Merge branch 'develop' of github.com:thecodingmachine/workadventure into main

This commit is contained in:
_Bastler
2021-07-01 12:10:53 +02:00
14 changed files with 764 additions and 7 deletions
+55 -1
View File
@@ -13,8 +13,9 @@ export class GameMap {
private key: number | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
@@ -36,6 +37,9 @@ export class GameMap {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
tile.properties.forEach(prop => {
if (prop.name == 'name' && typeof prop.value == "string") {
this.tileNameMap.set(prop.value, tileset.firstgid + tile.id);
}
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
}
@@ -130,6 +134,10 @@ export class GameMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
return this.tileSetPropertyMap[index];
}
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
@@ -165,4 +173,50 @@ export class GameMap {
}
}
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
const fLayer = this.findLayer(layer);
if ( fLayer == undefined ) {
console.error("The layer that you want to change doesn't exist.");
return;
}
if (fLayer.type !== 'tilelayer') {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
return;
}
if (typeof fLayer.data === "string") {
console.error("Data of the layer that you want to change is only readable.");
return;
}
fLayer.data[x+y*fLayer.height] = index;
}
public putTile(tile: string | number, x: number, y: number, layer: string): void {
const phaserLayer = this.findPhaserLayer(layer);
if ( phaserLayer ) {
const tileIndex = this.getIndexForTileType(tile);
if ( tileIndex !== undefined ) {
this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
if ( property.name === "collides" && property.value === "true") {
phaserTile.setCollision(true);
}
}
}
else {
console.error("The tile that you want to place doesn't exist.");
}
}
else {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
}
}
private getIndexForTileType(tile: string | number): number | undefined {
if (typeof tile == "number") {
return tile;
}
return this.tileNameMap.get(tile);
}
}
+9 -2
View File
@@ -995,8 +995,8 @@ export class GameScene extends DirtyScene {
})
);
this.iframeSubscriptionList.push(
iframeListener.enablePlayerControlStream.subscribe(() => {
this.iframeSubscriptionList.push(
iframeListener.enablePlayerControlStream.subscribe(()=>{
this.userInputManager.restoreControls();
})
);
@@ -1085,6 +1085,13 @@ export class GameScene extends DirtyScene {
}, this.userInputManager);
}
}));
)
this.iframeSubscriptionList.push(iframeListener.setTilesStream.subscribe((eventTiles) => {
for (const eventTile of eventTiles) {
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
}
}))
}
private setPropertyLayer(