Refactor access by token
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
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@ -2,7 +2,7 @@ import Axios from "axios";
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import { PUSHER_URL } from "../Enum/EnvironmentVariable";
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import { RoomConnection } from "./RoomConnection";
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import type { OnConnectInterface, PositionInterface, ViewportInterface } from "./ConnexionModels";
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import { GameConnexionTypes, queryPrivateAccessToken, urlManager } from "../Url/UrlManager";
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import { GameConnexionTypes, urlManager } from "../Url/UrlManager";
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import { localUserStore } from "./LocalUserStore";
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import { CharacterTexture, LocalUser } from "./LocalUser";
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import { Room } from "./Room";
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@ -128,42 +128,6 @@ class ConnectionManager {
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return Promise.reject(new Error("You will be redirect on login page"));
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}
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urlManager.pushRoomIdToUrl(this._currentRoom);
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} else if (connexionType === GameConnexionTypes.privateAccessToken) {
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const organizationMemberToken = urlManager.privateAccessToken;
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//clear queryPrivateAccessToken query in window location
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urlParams.delete(queryPrivateAccessToken);
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//create play uri parameter
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const playUri = window.location.protocol + "//" + window.location.host + window.location.pathname;
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const data = await Axios.post(`${PUSHER_URL}/register`, {
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organizationMemberToken,
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playUri,
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}).then((res) => res.data);
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if (!isRegisterData(data)) {
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console.error("Invalid data received from /register route. Data: ", data);
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throw new Error("Invalid data received from /register route.");
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}
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this.localUser = new LocalUser(data.userUuid, data.email);
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this.authToken = data.authToken;
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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analyticsClient.loggedWithToken();
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const roomUrl = data.roomUrl;
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const query = urlParams.toString();
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this._currentRoom = await Room.createRoom(
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new URL(
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window.location.protocol +
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"//" +
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window.location.host +
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roomUrl +
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(query ? "?" + query : "") + //use urlParams because the token param must be deleted
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window.location.hash
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)
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);
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urlManager.pushRoomIdToUrl(this._currentRoom);
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}
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//@deprecated
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else if (connexionType === GameConnexionTypes.register) {
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@ -6,28 +6,24 @@ export enum GameConnexionTypes {
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register /*@deprecated*/,
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empty,
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unknown,
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jwt,
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jwt /*@deprecated*/,
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login,
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privateAccessToken,
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}
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export const queryPrivateAccessToken = "privateAccessToken";
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//this class is responsible with analysing and editing the game's url
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class UrlManager {
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public getGameConnexionType(): GameConnexionTypes {
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const url = window.location.pathname.toString();
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if (url === "/login") {
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return GameConnexionTypes.login;
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} else if (url === "/jwt") {
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}
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//@deprecated jwt url will be replace by "?token=<private access token>"
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else if (url === "/jwt") {
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return GameConnexionTypes.jwt;
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} else if (url.includes("_/") || url.includes("*/") || url.includes("@/")) {
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if (window.location.search.includes(queryPrivateAccessToken)) {
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return GameConnexionTypes.privateAccessToken;
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}
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return GameConnexionTypes.room;
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}
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//@deprecated register url will be replace by "?privateAccessToken=<private access token>"
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//@deprecated register url will be replace by "?token=<private access token>"
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else if (url.includes("register/")) {
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return GameConnexionTypes.register;
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} else if (url === "/") {
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@ -37,14 +33,6 @@ class UrlManager {
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}
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}
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/**
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* @return string
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*/
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get privateAccessToken(): string | null {
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const urlParams = new URLSearchParams(window.location.search.toString());
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return urlParams.get(queryPrivateAccessToken);
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}
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/**
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* @deprecated
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*/
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