Merge pull request #31 from gparant/Camera-move-only-in-map
Fix to move the camera only in the map
This commit is contained in:
commit
2b42735018
@ -1,5 +1,7 @@
|
||||
const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
|
||||
const RESOLUTION = 2;
|
||||
|
||||
export {
|
||||
API_URL
|
||||
API_URL,
|
||||
RESOLUTION
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import {RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
|
||||
export class GameScene extends Phaser.Scene {
|
||||
private player: Phaser.GameObjects.Sprite;
|
||||
@ -12,6 +13,8 @@ export class GameScene extends Phaser.Scene {
|
||||
private keyDown: Phaser.Input.Keyboard.Key;
|
||||
private keyShift: Phaser.Input.Keyboard.Key;
|
||||
|
||||
private Mappy : Phaser.Tilemaps.Tilemap;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: "GameScene"
|
||||
@ -47,11 +50,11 @@ export class GameScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
create(): void {
|
||||
let mappy = this.add.tilemap("map");
|
||||
let terrain = mappy.addTilesetImage("tiles", "tiles");
|
||||
this.Mappy = this.add.tilemap("map");
|
||||
let terrain = this.Mappy.addTilesetImage("tiles", "tiles");
|
||||
|
||||
let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
|
||||
let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
|
||||
let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
|
||||
let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
|
||||
|
||||
// Let's manage animations of the player
|
||||
this.anims.create({
|
||||
@ -87,26 +90,43 @@ export class GameScene extends Phaser.Scene {
|
||||
//player.setBounce(0.2);
|
||||
//player.setCollideWorldBounds(true);
|
||||
this.player = this.add.sprite(450, 450, 'player');
|
||||
|
||||
}
|
||||
|
||||
private angle: number = 0;
|
||||
|
||||
update(dt: number): void {
|
||||
let xCameraPosition = this.cameras.main.scrollX;
|
||||
let yCameraPosition = this.cameras.main.scrollY;
|
||||
|
||||
let speedMultiplier = this.keyShift.isDown ? 5 : 1;
|
||||
|
||||
|
||||
if (this.keyUp.isDown) {
|
||||
this.moveCamera(0, -1, speedMultiplier);
|
||||
if(yCameraPosition > 0) {
|
||||
this.moveCamera(0, -1, speedMultiplier);
|
||||
}else {
|
||||
this.cameras.main.scrollY = 0;
|
||||
}
|
||||
}
|
||||
if (this.keyLeft.isDown) {
|
||||
this.moveCamera(-1, 0, speedMultiplier);
|
||||
if(xCameraPosition > 0) {
|
||||
this.moveCamera(-1, 0, speedMultiplier);
|
||||
}else{
|
||||
this.cameras.main.scrollX = 0;
|
||||
}
|
||||
}
|
||||
if (this.keyDown.isDown) {
|
||||
this.moveCamera(0, 1, speedMultiplier);
|
||||
if(this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) {
|
||||
this.moveCamera(0, 1, speedMultiplier);
|
||||
}else{
|
||||
this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION));
|
||||
}
|
||||
}
|
||||
if (this.keyRight.isDown) {
|
||||
this.moveCamera(1, 0, speedMultiplier);
|
||||
if(this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) {
|
||||
this.moveCamera(1, 0, speedMultiplier);
|
||||
}else{
|
||||
this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION));
|
||||
}
|
||||
}
|
||||
|
||||
if (this.keyZ.isDown) {
|
||||
|
@ -2,22 +2,21 @@ import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import {GameScene} from "./GameScene";
|
||||
import {Connexion} from "./Connexion";
|
||||
|
||||
const resolution = 2;
|
||||
import {RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
|
||||
const config: GameConfig = {
|
||||
title: "Office game",
|
||||
width: window.innerWidth / resolution,
|
||||
height: window.innerHeight / resolution,
|
||||
width: window.innerWidth / RESOLUTION,
|
||||
height: window.innerHeight / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [GameScene],
|
||||
zoom: resolution,
|
||||
zoom: RESOLUTION,
|
||||
};
|
||||
|
||||
let game = new Phaser.Game(config);
|
||||
|
||||
window.addEventListener('resize', function (event) {
|
||||
game.scale.resize(window.innerWidth / resolution, window.innerHeight / resolution);
|
||||
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
|
||||
});
|
||||
|
||||
const connexion = new Connexion("test@gmail.com");
|
||||
|
Loading…
Reference in New Issue
Block a user