All promises are now handled
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@@ -26,7 +26,7 @@ export class ActionMessage {
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this.message = actionMessageOptions.message;
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this.type = actionMessageOptions.type ?? "message";
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this.callback = actionMessageOptions.callback;
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this.create().catch(e => console.error(e));
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this.create().catch((e) => console.error(e));
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}
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private async create() {
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@@ -95,7 +95,7 @@ export function createState(target: "global" | "player"): WorkadventureStateComm
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set(target: WorkadventureStateCommands, p: PropertyKey, value: unknown, receiver: unknown): boolean {
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// Note: when using "set", there is no way to wait, so we ignore the return of the promise.
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// User must use WA.state.saveVariable to have error message.
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target.saveVariable(p.toString(), value).catch(e => console.error(e));
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target.saveVariable(p.toString(), value).catch((e) => console.error(e));
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return true;
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},
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has(target: WorkadventureStateCommands, p: PropertyKey): boolean {
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