Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
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commit
29da03ee44
@ -3,6 +3,7 @@ import ScaleManager = Phaser.Scale.ScaleManager;
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import type {Game} from "../Game/Game";
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import {ResizableScene} from "../Login/ResizableScene";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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class WaScaleManager {
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@ -39,6 +40,12 @@ class WaScaleManager {
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const style = this.scaleManager.canvas.style;
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style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
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style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
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// Resize the game element at the same size at the canvas
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const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game').style;
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gameStyle.width = style.width;
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gameStyle.height = style.height;
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// Note: onResize will be called twice (once here and once in Game.ts), but we have no better way.
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for (const scene of this.game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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@ -353,13 +353,13 @@ video.myCamVideo{
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body {
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margin: 0;
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height: 100vh;
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width: 100vw;
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height: 100%;
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width: 100%;
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}
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.main-container {
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height: 100vh;
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width: 100vw;
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height: 100%;
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width: 100%;
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position: absolute;
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}
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@ -379,10 +379,7 @@ body {
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}
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#game {
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height: 100%;
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width: 100%;
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position: relative;
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/* Position relative is needed for the game-overlay. */
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position: relative; /* Position relative is needed for the game-overlay. */
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}
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.audioplayer:first-child {
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@ -639,7 +636,6 @@ input[type=range]:focus::-ms-fill-upper {
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.media-container {
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display: flex;
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justify-content: center;
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flex-direction: column;
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overflow: hidden;
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}
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