added a rock
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@@ -1,6 +1,10 @@
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import {MapManagerInterface, MapManager} from "./MapManager";
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import {GameManagerInterface} from "./GameManager";
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export enum Textures {
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Rock = 'rock',
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}
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export interface GameSceneInterface extends Phaser.Scene {
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RoomId : string;
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sharedUserPosition(data : []): void;
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@@ -18,6 +22,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//hook preload scene
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preload(): void {
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this.load.image(Textures.Rock, 'resources/objects/rockSprite.png');
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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