Public texture (#1093)
* Public texture - Front => Get texture when user connected on public method - Front => Anonymous login will be make every connexion to get map details - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene * Improve texture local user - Permit to keep previous texture get with 'register' link * Texture public loading - Texture will be load with Room class - Fix issue on lazzy loading atttempt * Remove async await useless
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@@ -1,10 +1,17 @@
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import Axios from "axios";
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import {PUSHER_URL} from "../Enum/EnvironmentVariable";
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import type {CharacterTexture} from "./LocalUser";
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export class MapDetail{
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constructor(public readonly mapUrl: string, public readonly textures : CharacterTexture[]|undefined) {
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}
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}
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export class Room {
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public readonly id: string;
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public readonly isPublic: boolean;
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private mapUrl: string|undefined;
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private textures: CharacterTexture[]|undefined;
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private instance: string|undefined;
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private _search: URLSearchParams;
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@@ -50,10 +57,10 @@ export class Room {
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return {roomId, hash}
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}
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public async getMapUrl(): Promise<string> {
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return new Promise<string>((resolve, reject) => {
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if (this.mapUrl !== undefined) {
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resolve(this.mapUrl);
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public async getMapDetail(): Promise<MapDetail> {
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return new Promise<MapDetail>((resolve, reject) => {
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if (this.mapUrl !== undefined && this.textures != undefined) {
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resolve(new MapDetail(this.mapUrl, this.textures));
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return;
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}
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@@ -61,7 +68,7 @@ export class Room {
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const match = /_\/[^/]+\/(.+)/.exec(this.id);
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if (!match) throw new Error('Could not extract url from "'+this.id+'"');
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this.mapUrl = window.location.protocol+'//'+match[1];
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resolve(this.mapUrl);
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resolve(new MapDetail(this.mapUrl, this.textures));
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return;
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} else {
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// We have a private ID, we need to query the map URL from the server.
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@@ -71,7 +78,7 @@ export class Room {
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params: urlParts
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}).then(({data}) => {
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console.log('Map ', this.id, ' resolves to URL ', data.mapUrl);
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resolve(data.mapUrl);
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resolve(data);
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return;
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}).catch((reason) => {
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reject(reason);
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