go from zones to area name for interactive Tiled Objects
This commit is contained in:
parent
2fa504a189
commit
255f4375da
@ -1,6 +1,6 @@
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import * as tg from "generic-type-guard";
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export const isChangeZoneEvent = new tg.IsInterface()
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export const isChangeAreaEvent = new tg.IsInterface()
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.withProperties({
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name: tg.isString,
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})
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@ -8,4 +8,4 @@ export const isChangeZoneEvent = new tg.IsInterface()
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/**
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* A message sent from the game to the iFrame when a user enters or leaves a zone.
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*/
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export type ChangeZoneEvent = tg.GuardedType<typeof isChangeZoneEvent>;
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export type ChangeAreaEvent = tg.GuardedType<typeof isChangeAreaEvent>;
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@ -31,7 +31,7 @@ import type { MenuRegisterEvent, UnregisterMenuEvent } from "./ui/MenuRegisterEv
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import type { ChangeLayerEvent } from "./ChangeLayerEvent";
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import { isPlayerPosition } from "./PlayerPosition";
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import type { WasCameraUpdatedEvent } from "./WasCameraUpdatedEvent";
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import type { ChangeZoneEvent } from "./ChangeZoneEvent";
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import type { ChangeAreaEvent } from "./ChangeAreaEvent";
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import type { CameraSetEvent } from "./CameraSetEvent";
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import type { CameraFollowPlayerEvent } from "./CameraFollowPlayerEvent";
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import { isColorEvent } from "./ColorEvent";
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@ -95,8 +95,8 @@ export interface IframeResponseEventMap {
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leaveEvent: EnterLeaveEvent;
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enterLayerEvent: ChangeLayerEvent;
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leaveLayerEvent: ChangeLayerEvent;
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enterZoneEvent: ChangeZoneEvent;
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leaveZoneEvent: ChangeZoneEvent;
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enterAreaEvent: ChangeAreaEvent;
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leaveAreaEvent: ChangeAreaEvent;
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buttonClickedEvent: ButtonClickedEvent;
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remotePlayerClickedEvent: RemotePlayerClickedEvent;
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actionsMenuActionClickedEvent: ActionsMenuActionClickedEvent;
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@ -31,7 +31,7 @@ import { ModifyEmbeddedWebsiteEvent, isEmbeddedWebsiteEvent } from "./Events/Emb
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import { handleMenuRegistrationEvent, handleMenuUnregisterEvent } from "../Stores/MenuStore";
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import type { ChangeLayerEvent } from "./Events/ChangeLayerEvent";
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import type { WasCameraUpdatedEvent } from "./Events/WasCameraUpdatedEvent";
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import type { ChangeZoneEvent } from "./Events/ChangeZoneEvent";
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import type { ChangeAreaEvent } from "./Events/ChangeAreaEvent";
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import { CameraSetEvent, isCameraSetEvent } from "./Events/CameraSetEvent";
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import { CameraFollowPlayerEvent, isCameraFollowPlayerEvent } from "./Events/CameraFollowPlayerEvent";
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import type { RemotePlayerClickedEvent } from "./Events/RemotePlayerClickedEvent";
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@ -441,21 +441,21 @@ class IframeListener {
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});
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}
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sendEnterZoneEvent(zoneName: string) {
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sendEnterAreaEvent(areaName: string) {
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this.postMessage({
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type: "enterZoneEvent",
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type: "enterAreaEvent",
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data: {
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name: zoneName,
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} as ChangeZoneEvent,
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name: areaName,
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} as ChangeAreaEvent,
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});
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}
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sendLeaveZoneEvent(zoneName: string) {
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sendLeaveAreaEvent(areaName: string) {
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this.postMessage({
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type: "leaveZoneEvent",
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type: "leaveAreaEvent",
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data: {
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name: zoneName,
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} as ChangeZoneEvent,
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name: areaName,
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} as ChangeAreaEvent,
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});
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}
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@ -22,9 +22,9 @@ export type layerChangeCallback = (
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allLayersOnNewPosition: Array<ITiledMapLayer>
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) => void;
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export type zoneChangeCallback = (
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zonesChangedByAction: Array<ITiledMapObject>,
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allZonesOnNewPosition: Array<ITiledMapObject>
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export type areaChangeCallback = (
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areasChangedByAction: Array<ITiledMapObject>,
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allAreasOnNewPosition: Array<ITiledMapObject>
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) => void;
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/**
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@ -54,8 +54,8 @@ export class GameMap {
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private enterLayerCallbacks = Array<layerChangeCallback>();
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private leaveLayerCallbacks = Array<layerChangeCallback>();
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private enterZoneCallbacks = Array<zoneChangeCallback>();
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private leaveZoneCallbacks = Array<zoneChangeCallback>();
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private enterAreaCallbacks = Array<areaChangeCallback>();
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private leaveAreaCallbacks = Array<areaChangeCallback>();
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private tileNameMap = new Map<string, number>();
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@ -63,7 +63,7 @@ export class GameMap {
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public readonly flatLayers: ITiledMapLayer[];
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public readonly tiledObjects: ITiledMapObject[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public readonly zones: ITiledMapObject[] = [];
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public readonly areas: ITiledMapObject[] = [];
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public exitUrls: Array<string> = [];
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@ -76,7 +76,8 @@ export class GameMap {
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) {
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this.flatLayers = flattenGroupLayersMap(map);
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this.tiledObjects = this.getObjectsFromLayers(this.flatLayers);
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this.zones = this.tiledObjects.filter((object) => object.width > 0);
