Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
@@ -13,8 +13,9 @@ export class GameMap {
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private key: number | undefined;
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private lastProperties = new Map<string, string | boolean | number>();
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private callbacks = new Map<string, Array<PropertyChangeCallback>>();
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private tileNameMap = new Map<string, number>();
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
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public readonly flatLayers: ITiledMapLayer[];
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public readonly phaserLayers: TilemapLayer[] = [];
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@@ -36,6 +37,9 @@ export class GameMap {
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if (tile.properties) {
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this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
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tile.properties.forEach(prop => {
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if (prop.name == 'name' && typeof prop.value == "string") {
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this.tileNameMap.set(prop.value, tileset.firstgid + tile.id);
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}
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if (prop.name == "exitUrl" && typeof prop.value == "string") {
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this.exitUrls.push(prop.value);
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}
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@@ -130,6 +134,10 @@ export class GameMap {
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return this.map;
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}
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private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
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return this.tileSetPropertyMap[index];
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}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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const callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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@@ -165,4 +173,50 @@ export class GameMap {
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}
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}
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private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
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const fLayer = this.findLayer(layer);
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if ( fLayer == undefined ) {
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console.error("The layer that you want to change doesn't exist.");
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return;
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}
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if (fLayer.type !== 'tilelayer') {
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console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
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return;
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}
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if (typeof fLayer.data === "string") {
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console.error("Data of the layer that you want to change is only readable.");
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return;
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}
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fLayer.data[x+y*fLayer.height] = index;
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}
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public putTile(tile: string | number, x: number, y: number, layer: string): void {
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const phaserLayer = this.findPhaserLayer(layer);
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if ( phaserLayer ) {
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const tileIndex = this.getIndexForTileType(tile);
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if ( tileIndex !== undefined ) {
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this.putTileInFlatLayer(tileIndex, x, y, layer);
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const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
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for (const property of this.getTileProperty(tileIndex)) {
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if ( property.name === "collides" && property.value === "true") {
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phaserTile.setCollision(true);
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}
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}
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}
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else {
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console.error("The tile that you want to place doesn't exist.");
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}
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}
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else {
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console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
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}
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}
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private getIndexForTileType(tile: string | number): number | undefined {
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if (typeof tile == "number") {
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return tile;
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}
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return this.tileNameMap.get(tile);
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}
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}
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@@ -995,8 +995,8 @@ export class GameScene extends DirtyScene {
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})
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);
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this.iframeSubscriptionList.push(
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iframeListener.enablePlayerControlStream.subscribe(() => {
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this.iframeSubscriptionList.push(
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iframeListener.enablePlayerControlStream.subscribe(()=>{
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this.userInputManager.restoreControls();
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})
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);
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@@ -1085,6 +1085,13 @@ export class GameScene extends DirtyScene {
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}, this.userInputManager);
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}
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}));
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)
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this.iframeSubscriptionList.push(iframeListener.setTilesStream.subscribe((eventTiles) => {
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for (const eventTile of eventTiles) {
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this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
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}
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}))
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}
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private setPropertyLayer(
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