Migrating position notification into the User class
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892d1555b8
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23cea1c835
@ -18,6 +18,7 @@ class App {
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public mapController: MapController;
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public prometheusController: PrometheusController;
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private adminController: AdminController;
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private debugController: DebugController;
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constructor() {
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this.app = express();
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@ -57,8 +57,9 @@ export class Group implements Movable {
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let y = 0;
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// Let's compute the barycenter of all users.
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this.users.forEach((user: User) => {
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x += user.position.x;
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y += user.position.y;
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const position = user.getPosition();
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x += position.x;
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y += position.y;
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});
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x /= this.users.size;
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y /= this.users.size;
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@ -69,8 +70,7 @@ export class Group implements Movable {
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this.y = y;
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if (oldX === undefined) {
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// TODO: do we need a "create"
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this.positionNotifier.updatePosition(this, {x, y}, {x, y});
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this.positionNotifier.enter(this);
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} else {
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this.positionNotifier.updatePosition(this, {x, y}, {x: oldX, y: oldY});
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}
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@ -74,6 +74,13 @@ export class PositionNotifier {
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return things;
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}
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public enter(thing: Movable): void {
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const position = thing.getPosition();
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const zoneDesc = this.getZoneDescriptorFromCoordinates(position.x, position.y);
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const zone = this.getZone(zoneDesc.i, zoneDesc.j);
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zone.enter(thing, null, position);
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}
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public updatePosition(thing: Movable, newPosition: PositionInterface, oldPosition: PositionInterface): void {
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// Did we change zone?
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(oldPosition.x, oldPosition.y);
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@ -3,6 +3,7 @@ import { PointInterface } from "./Websocket/PointInterface";
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import {Zone} from "_Model/Zone";
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import {Movable} from "_Model/Movable";
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import {PositionInterface} from "_Model/PositionInterface";
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import {PositionNotifier} from "_Model/PositionNotifier";
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export class User implements Movable {
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public listenedZones: Set<Zone>;
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@ -10,14 +11,22 @@ export class User implements Movable {
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public constructor(
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public id: number,
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public position: PointInterface,
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private position: PointInterface,
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public silent: boolean,
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private positionNotifier: PositionNotifier
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) {
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this.listenedZones = new Set<Zone>();
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this.positionNotifier.enter(this);
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}
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public getPosition(): PositionInterface {
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public getPosition(): PointInterface {
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return this.position;
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}
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public setPosition(position: PointInterface): void {
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const oldPosition = this.position;
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this.position = position;
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this.positionNotifier.updatePosition(this, position, oldPosition);
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}
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}
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@ -56,9 +56,11 @@ export class World {
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}
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public join(socket : Identificable, userPosition: PointInterface): void {
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this.users.set(socket.userId, new User(socket.userId, userPosition, false));
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const user = new User(socket.userId, userPosition, false, this.positionNotifier);
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this.users.set(socket.userId, user);
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// Let's call update position to trigger the join / leave room
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this.updatePosition(socket, userPosition);
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//this.updatePosition(socket, userPosition);
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this.updateUserGroup(user);
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}
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public leave(user : Identificable){
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@ -87,16 +89,13 @@ export class World {
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return;
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}
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this.positionNotifier.updatePosition(user, userPosition, user.position);
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user.setPosition(userPosition);
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const oldGroupPosition = user.group?.getPosition();
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this.updateUserGroup(user);
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}
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user.position = userPosition;
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private updateUserGroup(user: User): void {
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user.group?.updatePosition();
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/*if (user.group !== undefined) {
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// TODO: positionNotifier should be notified by the group itself when it moves!!!
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this.positionNotifier.updatePosition(user.group, user.group.getPosition(), oldGroupPosition ? oldGroupPosition : user.group.getPosition());
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}*/
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if (user.silent) {
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return;
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@ -124,16 +123,11 @@ export class World {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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const distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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}
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}
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// At the very end, if the user is part of a group, let's call the callback to update group position
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/*if (user.group !== undefined) {
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this.positionNotifier.updatePosition(user.group, user.group.getPosition(), oldGroupPosition ? oldGroupPosition : user.group.getPosition());
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}*/
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}
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setSilent(socket: Identificable, silent: boolean) {
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@ -152,7 +146,7 @@ export class World {
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}
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if (!silent) {
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// If we are back to life, let's trigger a position update to see if we can join some group.