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// NOTE: We leave "zone" for legacy reasons
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this.areas = this.tiledObjects.filter((object) => ["zone", "area"].includes(object.type));
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let depth = -2;
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for (const layer of this.flatLayers) {
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@ -148,7 +149,7 @@ export class GameMap {
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public setPosition(x: number, y: number) {
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this.oldPosition = this.position;
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this.position = { x, y };
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this.triggerZonesChange();
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this.triggerAreasChange();
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this.oldKey = this.key;
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@ -201,17 +202,17 @@ export class GameMap {
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}
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/**
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* Registers a callback called when the user moves inside another zone.
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* Registers a callback called when the user moves inside another area.
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*/
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public onEnterZone(callback: zoneChangeCallback) {
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this.enterZoneCallbacks.push(callback);
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public onEnterArea(callback: areaChangeCallback) {
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this.enterAreaCallbacks.push(callback);
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}
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/**
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* Registers a callback called when the user moves outside another zone.
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* Registers a callback called when the user moves outside another area.
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*/
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public onLeaveZone(callback: zoneChangeCallback) {
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this.leaveZoneCallbacks.push(callback);
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public onLeaveArea(callback: areaChangeCallback) {
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this.leaveAreaCallbacks.push(callback);
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}
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public findLayer(layerName: string): ITiledMapLayer | undefined {
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@ -420,33 +421,33 @@ export class GameMap {
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}
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/**
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* We use Tiled Objects with type "zone" as zones with defined x, y, width and height for easier event triggering.
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* We use Tiled Objects with type "area" as areas with defined x, y, width and height for easier event triggering.
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*/
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private triggerZonesChange(): void {
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const zonesByOldPosition = this.getZonesOnPosition(this.oldPosition);
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const zonesByNewPosition = this.getZonesOnPosition(this.position);
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private triggerAreasChange(): void {
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const areasByOldPosition = this.getAreasOnPosition(this.oldPosition);
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const areasByNewPosition = this.getAreasOnPosition(this.position);
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const enterZones = new Set(zonesByNewPosition);
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const leaveZones = new Set(zonesByOldPosition);
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const enterAreas = new Set(areasByNewPosition);
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const leaveAreas = new Set(areasByOldPosition);
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enterZones.forEach((zone) => {
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if (leaveZones.has(zone)) {
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leaveZones.delete(zone);
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enterZones.delete(zone);
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enterAreas.forEach((area) => {
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if (leaveAreas.has(area)) {
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leaveAreas.delete(area);
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enterAreas.delete(area);
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}
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});
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if (enterZones.size > 0) {
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const zonesArray = Array.from(enterZones);
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for (const callback of this.enterZoneCallbacks) {
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callback(zonesArray, zonesByNewPosition);
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if (enterAreas.size > 0) {
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const areasArray = Array.from(enterAreas);
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for (const callback of this.enterAreaCallbacks) {
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callback(areasArray, areasByNewPosition);
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}
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}
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if (leaveZones.size > 0) {
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const zonesArray = Array.from(leaveZones);
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for (const callback of this.leaveZoneCallbacks) {
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callback(zonesArray, zonesByNewPosition);
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if (leaveAreas.size > 0) {
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const areasArray = Array.from(leaveAreas);
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for (const callback of this.leaveAreaCallbacks) {
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callback(areasArray, areasByNewPosition);
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}
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}
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}
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@ -454,9 +455,9 @@ export class GameMap {
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private getProperties(key: number): Map<string, string | boolean | number> {
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const properties = new Map<string, string | boolean | number>();
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for (const zone of this.getZonesOnPosition(this.position)) {
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if (zone.properties !== undefined) {
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for (const property of zone.properties) {
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for (const area of this.getAreasOnPosition(this.position)) {
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if (area.properties !== undefined) {
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for (const property of area.properties) {
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if (property.value === undefined) {
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continue;
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}
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@ -503,13 +504,13 @@ export class GameMap {
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return properties;
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}
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private getZonesOnPosition(position?: { x: number; y: number }): ITiledMapObject[] {
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private getAreasOnPosition(position?: { x: number; y: number }): ITiledMapObject[] {
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return position
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? this.zones.filter((zone) => {
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? this.areas.filter((area) => {
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if (!position) {
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return false;
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}
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return MathUtils.isOverlappingWithRectangle(position, zone);
