Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code.
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@@ -0,0 +1,106 @@
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import * as SimplePeerNamespace from "simple-peer";
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import {mediaManager} from "./MediaManager";
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import {Connection} from "../Connection";
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const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
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/**
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* A peer connection used to transmit video / audio signals between 2 peers.
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*/
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export class ScreenSharingPeer extends Peer {
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constructor(private userId: string, initiator: boolean, private connection: Connection) {
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super({
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initiator: initiator ? initiator : false,
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reconnectTimer: 10000,
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config: {
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iceServers: [
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{
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urls: 'stun:stun.l.google.com:19302'
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},
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{
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urls: 'turn:numb.viagenie.ca',
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username: 'g.parant@thecodingmachine.com',
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credential: 'itcugcOHxle9Acqi$'
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},
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]
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}
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});
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//start listen signal for the peer connection
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this.on('signal', (data: unknown) => {
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this.sendWebrtcScreenSharingSignal(data);
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});
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this.on('stream', (stream: MediaStream) => {
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this.stream(stream);
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});
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/*this.on('track', (track: MediaStreamTrack, stream: MediaStream) => {
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});*/
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this.on('close', () => {
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this.closeScreenSharingConnection();
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});
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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this.on('error', (err: any) => {
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console.error(`screen sharing error => ${this.userId} => ${err.code}`, err);
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//mediaManager.isErrorScreenSharing(this.userId);
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});
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this.on('connect', () => {
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// FIXME: we need to put the loader on the screen sharing connection
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mediaManager.isConnected(this.userId);
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console.info(`connect => ${this.userId}`);
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});
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this.pushScreenSharingToRemoteUser();
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}
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private sendWebrtcScreenSharingSignal(data: unknown) {
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console.log("sendWebrtcScreenSharingSignal", data);
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try {
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this.connection.sendWebrtcScreenSharingSignal(data, this.userId);
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}catch (e) {
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console.error(`sendWebrtcScreenSharingSignal => ${this.userId}`, e);
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}
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}
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/**
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* Sends received stream to screen.
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*/
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private stream(stream?: MediaStream) {
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console.log(`ScreenSharingPeer::stream => ${this.userId}`, stream);
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console.log(`stream => ${this.userId} => `, stream);
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if(!stream){
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mediaManager.removeActiveScreenSharingVideo(this.userId);
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} else {
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mediaManager.addStreamRemoteScreenSharing(this.userId, stream);
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}
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}
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public closeScreenSharingConnection() {
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try {
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mediaManager.removeActiveScreenSharingVideo(this.userId);
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// FIXME: I don't understand why "Closing connection with" message is displayed TWICE before "Nb users in peerConnectionArray"
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// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
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//console.log('Closing connection with '+userId);
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this.destroy();
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//console.log('Nb users in peerConnectionArray '+this.PeerConnectionArray.size);
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} catch (err) {
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console.error("closeConnection", err)
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}
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}
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private pushScreenSharingToRemoteUser() {
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const localScreenCapture: MediaStream | null = mediaManager.localScreenCapture;
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if(!localScreenCapture){
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return;
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}
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for (const track of localScreenCapture.getTracks()) {
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this.addTrack(track, localScreenCapture);
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}
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return;
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}
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}
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