Improving error handling upon unknown URL
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@@ -1,6 +1,7 @@
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import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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export interface HasMovedEvent {
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direction: string;
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@@ -14,10 +15,16 @@ export class GameManager {
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private characterLayers!: string[];
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private startRoom!:Room;
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private sceneManager!: Phaser.Scenes.SceneManager;
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public async init(sceneManager: Phaser.Scenes.SceneManager) {
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this.sceneManager = sceneManager;
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this.startRoom = await connectionManager.initGameConnexion();
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try {
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this.startRoom = await connectionManager.initGameConnexion();
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} catch (e) {
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this.sceneManager.start(FourOFourSceneName, {
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url: window.location.pathname.toString()
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});
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}
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this.loadMap(this.startRoom.url, this.startRoom.ID);
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}
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@@ -40,8 +47,8 @@ export class GameManager {
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getCharacterSelected(): string[] {
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return this.characterLayers;
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}
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public loadMap(mapUrl: string, roomID: string): void {
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console.log('Loading map '+roomID+' at url '+mapUrl);
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const gameIndex = this.sceneManager.getIndex(roomID);
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@@ -57,7 +64,7 @@ export class GameManager {
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const endPos = mapUrlStart.indexOf(".json");
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return mapUrlStart.substring(startPos, endPos);
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}
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public async goToStartingMap() {
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this.sceneManager.start(this.startRoom.ID, {startLayerName: 'global'});
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}
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