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this.updatePosition(socket, user.position);
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this.updatePosition(socket, user.getPosition());
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}
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}
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@ -251,7 +245,7 @@ export class World {
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if (group.isFull()) {
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return;
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}
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const distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
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if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
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minimumDistanceFound = distance;
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matchingItem = group;
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@ -263,7 +257,9 @@ export class World {
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public static computeDistance(user1: User, user2: User): number
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{
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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const user1Position = user1.getPosition();
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const user2Position = user2.getPosition();
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return Math.sqrt(Math.pow(user2Position.x - user1Position.x, 2) + Math.pow(user2Position.y - user1Position.y, 2));
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}
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public static computeDistanceBetweenPositions(position1: PositionInterface, position2: PositionInterface): number
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@ -25,10 +25,10 @@ export class Zone {
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const result = this.things.delete(thing);
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if (!result) {
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if (thing instanceof User) {
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console.error('Could not find user in zone '+thing.id);
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throw new Error('Could not find user in zone '+thing.id);
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}
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if (thing instanceof Group) {
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console.error('Could not find group '+thing.getId()+' in zone ('+this.x+','+this.y+'). Position of group: ('+thing.getPosition().x+','+thing.getPosition().y+')');
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throw new Error('Could not find group '+thing.getId()+' in zone ('+this.x+','+this.y+'). Position of group: ('+thing.getPosition().x+','+thing.getPosition().y+')');
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}
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}
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@ -9,14 +9,6 @@ import {Zone} from "_Model/Zone";
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import {Movable} from "_Model/Movable";
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import {PositionInterface} from "_Model/PositionInterface";
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function move(user: User, x: number, y: number, positionNotifier: PositionNotifier): void {
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positionNotifier.updatePosition(user, {
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x,
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y
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}, user.position);
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user.position.x = x;
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user.position.y = y;
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}
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describe("PositionNotifier", () => {
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it("should receive notifications when player moves", () => {
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@ -37,14 +29,14 @@ describe("PositionNotifier", () => {
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y: 500,
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moving: false,
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direction: 'down'
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}, false);
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}, false, positionNotifier);
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const user2 = new User(2, {
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x: -9999,
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y: -9999,
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moving: false,
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direction: 'down'
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}, false);
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}, false, positionNotifier);
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positionNotifier.setViewport(user1, {
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left: 200,
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@ -53,21 +45,21 @@ describe("PositionNotifier", () => {
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bottom: 500
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});
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move(user2, 500, 500, positionNotifier);
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user2.setPosition({x: 500, y: 500, direction: 'down', moving: false});
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expect(enterTriggered).toBe(true);
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expect(moveTriggered).toBe(false);
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enterTriggered = false;
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// Move inside the zone
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move(user2, 501, 500, positionNotifier);
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user2.setPosition({x:501, y:500, direction: 'down', moving: false});
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expect(enterTriggered).toBe(false);
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expect(moveTriggered).toBe(true);
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moveTriggered = false;
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// Move out of the zone in a zone that we don't track
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move(user2, 901, 500, positionNotifier);
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user2.setPosition({x: 901, y: 500, direction: 'down', moving: false});
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expect(enterTriggered).toBe(false);
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expect(moveTriggered).toBe(false);
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@ -75,14 +67,14 @@ describe("PositionNotifier", () => {
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leaveTriggered = false;
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// Move back in
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move(user2, 500, 500, positionNotifier);
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user2.setPosition({x: 500, y: 500, direction: 'down', moving: false});
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expect(enterTriggered).toBe(true);
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expect(moveTriggered).toBe(false);
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expect(leaveTriggered).toBe(false);
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enterTriggered = false;
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// Move out of the zone in a zone that we do track
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move(user2, 200, 500, positionNotifier);
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user2.setPosition({x: 200, y: 500, direction: 'down', moving: false});
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expect(enterTriggered).toBe(false);
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expect(moveTriggered).toBe(true);
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expect(leaveTriggered).toBe(false);
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@ -115,14 +107,14 @@ describe("PositionNotifier", () => {
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y: 500,
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moving: false,
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direction: 'down'
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}, false);
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}, false, positionNotifier);
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const user2 = new User(2, {
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x: -9999,
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y: -9999,
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x: 0,
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y: 0,
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moving: false,
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direction: 'down'
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}, false);
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}, false, positionNotifier);
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let newUsers = positionNotifier.setViewport(user1, {
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left: 200,
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@ -131,14 +123,16 @@ describe("PositionNotifier", () => {
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bottom: 500
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});
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expect(newUsers.length).toBe(0);
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move(user2, 500, 500, positionNotifier);
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expect(newUsers.length).toBe(2);
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expect(enterTriggered).toBe(true);
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expect(moveTriggered).toBe(false);
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enterTriggered = false;
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user2.setPosition({x: 500, y: 500, direction: 'down', moving: false});
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expect(enterTriggered).toBe(false);
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expect(moveTriggered).toBe(true);
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moveTriggered = false;
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// Move the viewport but the user stays inside.
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positionNotifier.setViewport(user1, {
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left: 201,
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@ -176,6 +170,6 @@ describe("PositionNotifier", () => {
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expect(moveTriggered).toBe(false);
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expect(leaveTriggered).toBe(false);
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enterTriggered = false;
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expect(newUsers.length).toBe(1);
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expect(newUsers.length).toBe(2);
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});
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})
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