Fixing linting

This commit is contained in:
David Négrier
2021-11-24 15:29:12 +01:00
parent d3bd99b5ee
commit 2cbf5b56af
12 changed files with 164 additions and 175 deletions
+3 -5
View File
@@ -12,8 +12,7 @@ export type PropertyChangeCallback = (
export type layerChangeCallback = (
layersChangedByAction: Array<ITiledMapLayer>,
allLayersOnNewPosition: Array<ITiledMapLayer>,
allLayersOnNewPosition: Array<ITiledMapLayer>
) => void;
/**
@@ -81,7 +80,7 @@ export class GameMap {
}
private getLayersByKey(key: number): Array<ITiledMapLayer> {
return this.flatLayers.filter(flatLayer => flatLayer.type === 'tilelayer' && flatLayer.data[key] !== 0);
return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
}
/**
@@ -134,14 +133,13 @@ export class GameMap {
const enterLayers = new Set(layersByNewKey);
const leaveLayers = new Set(layersByOldKey);
enterLayers.forEach(layer => {
enterLayers.forEach((layer) => {
if (leaveLayers.has(layer)) {
leaveLayers.delete(layer);
enterLayers.delete(layer);
}
});
if (enterLayers.size > 0) {
const layerArray = Array.from(enterLayers);
for (const callback of this.enterLayerCallbacks) {