Fixing linting
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@@ -12,8 +12,7 @@ export type PropertyChangeCallback = (
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export type layerChangeCallback = (
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layersChangedByAction: Array<ITiledMapLayer>,
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allLayersOnNewPosition: Array<ITiledMapLayer>,
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allLayersOnNewPosition: Array<ITiledMapLayer>
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) => void;
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/**
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@@ -81,7 +80,7 @@ export class GameMap {
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}
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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return this.flatLayers.filter(flatLayer => flatLayer.type === 'tilelayer' && flatLayer.data[key] !== 0);
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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}
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/**
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@@ -134,14 +133,13 @@ export class GameMap {
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const enterLayers = new Set(layersByNewKey);
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const leaveLayers = new Set(layersByOldKey);
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enterLayers.forEach(layer => {
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enterLayers.forEach((layer) => {
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if (leaveLayers.has(layer)) {
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leaveLayers.delete(layer);
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enterLayers.delete(layer);
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}
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});
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if (enterLayers.size > 0) {
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const layerArray = Array.from(enterLayers);
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for (const callback of this.enterLayerCallbacks) {
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