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<section class="interact-menu-question">
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<p>Ask others to follow you?</p>
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</section>
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<section class="interact-menu-action">
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<button type="button" class="accept" on:click|preventDefault={sendFollowRequest}>Yes</button>
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<button type="button" class="deny" on:click|preventDefault={reset}>No</button>
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<button type="button" class="nes-btn is-success" on:click|preventDefault={sendFollowRequest}>Yes</button
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>
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<button type="button" class="nes-btn is-error" on:click|preventDefault={reset}>No</button>
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</section>
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{/if}
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</div>
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@ -125,8 +128,8 @@ vim: ft=typescript
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</section>
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{/if}
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<section class="interact-menu-action">
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<button type="button" class="accept" on:click|preventDefault={reset}>Yes</button>
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<button type="button" class="deny" on:click|preventDefault={abortEnding}>No</button>
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<button type="button" class="nes-btn is-success" on:click|preventDefault={reset}>Yes</button>
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<button type="button" class="nes-btn is-error" on:click|preventDefault={abortEnding}>No</button>
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</section>
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</div>
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{/if}
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@ -206,19 +209,6 @@ vim: ft=typescript
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font-weight: bold;
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height: 2.5em;
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}
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.accept {
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background-color: #00ff0088;
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}
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.accept:hover {
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background-color: #00ff00cc;
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}
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.deny {
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background-color: #ff000088;
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}
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.deny:hover {
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background-color: #ff0000cc;
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}
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}
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}
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@ -114,7 +114,7 @@ export class Player extends Character {
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const state = get(followStateStore);
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const role = get(followRoleStore);
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if (activeEvents.get(UserInputEvent.Interact)) {
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if (activeEvents.get(UserInputEvent.Follow)) {
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if (state === followStates.off && this.scene.groups.size > 0) {
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followStateStore.set(followStates.requesting);
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followRoleStore.set(followRoles.leader);
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@ -16,6 +16,7 @@ export enum UserInputEvent {
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MoveDown,
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SpeedUp,
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Interact,
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Follow,
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Shout,
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JoystickMove,
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}
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@ -147,6 +148,10 @@ export class UserInputManager {
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event: UserInputEvent.Interact,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false),
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},
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{
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event: UserInputEvent.Follow,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),
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},
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{
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event: UserInputEvent.Shout,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),
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