cleanup
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b00d24dbf7
commit
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@ -32,13 +32,12 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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this.initCamera();
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this.scene.game.events.on("wa-scale-manager:refresh-focus-on-target", () => {
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const focusOn = this.waScaleManager.getFocusTarget();
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if (!focusOn) {
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return;
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}
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this.camera.centerOn(focusOn.x + focusOn.width * 0.5, focusOn.y + focusOn.height * 0.5);
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});
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this.bindEventHandlers();
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}
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public destroy(): void {
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this.scene.game.events.off("wa-scale-manager:refresh-focus-on-target");
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super.destroy();
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}
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public getCamera(): Phaser.Cameras.Scene2D.Camera {
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@ -128,4 +127,16 @@ export class CameraManager extends Phaser.Events.EventEmitter {
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this.camera = this.scene.cameras.main;
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this.camera.setBounds(0, 0, this.cameraBounds.x, this.cameraBounds.y);
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}
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private bindEventHandlers(): void {
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this.scene.game.events.on(
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"wa-scale-manager:refresh-focus-on-target",
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(focusOn: { x: number; y: number; width: number; height: number }) => {
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if (!focusOn) {
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return;
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}
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this.camera.centerOn(focusOn.x + focusOn.width * 0.5, focusOn.y + focusOn.height * 0.5);
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}
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);
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}
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}
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@ -1410,6 +1410,7 @@ ${escapedMessage}
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this.userInputManager.destroy();
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this.pinchManager?.destroy();
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this.emoteManager.destroy();
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this.cameraManager.destroy();
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this.peerStoreUnsubscribe();
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this.emoteUnsubscribe();
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this.emoteMenuUnsubscribe();
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@ -65,17 +65,13 @@ export class WaScaleManager {
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return;
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}
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this.zoomModifier = this.getTargetZoomModifierFor(this.focusTarget.width, this.focusTarget.height);
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this.game.events.emit("wa-scale-manager:refresh-focus-on-target");
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this.game.events.emit("wa-scale-manager:refresh-focus-on-target", this.focusTarget);
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}
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public setFocusTarget(targetDimensions?: { x: number; y: number; width: number; height: number }): void {
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this.focusTarget = targetDimensions;
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}
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public getFocusTarget(): { x: number; y: number; width: number; height: number } | undefined {
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return this.focusTarget;
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}
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public getTargetZoomModifierFor(viewportWidth: number, viewportHeight: number) {
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const { width: gameWidth, height: gameHeight } = coWebsiteManager.getGameSize();
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const devicePixelRatio = window.devicePixelRatio ?? 1;
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