Review of changes asked to make code cleaner
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@ -1,8 +1,10 @@
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<script lang="ts">
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import { fly } from "svelte/transition";
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import { errorScreenStore } from "../../Stores/ErrorScreenStore";
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import { gameManager } from "../../Phaser/Game/GameManager";
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import logo from "../images/logo-min-white.png";
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import logoImg from "../images/logo-min-white.png";
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let logo = gameManager?.currentStartedRoom?.loginSceneLogo ?? logoImg;
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import error from "../images/error.png";
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import cup from "../images/cup.png";
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import reload from "../images/reload.png";
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@ -39,10 +41,10 @@
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{detailsStylized}{#if $errorScreenStore.type === "retry"}<div class="loading" />{/if}
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</p>
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{#if ($errorScreenStore.type === "retry" && $errorScreenStore.canRetryManual) || ($errorScreenStore.type === "redirect" && (window.history.length > 2 || $errorScreenStore.urlToRedirect))}
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<div class="button" on:click={click}>
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<button type="button" class="nes-btn is-primary button" on:click={click}>
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<img src={$errorScreenStore.type === "retry" ? reload : external} alt="" class="reload" />
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{$errorScreenStore.buttonTitle}
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</div>
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</button>
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{/if}
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</div>
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</main>
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@ -130,12 +132,6 @@
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.button {
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cursor: pointer;
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background-image: url("../images/button-large.png");
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background-position: center;
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background-repeat: no-repeat;
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background-size: contain;
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padding: 16px 20px;
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margin-bottom: 2px;
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font-family: "Press Start 2P";
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font-size: 14px;
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.reload {
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@ -143,15 +139,5 @@
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width: 22px;
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}
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}
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.button:hover {
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margin-bottom: 0;
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margin-top: -5px;
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padding: 18px 22px;
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font-size: 16px;
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.reload {
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margin-top: -5px;
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width: 24px;
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}
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}
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}
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</style>
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@ -25,7 +25,7 @@ import {
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TokenExpiredMessage,
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WorldConnexionMessage,
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ErrorMessage as ErrorMessageTsProto,
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ErrorV2Message as ErrorV2MessageTsProto,
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ErrorScreenMessage as ErrorScreenMessageTsProto,
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UserMovedMessage as UserMovedMessageTsProto,
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GroupUpdateMessage as GroupUpdateMessageTsProto,
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GroupDeleteMessage as GroupDeleteMessageTsProto,
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@ -64,8 +64,8 @@ export class RoomConnection implements RoomConnection {
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private readonly _errorMessageStream = new Subject<ErrorMessageTsProto>();
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public readonly errorMessageStream = this._errorMessageStream.asObservable();
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private readonly _errorV2MessageStream = new Subject<ErrorV2MessageTsProto>();
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public readonly errorV2MessageStream = this._errorV2MessageStream.asObservable();
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private readonly _errorScreenMessageStream = new Subject<ErrorScreenMessageTsProto>();
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public readonly errorScreenMessageStream = this._errorScreenMessageStream.asObservable();
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private readonly _roomJoinedMessageStream = new Subject<{
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connection: RoomConnection;
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@ -482,11 +482,11 @@ export class RoomConnection implements RoomConnection {
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console.error("An error occurred server side: " + message.errorMessage.message);
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break;
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}
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case "errorV2Message": {
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this._errorV2MessageStream.next(message.errorV2Message);
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if (message.errorV2Message.code !== "retry") this.closed = true;
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console.error("An error occurred server side: " + message.errorV2Message.code);
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errorScreenStore.setError(message.errorV2Message as unknown as WAError);
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case "errorScreenMessage": {
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this._errorScreenMessageStream.next(message.errorScreenMessage);
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if (message.errorScreenMessage.code !== "retry") this.closed = true;
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console.error("An error occurred server side: " + message.errorScreenMessage.code);
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errorScreenStore.setError(message.errorScreenMessage as WAError);
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break;
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}
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default: {
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@ -214,11 +214,17 @@ message UserLeftMessage {
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int32 userId = 1;
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}
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/*
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* ErrorMessage is only used to console.error the message in the front
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*/
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message ErrorMessage {
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string message = 1;
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}
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message ErrorV2Message {
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/*
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* ErrorScreenMessage is used to show the ErrorScreen in the front
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*/
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message ErrorScreenMessage {
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string type = 1;
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string code = 2;
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string title = 3;
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@ -341,7 +347,7 @@ message ServerToClientMessage {
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FollowAbortMessage followAbortMessage = 23;
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InvalidTextureMessage invalidTextureMessage = 24;
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GroupUsersUpdateMessage groupUsersUpdateMessage = 25;
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ErrorV2Message errorV2Message = 26;
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ErrorScreenMessage errorScreenMessage = 26;
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}
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}
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@ -486,7 +486,7 @@ export class IoSocketController {
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} else if (ws.reason === "textureInvalid") {
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socketManager.emitInvalidTextureMessage(ws);
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} else if (ws.reason === "error") {
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socketManager.emitErrorV2Message(
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socketManager.emitErrorScreenMessage(
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ws,
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ws.error.type,
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ws.error.code,
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@ -40,7 +40,7 @@ import {
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PlayerDetailsUpdatedMessage,
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LockGroupPromptMessage,
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InvalidTextureMessage,
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ErrorV2Message,
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ErrorScreenMessage,
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} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { ADMIN_API_URL, JITSI_ISS, JITSI_URL, SECRET_JITSI_KEY } from "../Enum/EnvironmentVariable";
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@ -644,7 +644,7 @@ export class SocketManager implements ZoneEventListener {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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public emitErrorV2Message(
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public emitErrorScreenMessage(
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client: compressors.WebSocket,
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type: string,
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code: string,
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@ -656,7 +656,7 @@ export class SocketManager implements ZoneEventListener {
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urlToRedirect: string,
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buttonTitle: string
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) {
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const errorMessage = new ErrorV2Message();
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const errorMessage = new ErrorScreenMessage();
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errorMessage.setType(type);
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errorMessage.setCode(code);
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errorMessage.setTitle(title);
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@ -668,7 +668,7 @@ export class SocketManager implements ZoneEventListener {
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errorMessage.setButtontitle(buttonTitle);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setErrorv2message(errorMessage);
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serverToClientMessage.setErrorscreenmessage(errorMessage);
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//if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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