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return MathUtils.isOverlappingWithRectangle(position, area);
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})
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: [];
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}
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@ -892,42 +892,42 @@ export class GameScene extends DirtyScene {
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});
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});
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this.gameMap.onEnterZone((zones) => {
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for (const zone of zones) {
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const focusable = zone.properties?.find(
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this.gameMap.onEnterArea((areas) => {
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for (const area of areas) {
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const focusable = area.properties?.find(
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(property) => property.name === GameMapProperties.FOCUSABLE
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);
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if (focusable && focusable.value === true) {
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const zoomMargin = zone.properties?.find(
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const zoomMargin = area.properties?.find(
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(property) => property.name === GameMapProperties.ZOOM_MARGIN
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);
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this.cameraManager.enterFocusMode(
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{
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x: zone.x + zone.width * 0.5,
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y: zone.y + zone.height * 0.5,
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width: zone.width,
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height: zone.height,
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x: area.x + area.width * 0.5,
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y: area.y + area.height * 0.5,
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width: area.width,
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height: area.height,
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},
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zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
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);
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break;
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}
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}
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zones.forEach((zone) => {
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iframeListener.sendEnterZoneEvent(zone.name);
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areas.forEach((area) => {
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iframeListener.sendEnterAreaEvent(area.name);
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});
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});
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this.gameMap.onLeaveZone((zones) => {
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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this.gameMap.onLeaveArea((areas) => {
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for (const area of areas) {
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const focusable = area.properties?.find((property) => property.name === "focusable");
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if (focusable && focusable.value === true) {
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this.cameraManager.leaveFocusMode(this.CurrentPlayer, 1000);
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break;
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}
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}
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zones.forEach((zone) => {
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iframeListener.sendLeaveZoneEvent(zone.name);
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areas.forEach((area) => {
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iframeListener.sendLeaveAreaEvent(area.name);
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});
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});
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@ -27,7 +27,7 @@
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"y":0
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},
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{
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"data":[201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 223, 223, 223, 223, 223, 223, 201, 201, 201, 201, 201, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 201, 201, 223, 223, 223, 201, 201, 201, 201, 223, 223, 223, 223, 223, 223, 201, 201, 201, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 223, 223, 223, 201, 201, 201, 201, 223, 223, 223, 223, 223, 223, 201, 201, 201, 234, 234, 234, 234, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 223, 223, 223, 223, 223, 223, 201, 201, 201, 201, 201, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 234, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 234, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 234, 234, 234, 234, 234, 234, 234, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201, 201],
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"height":17,
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"id":4,
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"name":"floor",
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@ -72,7 +72,7 @@
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"value":"onaction"
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}],
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"rotation":0,
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"type":"",
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"type":"area",
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"visible":true,
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"width":320,
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"x":317.331510594668,
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@ -89,7 +89,7 @@
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"value":"MeetingRoom"
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}],
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"rotation":0,
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"type":"",
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"type":"area",
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"visible":true,
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"width":192.568694463431,
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"x":30.738664843928,
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@ -106,11 +106,28 @@
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"value":true
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}],
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"rotation":0,
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"type":"",
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"type":"area",
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"visible":true,
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"width":225.115516062885,
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"x":735.919799498747,
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"y":354.398724082935
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},
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{
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"height":63.2854864433812,
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"id":13,
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"name":"",
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"properties":[
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{
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"name":"openWebsite",
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"type":"string",
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"value":"https:\/\/youtu.be\/iF-ucIgP0OE?list=RDGMEMWO-g6DgCWEqKlDtKbJA1GwVMiF-ucIgP0OE"
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}],
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"rotation":0,
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"type":"area",
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"visible":true,
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"width":96.736386420597,
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"x":799.205285942128,
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"y":96.736386420597
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||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
@ -119,7 +136,7 @@
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":39,
|
||||
"nextobjectid":13,
|
||||
"nextobjectid":15,
|
||||
"orientation":"orthogonal",
|
||||
"properties":[
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user