Public texture (#1093)
* Public texture - Front => Get texture when user connected on public method - Front => Anonymous login will be make every connexion to get map details - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene * Improve texture local user - Permit to keep previous texture get with 'register' link * Texture public loading - Texture will be load with Room class - Fix issue on lazzy loading atttempt * Remove async await useless
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@@ -33,6 +33,8 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected currentSelectUser = 0;
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protected pointerClicked: boolean = false;
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protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
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constructor() {
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super({
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key: SelectCharacterSceneName,
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@@ -46,8 +48,10 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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this.playerModels.push(bodyResourceDescription);
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});
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})
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this.lazyloadingAttempt = true;
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});
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this.playerModels = loadAllDefaultModels(this.load);
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this.lazyloadingAttempt = false;
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//this function must stay at the end of preload function
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addLoader(this);
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@@ -238,6 +242,13 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
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}
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update(time: number, delta: number): void {
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if(this.lazyloadingAttempt){
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this.createCurrentPlayer();
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this.lazyloadingAttempt = false;
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}
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}
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public onResize(): void {
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//move position of user
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this.moveUser();
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