Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
commit
29da03ee44
@ -3,6 +3,7 @@ import ScaleManager = Phaser.Scale.ScaleManager;
|
|||||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||||
import type {Game} from "../Game/Game";
|
import type {Game} from "../Game/Game";
|
||||||
import {ResizableScene} from "../Login/ResizableScene";
|
import {ResizableScene} from "../Login/ResizableScene";
|
||||||
|
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||||
|
|
||||||
|
|
||||||
class WaScaleManager {
|
class WaScaleManager {
|
||||||
@ -39,6 +40,12 @@ class WaScaleManager {
|
|||||||
const style = this.scaleManager.canvas.style;
|
const style = this.scaleManager.canvas.style;
|
||||||
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
|
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
|
||||||
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
|
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
|
||||||
|
|
||||||
|
// Resize the game element at the same size at the canvas
|
||||||
|
const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game').style;
|
||||||
|
gameStyle.width = style.width;
|
||||||
|
gameStyle.height = style.height;
|
||||||
|
|
||||||
// Note: onResize will be called twice (once here and once in Game.ts), but we have no better way.
|
// Note: onResize will be called twice (once here and once in Game.ts), but we have no better way.
|
||||||
for (const scene of this.game.scene.getScenes(true)) {
|
for (const scene of this.game.scene.getScenes(true)) {
|
||||||
if (scene instanceof ResizableScene) {
|
if (scene instanceof ResizableScene) {
|
||||||
|
@ -353,13 +353,13 @@ video.myCamVideo{
|
|||||||
|
|
||||||
body {
|
body {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
height: 100vh;
|
height: 100%;
|
||||||
width: 100vw;
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.main-container {
|
.main-container {
|
||||||
height: 100vh;
|
height: 100%;
|
||||||
width: 100vw;
|
width: 100%;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -379,10 +379,7 @@ body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#game {
|
#game {
|
||||||
height: 100%;
|
position: relative; /* Position relative is needed for the game-overlay. */
|
||||||
width: 100%;
|
|
||||||
position: relative;
|
|
||||||
/* Position relative is needed for the game-overlay. */
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.audioplayer:first-child {
|
.audioplayer:first-child {
|
||||||
@ -639,7 +636,6 @@ input[type=range]:focus::-ms-fill-upper {
|
|||||||
|
|
||||||
.media-container {
|
.media-container {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
overflow: hidden;
|
overflow: hidden;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user