Adding the abaility to track users entering/leaving a zone in the script language.
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@@ -0,0 +1,10 @@
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import * as tg from "generic-type-guard";
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export const isEnterLeaveEvent =
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new tg.IsInterface().withProperties({
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name: tg.isString,
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}).get();
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/**
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* A message sent from the game to the iFrame when a user enters or leaves a zone marked with the "zone" property.
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*/
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export type EnterLeaveEvent = tg.GuardedType<typeof isEnterLeaveEvent>;
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@@ -4,6 +4,7 @@ import {IframeEvent, isIframeEventWrapper} from "./Events/IframeEvent";
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import {UserInputChatEvent} from "./Events/UserInputChatEvent";
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import * as crypto from "crypto";
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import {HtmlUtils} from "../WebRtc/HtmlUtils";
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import {EnterLeaveEvent} from "./Events/EnterLeaveEvent";
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@@ -130,6 +131,24 @@ class IframeListener {
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});
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}
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sendEnterEvent(name: string) {
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this.postMessage({
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'type': 'enterEvent',
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'data': {
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"name": name
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} as EnterLeaveEvent
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});
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}
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sendLeaveEvent(name: string) {
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this.postMessage({
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'type': 'leaveEvent',
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'data': {
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"name": name
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} as EnterLeaveEvent
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});
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}
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/**
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* Sends the message... to all allowed iframes.
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*/
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