Use window and not viewport in css for main-container
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@ -44,8 +44,8 @@ class WaScaleManager {
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// Resize the game element at the same size at the canvas
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// Resize the game element at the same size at the canvas
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const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game').style;
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const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game').style;
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gameStyle.height = style.height;
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gameStyle.width = style.width;
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gameStyle.width = style.width;
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gameStyle.height = style.height;
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// Note: onResize will be called twice (once here and once is Game.ts), but we have no better way.
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// Note: onResize will be called twice (once here and once is Game.ts), but we have no better way.
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for (const scene of this.game.scene.getScenes(true)) {
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for (const scene of this.game.scene.getScenes(true)) {
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@ -337,13 +337,14 @@ video.myCamVideo{
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/* New layout */
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/* New layout */
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body {
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body {
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margin: 0;
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margin: 0;
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height: 100vh;
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height: 100%;
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width: 100vw;
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width: 100%;
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}
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}
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.main-container {
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.main-container {
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height: 100vh;
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height: 100%;
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width: 100vw;
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width: 100%;
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position: absolute;
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position: absolute;
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background-color: #00d4ff;
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}
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}
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@media (min-aspect-ratio: 1/1) {
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@media (min-aspect-ratio: 1/1) {
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