Refactor Login Scene
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5dc2f0ac47
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101
front/dist/resources/html/loginScene.html
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front/dist/resources/html/loginScene.html
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<style>
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#loginScene {
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background: #eceeee;
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border: 1px solid #42464b;
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border-radius: 6px;
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margin: 20px auto 0;
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width: 200px;
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height: 200px;
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}
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#loginScene h1 {
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background-image: linear-gradient(top, #f1f3f3, #d4dae0);
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border-bottom: 1px solid #a6abaf;
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border-radius: 6px 6px 0 0;
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box-sizing: border-box;
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color: #727678;
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display: block;
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height: 43px;
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padding-top: 10px;
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margin: 0;
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text-align: center;
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text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
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}
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#loginScene input {
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font-size: 70%;
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background: linear-gradient(top, #d6d7d7, #dee0e0);
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border: 1px solid #a1a3a3;
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border-radius: 4px;
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box-shadow: 0 1px #fff;
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box-sizing: border-box;
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color: #696969;
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height: 30px;
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transition: box-shadow 0.3s;
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width: 100%;
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text-align: center;
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}
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#loginScene section {
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margin: 10px;
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}
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#loginScene section.action{
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text-align: center;
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margin: 0;
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}
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#loginScene button {
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margin-top: 10px;
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background-color: black;
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color: white;
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border-radius: 7px;
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padding-bottom: 4px;
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width: 100px;
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}
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#loginScene button#loginSceneFormCancel {
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background-color: #c7c7c700;
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color: #292929;
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}
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#loginScene section h6,
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#loginScene section h5{
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margin: 1px;
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}
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#loginScene section.text-center{
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text-align: center;
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}
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#loginScene section a{
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font-size: 8px;
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text-decoration: underline;
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color: black;
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}
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#loginScene section a:hover{
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font-weight: 700;
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}
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#loginScene section p{
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text-align: left;
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font-size: 8px;
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margin: 10px 10px;
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}
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#loginScene section p.err{
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color: red;
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text-align: center;
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}
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#loginScene section p.info{
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display: none;
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text-align: center;
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}
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#loginScene section input#loginSceneLink{
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background-color: #a1a3a3;
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}
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</style>
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<form id="loginScene" hidden>
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<section class="text-center">
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<h5>Enter your name</h5>
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<p class="info">9 chars maximum</p>
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<p class="err" id="errorLoginScene"></p>
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</section>
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<section>
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<input type="text" name="email" id="loginSceneName">
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<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
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</section>
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<section class="action">
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<button type="submit" id="loginSceneFormSubmit">Continue</button>
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</section>
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</form>
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BIN
front/dist/resources/objects/play_button.png
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front/dist/resources/objects/play_button.png
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Before Width: | Height: | Size: 969 B |
17
front/dist/resources/style/mobile-style.scss
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17
front/dist/resources/style/mobile-style.scss
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@media only screen and (max-width: 600px) {
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.sidebar > div {
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max-height: 240px;
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}
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.sidebar > div {
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max-height: 240px;
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}
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.sidebar{
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max-width: 200px;
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}
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.btn-cam-action div{
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bottom: 50px;
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}
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}
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@ -1,30 +1,17 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import Image = Phaser.GameObjects.Image;
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {MenuScene} from "../Menu/MenuScene";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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enum LoginTextures {
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icon = "icon",
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mainFont = "main_font"
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}
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const loginSceneKey = 'loginScene';
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export class LoginScene extends ResizableScene {
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private nameInput!: TextInput;
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private textField!: TextField;
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private infoTextField!: TextField;
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private pressReturnField!: TextField;
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private logo!: Image;
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private loginSceneElement!: Phaser.GameObjects.DOMElement;
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private name: string = '';
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private mobileTapRectangle!: Rectangle;
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constructor() {
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super({
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@ -34,81 +21,75 @@ export class LoginScene extends ResizableScene {
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}
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preload() {
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//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.html(loginSceneKey, 'resources/html/loginScene.html');
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}
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create() {
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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const middleX = this.getMiddleX();
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this.loginSceneElement = this.add.dom((middleX/2), 0).createFromCache(loginSceneKey);
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MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
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const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
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const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
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inputElement.value = localUserStore.getName() ?? '';
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inputElement.focus();
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inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
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if(inputElement.value.length > 8){
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event.preventDefault();
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return;
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}
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this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
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this.name = text;
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localUserStore.setName(text);
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})
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.setInteractive()
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.on('pointerdown', () => {
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this.nameInput.focus();
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})
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:')
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.setInteractive()
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.on('pointerdown', () => {
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this.nameInput.focus();
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})
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// For mobile purposes - we need a big enough touchable area.
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this.mobileTapRectangle = this.add.rectangle(
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this.game.renderer.width / 2,
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130,
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this.game.renderer.width / 2,
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60,
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).setInteractive()
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.on('pointerdown', () => {
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this.login(this.name)
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})
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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const infoText = "Commands: \n - Arrows or W, A, S, D to move\n - SHIFT to run";
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this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
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this.input.keyboard.on('keyup-ENTER', () => {
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if (isUserNameValid(this.name)) {
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this.login(this.name);
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pErrorElement.innerHTML = '';
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if (event.key === 'Enter') {
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event.preventDefault();
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this.login(inputElement);
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return;
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}
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});
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const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
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continuingButton.addEventListener('click', (e) => {
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e.preventDefault();
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this.login(inputElement);
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});
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}
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update(time: number, delta: number): void {
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if (this.name == '') {
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this.pressReturnField?.setVisible(false);
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} else {
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this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
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private login(inputElement: HTMLInputElement): void {
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const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
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this.name = inputElement.value;
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if (this.name === '') {
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pErrorElement.innerHTML = 'The name is empty';
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return
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}
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}
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private login(name: string): void {
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if (this.name === '') return
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gameManager.setPlayerName(name);
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gameManager.setPlayerName(this.name);
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this.scene.stop(LoginSceneName)
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gameManager.tryResumingGame(this, SelectCharacterSceneName);
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this.scene.remove(LoginSceneName)
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}
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public onResize(ev: UIEvent): void {
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this.textField.x = this.game.renderer.width / 2;
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this.nameInput.setX(this.game.renderer.width / 2 - 64);
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.mobileTapRectangle.x = this.game.renderer.width / 2;
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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this.infoTextField.y = this.game.renderer.height - 35;
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update(time: number, delta: number): void {
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const middleX = this.getMiddleX();
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this.tweens.add({
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targets: this.loginSceneElement,
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x: (middleX/2),
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duration: 1000,
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ease: 'Power3'
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});
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}
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public onResize(ev: UIEvent): void {
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const middleX = this.getMiddleX();
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this.tweens.add({
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targets: this.loginSceneElement,
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x: (middleX/2),
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duration: 1000,
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ease: 'Power3'
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});
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}
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private getMiddleX() : number{
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const middleX = ((window.innerWidth) - ((this.loginSceneElement && this.loginSceneElement.width > 0 ? this.loginSceneElement.width : 200 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
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return (middleX > 0 ? middleX : 0);
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}
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}
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